
Art by Aleksi Briclot
Commander deckBRW
Zurgo Helmsmasher
Lock out opponents by combining sweeping board wipes and mass land destruction while leveraging Zurgo's indestructible nature on your turn to close out the game.
Asked for“control , landlock, boardwipe, land destroy”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Zurgo Helmsmasher
2RWBLegendary Creature — Orc Warrior
Chosen commander for the requested strategy.
Ramp
11
Smothering Tithe
3WEnchantment
generates massive treasure advantage through stax locks
Card Draw
10
Trouble in Pairs
2WWEnchantment
punishes opponents for multiple actions and draws cards

Black Market Connections
2BEnchantment
consistent card advantage, mana, and bodies

Esper Sentinel
WArtifact Creature — Human Soldier
early stax tax that fuels card draw
Removal
19
Jokulhaups
4RRSorcery
resets creatures, artifacts, and lands while leaving Zurgo alive

Cataclysm
2WWSorcery
reduces all players to a single land and permanent while keeping Zurgo

Boom // Bust
1R // 5RSorcery // Sorcery
flexible early single land kill or late-game mass land wipe

Fall of the Thran
5WEnchantment — Saga
destroys all lands and trickles back slowly
Threats/Wincons
16
Karn, the Great Creator
4Legendary Planeswalker — Karn
locks out opposing activated artifact mana and abilities

Chandra, Awakened Inferno
4RRLegendary Planeswalker — Chandra
uncounterable clock that ticks down opponents under landlock

Gisela, Blade of Goldnight
4RWWLegendary Creature — Angel
doubles damage dealt and protects your life total

Avacyn, Angel of Hope
5WWWLegendary Creature — Angel
makes all your permanents indestructible through land wipes

Kaervek the Merciless
5BRLegendary Creature — Human Shaman
punishes opponents heavily whenever they attempt to cast spells

Kambal, Consul of Allocation
1WBLegendary Creature — Human Advisor
taxes opposing noncreature spells and drains life

Drannith Magistrate
1WCreature — Human Wizard
locks opponents out of casting commanders or exiled cards

Aven Mindcensor
2WCreature — Bird Wizard
shuts down opposing tutors and fetchlands

Thalia, Heretic Cathar
2WLegendary Creature — Human Soldier
forces opposing creatures and nonbasic lands to enter tapped

Archon of Emeria
2WCreature — Archon
slows down spell velocity and punishes nonbasic lands

Eidolon of Rhetoric
2WEnchantment Creature — Spirit
limits players to one spell per turn to solidify control

Sun Titan
4WWCreature — Giant
reanimates destroyed small lands or rocks every turn

Loxodon Gatekeeper
2WWCreature — Elephant Soldier
ensures opposing lands and artifacts enter the battlefield tapped

Aurelia, the Warleader
2RRWWLegendary Creature — Angel
provides an additional combat step to close games quickly

Hero's Blade
2Artifact — Equipment
automatically equips to Zurgo to make him a two-turn clock

Blackblade Reforged
2Legendary Artifact — Equipment
massive power boost for commander damage
Utility
5
Lightning Greaves
2Artifact — Equipment
grants haste and shroud to protect the commander

Terra Eternal
2WEnchantment
keeps your lands indestructible during mass land wipes


























































