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Commander Bracket Checker

Paste your decklist and get its bracket the way the rules actually define it — by counting. Every Game Changer, every extra-turn card, every land wipe and every two-card infinite combo gets named, so when your pod asks “what bracket is that?” you can hand them the receipts instead of a guess.

Two-card combos are checked against Commander Spellbook. Takes a couple of seconds.

How the brackets are decided

Wizards' bracket system (in beta since February 2025, last updated February 2026) draws its lines with four countable things. Tutors were dropped as a criterion in October 2025 — we still count them, but they don't move the bracket.

BracketGame ChangersExtra turnsMass land denialTwo-card infinite combosGames end
1 · ExhibitionNoneNoneNoneNoneTurn 9+
2 · CoreNoneA few, not chainedNoneNoneTurn 8+
3 · UpgradedUp to threeA few, not chainedNoneNone that go off earlyTurn 6+
4 · OptimizedAnyAnyAllowedAllowedTurn 4+
5 · cEDHAnyAnyAllowedAllowedAny turn

The Game Changers list currently holds 53 cards; we read it from Scryfall every week, so a change reaches this page within days. What no checker can see is intent: a deck with none of these flags that still wins on turn five is a Bracket 4 deck, and the honest thing is to say so at the table. What we give you is the floor.

Not sure what bracket you want to play?

Take the power-level quiz and get a commander and a full list built at that bracket, or describe a deck and the builder will assemble it.