Zurgo Helmsmasher art

Art by Johan Grenier

Saved commander deck

Zurgo Helmsmasher

A Voltron-style aggressor deck that uses Board Wipes to clear the field while Zurgo remains indestructible, complemented by equipment and enchantments to ensure lethal commander damage.

100 cards$343.02 totalMay 15, 20263 views

Prompt: zurgo helmsmasher

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zurgo Helmsmasher

Zurgo Helmsmasher

{2}{R}{W}{B}

Legendary Creature — Orc Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent three-color fixing.

Boros Signet

Boros Signet

{2}

Artifact

Efficient color filtered ramp.

Rakdos Signet

Rakdos Signet

{2}

Artifact

Efficient color filtered ramp.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Efficient color filtered ramp.

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Fast mana for Mardu colors.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for Mardu colors.

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

Fast mana for Mardu colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and late-game card replacement.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient early turn acceleration.

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catch-up ramp on a body.

Card Draw

10 cards
Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady source of extra cards.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap early card advantage.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Excellent card filtering and draw.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws three cards in a three-color deck.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Synergy with small creatures or tokens.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Powerful mana and card advantage swing.

Ambition's Cost

Ambition's Cost

{3}{B}

Sorcery

High volume card draw for black.

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Low mana cost card advantage.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Massive hand refresh.

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws cards on equipment cast.

Removal

14 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier exile removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature removal.

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Versatile nonland permanent exile.

Utter End

Utter End

{2}{W}{B}

Instant

Clean exile for any nonland permanent.

Generous Gift

Generous Gift

{2}{W}

Instant

Deals with any problematic permanent.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red core removal for difficult permanents.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board wipe to clear Zurgo's path.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Massive damage that Zurgo survives on his turn.

Terminus

Terminus

{4}{W}{W}

Sorcery

Mass creature tucking against indestructible foes.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scaleable board wipe.

Ruinous Ultimatum

Ruinous Ultimatum

{R}{R}{W}{W}{W}{B}{B}

Sorcery

One-sided board wipe in Mardu colors.

Damn

Damn

{B}{B}

Sorcery

Flexible spot removal or board wipe.

Farewell

Farewell

{4}{W}{W}

Sorcery

The ultimate versatile modular board wipe.

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

Efficient mass creature destruction.

Threats/Wincons

15 cards
Worldslayer

Worldslayer

{5}

Artifact — Equipment

Combined with Zurgo's indestructibility, it wins the game.

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Flash equipment for massive trample damage.

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost based on lands.

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

Offers protection and free attaches.

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

Spreads commander damage to all opponents.

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Grants double strike for fast kills.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Provides trample and crucial lifegain.

Godsend

Godsend

{1}{W}{W}

Legendary Artifact — Equipment

Discourages blockers and boosts power.

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Trample and lifelink while removing hexproof.

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recursion for equipment and lands.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Card advantage and pressure on attack.

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Provides extra combat phases for Zurgo.

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Additional combat phases and first strike.

Iroas, God of Victory

Iroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

Makes creatures harder to block and prevents damage.

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles damage and protects the controller.

Utility

11 cards
Sunforger

Sunforger

{3}

Artifact — Equipment

Allows toolbox access to key instants.

Assault Suit

Assault Suit

{4}

Artifact — Equipment

Prevents Zurgo from being sacrificed and allows him to attack every turn.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and protection.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud.

Darksteel Plate

Darksteel Plate

{3}

Artifact — Equipment

Keeps Zurgo indestructible on opponents' turns.

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Allows instant speed equipment usage.

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws cards and provides free equipping.

Open the Armory

Open the Armory

{1}{W}

Sorcery

Tutors for essential equipment.

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

Cheap equipment tutor.

Fighter Class

Fighter Class

{R}{W}

Enchantment — Class

Tutor and equipment discount.

Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

Premier equipment search and cheat.

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.