Zurgo Helmsmasher

Art by Aleksi Briclot

Commander deckBRW

Zurgo Helmsmasher

Wipe the board and destroy all lands while Zurgo's indestructible nature on your turn secures a lethal commander damage clock, locking out opponents while applying relentless aggro pressure.

$984.46for all 100 cards at today’s prices
Built Nov 1, 202632 views

Asked for“control , landlock, boardwipe, aggro”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
15
15
11
4
7
5
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw10
Interaction20
↳ board wipes12
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 42B 20R 18
37lands · rule of thumb 35–38
3.63average mana value (nonland)
$984.46whole deck, today

The list

Commander

1
Zurgo Helmsmasher

Zurgo Helmsmasher

2RWB

Legendary Creature — Orc Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

flexible color-fixing rock

Boros Signet

Boros Signet

2

Artifact

efficient color fixing and ramp

Orzhov Signet

Orzhov Signet

2

Artifact

reliable dual-color ramp

Rakdos Signet

Rakdos Signet

2

Artifact

accelerates into red and black mana

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped Boros mana fixing

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped Orzhov mana rock

Talisman of Indulgence

Talisman of Indulgence

2

Artifact

untapped Rakdos mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

cheap multi-player mana rock

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles into a card later

Card Draw

10
Night's Whisper

Night's Whisper

1B

Sorcery

cheap and efficient black draw spell

Read the Bones

Read the Bones

2B

Sorcery

card selection and card advantage

Painful Truths

Painful Truths

2B

Sorcery

draws three cards for three mana in three colors

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent extra card per turn

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes noncreature spells into early card draw

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card advantage from frequent creature deaths

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

punishes opponents for taking game actions

Jeska's Will

Jeska's Will

2R

Sorcery

explosive red mana burst and impulsive draw

Wheel of Fortune

Wheel of Fortune

2R

Sorcery

refills hand after emptying threats and mana rocks

Black Market Connections

Black Market Connections

2B

Enchantment

repeatable card draw, mana treasures, and board presence

Removal

15
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed exile for any nonland permanent

Chaos Warp

Chaos Warp

2R

Instant

versatile red removal for any threat

Wrath of God

Wrath of God

2WW

Sorcery

clears the board while Zurgo attacks cleanly on your turn

Damnation

Damnation

2BB

Sorcery

black board wipe to reset opposing creature boards

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap red board wipe against wide fields

Toxic Deluge

Toxic Deluge

2B

Sorcery

scales to remove indestructible creatures

Armageddon

Armageddon

3W

Sorcery

locks opponents out of lands while your commander closes the game

Ravages of War

Ravages of War

3W

Sorcery

redundant mass land destruction to solidify the landlock

Cataclysm

Cataclysm

2WW

Sorcery

leaves you with Zurgo and an artifact while crippling opponents

Fall of the Thran

Fall of the Thran

5W

Enchantment — Saga

destroys all lands with a slow symmetric recovery

Ruination

Ruination

3R

Sorcery

punishes greedy nonbasic mana bases

Farewell

Farewell

4WW

Sorcery

flexible modal exile wipe for problematic permanents

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

discounted white board wipe

Threats/Wincons

20
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

doubles damage output to speed up your aggro clock

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

provides additional combat steps to kill opponents faster

Kaalia of the Vast

Kaalia of the Vast

1RWB

Legendary Creature — Human Cleric

cheats huge flyers directly into combat

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

protects your lands and permanents through your own wipes

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

early aggressive lifelink beatstick

Drana and Linvala

Drana and Linvala

1WWB

Legendary Creature — Vampire Angel

shuts down activated abilities while presenting an evasive clock

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

buffs your attackers and suppresses opposing boards

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

burn damage engine attached to a flying dragon

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

slows down opponent mana and spell casts

Bloodthirster

Bloodthirster

5R

Creature — Demon

provides multiple combat steps against every opponent

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

generates extra attack phases through land drops

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

evasive beater that denies graveyards and steals spells

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

gives first strike and additional combats

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens and scales in power

Liesa, Shroud of Dusk

Liesa, Shroud of Dusk

2WWB

Legendary Creature — Angel

punishes casting spells under land-straitened conditions

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

drains opponents whenever they cast noncreature spells

Grave Titan

Grave Titan

4BB

Creature — Giant

generates a fast zombie army on attack

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs destroyed utility cards and mana rocks

Vindictive Lich

Vindictive Lich

3B

Creature — Zombie Wizard

disrupts opponent hands and life totals upon dying

Balor

Balor

3RR

Creature — Demon

punishes opponents with artifact destruction, damage, and discard

Utility

7
Teferi's Protection

Teferi's Protection

2W

Instant

phases your board out before your mass land destruction resolves

Boros Charm

Boros Charm

RW

Instant

grants your permanents indestructible before asymmetric wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Zurgo and grants immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste for your primary threat

Crucible of Worlds

Crucible of Worlds

3

Artifact

breaks parity on land destruction by replaying lands from graveyard

Smothering Tithe

Smothering Tithe

3W

Enchantment

accumulates treasure mana under resource denial

Blind Obedience

Blind Obedience

1W

Enchantment

forces opposing creatures and artifacts to enter tapped

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Orzhov Basilica

Orzhov Basilica

Land

Bounce land — taps for two colors.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.