Zur the Enchanter

Art by Pete Venters

Commander deckBUW

Zur the Enchanter

Optimize your library queries by tutoring precise enchantment solutions directly onto the battlefield, maximizing organic board presence and controlling the game.

$370.73for all 100 cards at today’s prices
Built Aug 10, 202655 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
10
25
21
3
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw11
Interaction12
↳ board wipes2
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 42U 14B 9
37lands · rule of thumb 35–38
2.35average mana value (nonland)
$370.73whole deck, today

The list

Commander

1
Zur the Enchanter

Zur the Enchanter

1WUB

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential commander mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient fix for all commander colors

Dimir Signet

Dimir Signet

2

Artifact

color fixing and ramp

Orzhov Signet

Orzhov Signet

2

Artifact

color fixing and ramp

Azorius Signet

Azorius Signet

2

Artifact

color fixing and ramp

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

fast untapped dual color mana

Talisman of Progress

Talisman of Progress

2

Artifact

fast untapped dual color mana

Talisman of Dominance

Talisman of Dominance

2

Artifact

fast untapped dual color mana

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost mana acceleration

Thought Vessel

Thought Vessel

2

Artifact

mana acceleration and hand size protection

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

tutorable engines that tax opponents for card advantage

Mystic Remora

Mystic Remora

U

Enchantment

early game card draw engine

Necropotence

Necropotence

BBB

Enchantment

tutorable massive card draw engine

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady passive card advantage

Brainstorm

Brainstorm

U

Instant

topdeck manipulation and card selection

Ponder

Ponder

U

Sorcery

cheap deck sorting and draw

Preordain

Preordain

U

Sorcery

efficient cantrip for consistency

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed digging

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

low-cmc taxing card draw creature

Frantic Search

Frantic Search

2U

Instant

free spell filtering

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier creature spot removal

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe option

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable board wipe

Anguished Unmaking

Anguished Unmaking

1WB

Instant

versatile exile removal

Despark

Despark

WB

Instant

exiles high-cmc permanent threats

Grasp of Fate

Grasp of Fate

1WW

Enchantment

tutorable multi-target removal enchantment

Oblivion Ring

Oblivion Ring

2W

Enchantment

tutorable universal permanent removal

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

tutorable commander neutralization

Counterspell

Counterspell

UU

Instant

classic interaction for protection

Threats/Wincons

22
Solemnity

Solemnity

2W

Enchantment

tutorable lock piece combo with Phyrexian Unlife

Nine Lives

Nine Lives

1WW

Enchantment

tutorable damage immunity combined with Solemnity

Phyrexian Unlife

Phyrexian Unlife

2W

Enchantment

tutorable fail-safe life total protection

All That Glitters

All That Glitters

1W

Enchantment — Aura

pumps commander based on enchantment count

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

cheap commander pump and first strike

Battle Mastery

Battle Mastery

2W

Enchantment — Aura

gives commander double strike for lethal commander damage

Empyrial Armor

Empyrial Armor

1WW

Enchantment — Aura

scales commander power with hand size

Daybreak Coronet

Daybreak Coronet

WW

Enchantment — Aura

massive aura boost for lifelink and vigilance

Steel of the Godhead

Steel of the Godhead

2WU

Enchantment — Aura

makes Esper commander unblockable with lifelink

Hyena Umbra

Hyena Umbra

W

Enchantment — Aura

totem armor protection for commander

Diplomatic Immunity

Diplomatic Immunity

1U

Enchantment — Aura

shroud protection for commander

Arcane Laboratory

Arcane Laboratory

2U

Enchantment

tutorable stax piece limiting opponent spellcasting

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

creates 4/4 Angels on enchantment casts

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

synergistic draw trigger on enchantment cast

Starfield Mystic

Starfield Mystic

1W

Creature — Human Cleric

enchantment cost reducer and grows on sacrifice

Kor Spiritdancer

Kor Spiritdancer

1W

Creature — Kor Wizard

grows with auras and draws cards

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

aura cast card draw engine

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

generates Pegasus tokens and grants lifelink

Moon-Blessed Cleric

Moon-Blessed Cleric

2W

Creature — Human Elf Cleric

tutors key enchantments to the top of library

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

tutorable combo threat with Walking Ballista

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

win condition combo piece with Heliod

Aura of Silence

Aura of Silence

1WW

Enchantment

taxes opponent artifacts/enchantments and removes threats

Utility

10
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

haste and shroud for commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste for commander

Animate Dead

Animate Dead

1B

Enchantment — Aura

tutorable reanimation enchantment

Dance of the Dead

Dance of the Dead

1B

Enchantment — Aura

tutorable creature recursion

Rest in Peace

Rest in Peace

1W

Enchantment

tutorable graveyard hate

Blind Obedience

Blind Obedience

1W

Enchantment

slows opponent haste and artifact mana

Rule of Law

Rule of Law

2W

Enchantment

restricts game pacing

Strionic Resonator

Strionic Resonator

2

Artifact

duplicates commander attack triggers

Open the Vaults

Open the Vaults

4WW

Sorcery

late game mass recursion of enchantments

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

searches for any enchantment direct to hand

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.