
Art by Pete Venters
Saved commander deck
Zur the Enchanter
Lock down opposing commanders using aura-based transformation and phase-out effects like Darksteel Mutation and Oubliette while hiding behind Esper stax pieces. Win through resilient, high-impact combat threats or the classic Rest in Peace and Helm of Obedience combination.
Prompt: Crie um deck Esper Control/Prison/Stax focado em tornar comandantes adversários inúteis SEM matá-los. A principal inspiração é Darksteel Mutation: transformar o comandante em um Insect 0/1 indestrutível sem habilidades, deixando-o preso em campo e dificultando que volte à Command Zone. Use bastante redundância desse efeito, incluindo Darksteel Mutation, Imprisoned in the Moon, Witness Protection, Oubliette, Deep Freeze e efeitos semelhantes que removam habilidades, alterem tipo ou reduzam drasticamente o poder do comandante. Inclua também Ghostly Prison, Propaganda, Rule of Law, Blind Obedience, Rest in Peace, Helm of Obedience, counters, taxes e remoções. Quero algumas criaturas como win conditions por combate: fortes sozinhas, evasivas e difíceis de remover. Não transforme o deck em Aggro. O foco deve continuar sendo Esper Prison/Control, com comandantes adversários presos em campo e praticamente inúteis.
Commander
1 cards
Zur the Enchanter
{1}{W}{U}{B}Legendary Creature — Human Wizard
Chosen commander for the requested strategy.
Ramp
8 cards
Smothering Tithe
{3}{W}Enchantment
Generates massive treasure mana while punishing card draw.
Card Draw
8 cards
Rhystic Study
{2}{U}Enchantment
Taxes opponents and draws massive amounts of cards.

Mystic Remora
{U}Enchantment
Low-cost enchantment that draws heavily off spell casts.

Esper Sentinel
{W}Artifact Creature — Human Soldier
Early creature tax that fuels hand advantage.
Removal
14 cards
Darksteel Mutation
{1}{W}Enchantment — Aura
Turns an opponent commander into an indestructible 0/1 Insect with no abilities.

Imprisoned in the Moon
{2}{U}Enchantment — Aura
Traps a commander as a colorless land without abilities.

Witness Protection
{U}Enchantment — Aura
Turns a commander into a legitimate 1/1 Businessperson with no abilities.

Oubliette
{1}{B}{B}Enchantment
Phases out a commander along with its attached cards, keeping it off the battlefield without sending it to the Command Zone.

Deep Freeze
{2}{U}Enchantment — Aura
Turns a commander into a 0/4 Wall with defender and no abilities.

Frogify
{1}{U}Enchantment — Aura
Reduces a commander to a 1/1 Frog with no abilities.

Kasmina's Transmutation
{1}{U}Enchantment — Aura
Turns target commander into a 1/1 vanilla creature.

Eaten by Piranhas
{1}{U}Enchantment — Aura
Flash aura turning a commander into a 1/1 Skeleton with no abilities.

Reprobation
{1}{W}Enchantment — Aura
Turns a commander into a 0/1 Cow with no abilities.
Threats/Wincons
20 cards
Helm of Obedience
{4}Artifact
Instant win condition when activated alongside Rest in Peace.

Consecrated Sphinx
{4}{U}{U}Creature — Sphinx
Evasive massive flyer that draws absurd amounts of cards.

Toxrill, the Corrosive
{5}{B}{B}Legendary Creature — Slug Horror
Shrinks enemy boards and generates Slug tokens while acting as a standalone threat.

Archon of Cruelty
{6}{B}{B}Creature — Archon
Resilient flying threat that drains life, draws cards, and forces sacrifices.

Nezahal, Primal Tide
{5}{U}{U}Legendary Creature — Elder Dinosaur
Uncounterable, evasive threat that protects itself by flickering.

Dream Trawler
{2}{W}{W}{U}{U}Creature — Sphinx
Flying, lifelink win condition that gains hexproof on demand.

Sphinx of the Second Sun
{6}{U}{U}Creature — Sphinx
Massive flying threat providing additional untaps and upkeep steps.

Avacyn, Angel of Hope
{5}{W}{W}{W}Legendary Creature — Angel
Huge flying threat that grants indestructible to your entire board.

Elesh Norn, Grand Cenobite
{5}{W}{W}Legendary Creature — Phyrexian Praetor
Locks down tiny token strategies and boosts your attackers.

Dragonlord Ojutai
{3}{W}{U}Legendary Creature — Elder Dragon
Hexproof while untapped, provides card quality on combat hit.

Sigil of the Empty Throne
{3}{W}{W}Enchantment
Spawns 4/4 flying Angels whenever you cast enchantment auras.

Luminarch Ascension
{1}{W}Enchantment
Creates an army of 4/4 flying Angels cheaply once combat is locked down.

Court of Grace
{2}{W}{W}Enchantment
Generates flying tokens and extra card draw via Monarch.

Hullbreaker Horror
{5}{U}{U}Creature — Kraken Horror
Flash threat that turns every spell cast into board bounce control.

Inkshield
{3}{W}{B}Instant
Prevents combat damage and creates an instant flying army to kill opponents.

Shark Typhoon
{5}{U}Enchantment
Creates flying Shark tokens whenever noncreature prison spells are cast.

Serra the Benevolent
{2}{W}{W}Legendary Planeswalker — Serra
Creates Serra Angels and offers a Worship emblem.

Elspeth, Sun's Champion
{4}{W}{W}Legendary Planeswalker — Elspeth
Wipes high-power threats and creates blocking/attacking tokens.

Kairi, the Swirling Sky
{4}{U}{U}Legendary Creature — Dragon Spirit
Ward-protected flying threat with strong death triggers.

Sun Titan
{4}{W}{W}Creature — Giant
Vigilant combat threat that recurs destroyed 3-CMC lock-down auras.
Utility
11 cards
Rule of Law
{2}{W}Enchantment
Limits players to one spell per turn, crippling explosive decks.

Blind Obedience
{1}{W}Enchantment
Forces opponent artifacts and creatures to enter tapped.

Rest in Peace
{1}{W}Enchantment
Shuts down graveyards and combos with Helm of Obedience.

Drannith Magistrate
{1}{W}Creature — Human Wizard
Prevents opponents from casting commanders from the Command Zone if they somehow die.

Aura of Silence
{1}{W}{W}Enchantment
Taxes opponent artifacts/enchantments and offers instant removal.

Greater Auramancy
{1}{W}Enchantment
Gives shroud to your lock-down enchantments.













































