
Art by Pete Venters
Commander deckBUW
Zur the Enchanter
Lock down opposing commanders using aura-based transformation and phase-out effects like Darksteel Mutation and Oubliette while hiding behind Esper stax pieces. Win through resilient, high-impact combat threats or the classic Rest in Peace and Helm of Obedience combination.
Asked for“Crie um deck Esper Control/Prison/Stax focado em tornar comandantes adversários inúteis SEM matá-los. A principal inspiração é Darksteel Mutation: transformar o comandante em um Insect 0/1 indestrutível sem habilidades, deixando-o preso em campo e dificultando que volte à Command Zone. Use bastante redundância desse efeito, incluindo Darksteel Mutation, Imprisoned in the Moon, Witness Protection, Oubliette, Deep Freeze e efeitos semelhantes que removam habilidades, alterem tipo ou reduzam drasticamente o poder do comandante. Inclua também Ghostly Prison, Propaganda, Rule of Law, Blind Obedience, Rest in Peace, Helm of Obedience, counters, taxes e remoções. Quero algumas criaturas como win conditions por combate: fortes sozinhas, evasivas e difíceis de remover. Não transforme o deck em Aggro. O foco deve continuar sendo Esper Prison/Control, com comandantes adversários presos em campo e praticamente inúteis.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Zur the Enchanter
1WUBLegendary Creature — Human Wizard
Chosen commander for the requested strategy.
Ramp
8
Smothering Tithe
3WEnchantment
Generates massive treasure mana while punishing card draw.
Card Draw
8
Mystic Remora
UEnchantment
Low-cost enchantment that draws heavily off spell casts.

Esper Sentinel
WArtifact Creature — Human Soldier
Early creature tax that fuels hand advantage.
Removal
14
Darksteel Mutation
1WEnchantment — Aura
Turns an opponent commander into an indestructible 0/1 Insect with no abilities.

Imprisoned in the Moon
2UEnchantment — Aura
Traps a commander as a colorless land without abilities.

Witness Protection
UEnchantment — Aura
Turns a commander into a legitimate 1/1 Businessperson with no abilities.

Oubliette
1BBEnchantment
Phases out a commander along with its attached cards, keeping it off the battlefield without sending it to the Command Zone.

Deep Freeze
2UEnchantment — Aura
Turns a commander into a 0/4 Wall with defender and no abilities.

Frogify
1UEnchantment — Aura
Reduces a commander to a 1/1 Frog with no abilities.

Kasmina's Transmutation
1UEnchantment — Aura
Turns target commander into a 1/1 vanilla creature.

Eaten by Piranhas
1UEnchantment — Aura
Flash aura turning a commander into a 1/1 Skeleton with no abilities.

Reprobation
1WEnchantment — Aura
Turns a commander into a 0/1 Cow with no abilities.
Threats/Wincons
20
Helm of Obedience
4Artifact
Instant win condition when activated alongside Rest in Peace.

Consecrated Sphinx
4UUCreature — Sphinx
Evasive massive flyer that draws absurd amounts of cards.

Toxrill, the Corrosive
5BBLegendary Creature — Slug Horror
Shrinks enemy boards and generates Slug tokens while acting as a standalone threat.

Archon of Cruelty
6BBCreature — Archon
Resilient flying threat that drains life, draws cards, and forces sacrifices.

Nezahal, Primal Tide
5UULegendary Creature — Elder Dinosaur
Uncounterable, evasive threat that protects itself by flickering.

Dream Trawler
2WWUUCreature — Sphinx
Flying, lifelink win condition that gains hexproof on demand.

Sphinx of the Second Sun
6UUCreature — Sphinx
Massive flying threat providing additional untaps and upkeep steps.

Avacyn, Angel of Hope
5WWWLegendary Creature — Angel
Huge flying threat that grants indestructible to your entire board.

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Locks down tiny token strategies and boosts your attackers.

Dragonlord Ojutai
3WULegendary Creature — Elder Dragon
Hexproof while untapped, provides card quality on combat hit.

Sigil of the Empty Throne
3WWEnchantment
Spawns 4/4 flying Angels whenever you cast enchantment auras.

Luminarch Ascension
1WEnchantment
Creates an army of 4/4 flying Angels cheaply once combat is locked down.

Court of Grace
2WWEnchantment
Generates flying tokens and extra card draw via Monarch.

Hullbreaker Horror
5UUCreature — Kraken Horror
Flash threat that turns every spell cast into board bounce control.

Inkshield
3WBInstant
Prevents combat damage and creates an instant flying army to kill opponents.

Shark Typhoon
5UEnchantment
Creates flying Shark tokens whenever noncreature prison spells are cast.

Serra the Benevolent
2WWLegendary Planeswalker — Serra
Creates Serra Angels and offers a Worship emblem.

Elspeth, Sun's Champion
4WWLegendary Planeswalker — Elspeth
Wipes high-power threats and creates blocking/attacking tokens.

Kairi, the Swirling Sky
4UULegendary Creature — Dragon Spirit
Ward-protected flying threat with strong death triggers.

Sun Titan
4WWCreature — Giant
Vigilant combat threat that recurs destroyed 3-CMC lock-down auras.
Utility
11
Rule of Law
2WEnchantment
Limits players to one spell per turn, crippling explosive decks.

Blind Obedience
1WEnchantment
Forces opponent artifacts and creatures to enter tapped.

Rest in Peace
1WEnchantment
Shuts down graveyards and combos with Helm of Obedience.

Drannith Magistrate
1WCreature — Human Wizard
Prevents opponents from casting commanders from the Command Zone if they somehow die.

Aura of Silence
1WWEnchantment
Taxes opponent artifacts/enchantments and offers instant removal.















































