Zur the Enchanter

Art by Pete Venters

Commander deckBUW

Zur the Enchanter

Utilize Zur's attack trigger to tutor lock pieces directly onto the battlefield. Establish a hard stax lock with Rule of Law effects and search for protective enchantments.

$340.89for all 100 cards at today’s prices
Built May 10, 202688 views

Asked for“zur the enchanter, stax, aim is to tutor stax pieces with zur first urza saga into grafdiggers or vexing bauble”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

13
19
25
2
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction13
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 26U 18B 8
38lands · rule of thumb 35–38
2.39average mana value (nonland)
$340.89whole deck, today

The list

Commander

1
Zur the Enchanter

Zur the Enchanter

1WUB

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Reliable mana fixing for three colors

Azorius Signet

Azorius Signet

2

Artifact

Mana fixing and ramp

Dimir Signet

Dimir Signet

2

Artifact

Mana fixing and ramp

Orzhov Signet

Orzhov Signet

2

Artifact

Mana fixing and ramp

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Fast mana fixing

Talisman of Dominance

Talisman of Dominance

2

Artifact

Fast mana fixing

Talisman of Progress

Talisman of Progress

2

Artifact

Fast mana fixing

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient multi-color ramp in multiplayer

Mind Stone

Mind Stone

2

Artifact

Ramp that can be traded for a card later

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Premier draw engine and tax piece

Mystic Remora

Mystic Remora

U

Enchantment

High-impact early game card advantage

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Taxing draw effect fetchable by artifact tutors

Greed

Greed

3B

Enchantment

Direct life-to-card conversion fetchable by Zur

Dark Tutelage

Dark Tutelage

2B

Enchantment

Zur-fetchable physical card advantage

Verity Circle

Verity Circle

2U

Enchantment

Draws cards from opponent mana dorks and utility creatures

Brainstorm

Brainstorm

U

Instant

Efficient top deck manipulation

Ponder

Ponder

U

Sorcery

Efficient selection and deck thinning

Fact or Fiction

Fact or Fiction

3U

Instant

Instant speed advantage and graveyard filling

Windfall

Windfall

2U

Sorcery

Refills hand when empty and disrupts opponents

Removal

10
Cyclonic Rift

Cyclonic Rift

1U

Instant

Best-in-class asymmetrical board wipe

Swords to Plowshares

Swords to Plowshares

W

Instant

Efficient creature exile

Path to Exile

Path to Exile

W

Instant

Efficient creature exile

Toxic Deluge

Toxic Deluge

2B

Sorcery

Adjustable board wipe for small/medium creatures

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Zur-fetchable removal for multiple permanents

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Shuts down enemy commanders permanently

Imprisoned in the Moon

Imprisoned in the Moon

2U

Enchantment — Aura

Zur-fetchable land-based neutralization

Oubliette

Oubliette

1BB

Enchantment

Phases out commanders to prevent zone changes

Counterspell

Counterspell

UU

Instant

Universal answer to any threat

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Flexible instant-speed exile

Threats/Wincons

22
Grafdigger's Cage

Grafdigger's Cage

1

Artifact

Low cost stax piece targeted by Urza's Saga

Vexing Bauble

Vexing Bauble

1

Artifact

Anti-free spell tech fetchable via Urza's Saga

Rule of Law

Rule of Law

2W

Enchantment

Primary stax piece to slow the game down

Arcane Laboratory

Arcane Laboratory

2U

Enchantment

Blue version of Rule of Law fetchable by Zur

Eidolon of Rhetoric

Eidolon of Rhetoric

2W

Enchantment Creature — Spirit

Creature-based Rule of Law effect

Deafening Silence

Deafening Silence

W

Enchantment

Low cost non-creature spell tax

Propaganda

Propaganda

2U

Enchantment

Discourages attacks on the pilot

Ghostly Prison

Ghostly Prison

2W

Enchantment

Redundant defensive tax effect

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxing and destruction for artifacts/enchantments

Blind Obedience

Blind Obedience

1W

Enchantment

Stops haste and slows down mana rocks

Rest in Peace

Rest in Peace

1W

Enchantment

Static graveyard hate fetchable by Zur

Stony Silence

Stony Silence

1W

Enchantment

Shuts down artifact-based strategies

Diplomatic Immunity

Diplomatic Immunity

1U

Enchantment — Aura

Gives Zur shroud for protection

Shielded by Faith

Shielded by Faith

1WW

Enchantment — Aura

Provides indestructible to key pieces

Steel of the Godhead

Steel of the Godhead

2WU

Enchantment — Aura

Buffs Zur and provides lifelink/unblockable

Phyrexian Unlife

Phyrexian Unlife

2W

Enchantment

Safety net against damage-based win conditions

Solemnity

Solemnity

2W

Enchantment

Combos with Unlife and stops many mechanics

As Foretold

As Foretold

2U

Enchantment

Allows playing spells under Rule of Law effects

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Constant card advantage engine

Sphere of Safety

Sphere of Safety

4W

Enchantment

Scaling defense based on enchantment count

Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

Alternative win condition for slow games

Authority of the Consuls

Authority of the Consuls

W

Enchantment

Early creature tax and life gain

Utility

9
Karmic Justice

Karmic Justice

2W

Enchantment

Discretionary deterrent against enchantment wipes

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for Zur

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof and haste for Zur

Expedition Map

Expedition Map

1

Artifact

Tutors Urza's Saga or utility lands

Enlightened Tutor

Enlightened Tutor

W

Instant

Emergency search for any artifact or enchantment

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

Backup search effect for stax pieces

Ghostly Pilferer

Ghostly Pilferer

1U

Creature — Spirit Rogue

Discard outlet and incidental draw

Estrid's Invocation

Estrid's Invocation

2U

Enchantment

Copies and resets essential enchantments

Copy Enchantment

Copy Enchantment

2U

Enchantment

Doubles up on powerful stax or draw effects

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 6x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.