Zoraline, Cosmos Caller art

Art by Justin Gerard

Saved commander deck

Zoraline, Cosmos Caller

Leverage a swarm of Bat creatures to trigger life drain and gain effects, using Zoraline to recur key pieces and flying synergy to pressure opponents.

99 cards$114.18 totalJul 26, 20267 views

Prompt: Bat deck. Life drain, life gain.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller

{1}{W}{B}

Legendary Creature — Bat Cleric

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander mana rock.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing.

Orzhov Signet

Orzhov Signet

{2}

Artifact

Consistent color filtering.

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Fast mana for Orzhov colors.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides late game card draw.

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost mana acceleration.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Land-based ramp in non-green colors.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana and card draw utility.

Okiba Salvage

Okiba Salvage

{4}{B}

Sorcery

Reanimation with power boosting potential.

Card Draw

12 cards
Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, efficient draw.

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

Mana-efficient card draw.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Selection and card draw.

Well of Lost Dreams

Well of Lost Dreams

{4}

Artifact

Synergy with lifegain theme.

Greed

Greed

{3}{B}

Enchantment

Repeatable card draw for life.

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady card advantage.

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

High-impact draw for tribal decks.

Dawn of a New Age

Dawn of a New Age

{1}{W}

Enchantment

Synergy with swarm strategy.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Turns small bats into cards.

Mindless Automaton

Mindless Automaton

{4}

Artifact Creature — Construct

Recurrable card draw engine.

Dusk Legion Duelist

Dusk Legion Duelist

{1}{W}

Creature — Vampire Soldier

Draws on counters which bats receive.

Lunar Convocation

Lunar Convocation

{W}{B}

Enchantment

Generates tokens and provides card draw based on life gain/loss triggers.

Removal

12 cards
Deep-Cavern Bat

Deep-Cavern Bat

{1}{B}

Creature — Bat

Bat-themed hand disruption.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier creature removal.

Path to Exile

Path to Exile

{W}

Instant

Efficient exile removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent destruction.

Despark

Despark

{W}{B}

Instant

Cheap exile for high-threat targets.

Utter End

Utter End

{2}{W}{B}

Instant

Unconditional non-land permanent exile.

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Classic Orzhov targeted removal.

Mortify

Mortify

{1}{W}{B}

Instant

Flexible creature/enchantment removal.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Scalable board wipe.

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible modular board wipe.

Damn

Damn

{B}{B}

Sorcery

Spot removal or board wipe flexibility.

Kaya's Wrath

Kaya's Wrath

{W}{W}{B}{B}

Sorcery

Board wipe that gains life.

Threats/Wincons

14 cards
Essence Channeler

Essence Channeler

{1}{W}

Creature — Bat Cleric

Grows with lifegain triggers.

Starscape Cleric

Starscape Cleric

{1}{B}

Creature — Bat Cleric

Drain opponent on lifegain.

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Drains opponents on token generation.

Regal Bloodlord

Regal Bloodlord

{3}{W}{B}

Creature — Vampire Soldier

Generates Bat tokens with lifegain.

Sanguine Bond

Sanguine Bond

{3}{B}{B}

Enchantment

Weaponizes lifegain into damage.

Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

{2}{B}

Legendary Creature — Vampire Cleric

Massive life drain synergy.

Vizkopa Guildmage

Vizkopa Guildmage

{W}{B}

Creature — Human Wizard

Enables massive drain turns.

Cliffhaven Vampire

Cliffhaven Vampire

{2}{W}{B}

Creature — Vampire Warrior Ally

Incremental drain through lifegain.

Dirge Bat

Dirge Bat

{2}{B}{B}

Creature — Bat

Flying threat with mutate removal.

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Extort enables life drain/gain.

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Huge drain/gain potential in black.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Win condition for lifegain decks.

Door of Destinies

Door of Destinies

{4}

Artifact

Makes small bats massive threats.

Hallowed Spiritkeeper

Hallowed Spiritkeeper

{1}{W}{W}

Creature — Avatar

Provides board presence and tokens upon death that Zoraline can recur.

Utility

11 cards
Herald's Horn

Herald's Horn

{3}

Artifact

Tribal reduction and selection.

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

Tribal anthem and card selection.

Etchings of the Chosen

Etchings of the Chosen

{1}{W}{B}

Enchantment

Protection for key Bat creatures.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protection for the commander.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and protection utility.

Victimize

Victimize

{2}{B}

Sorcery

Powerful recursion for Bat payoffs.

Unburial Rites

Unburial Rites

{4}{B}

Sorcery

Double recursion spell.

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

Protection against board wipes.

Shared Triumph

Shared Triumph

{1}{W}

Enchantment

Cheap tribal anthem.

Desperate Lunge

Desperate Lunge

{1}{W}

Instant

Combat trick that gains life.

Return to the Ranks

Return to the Ranks

{X}{W}{W}

Sorcery

Mass recursion for low-cmc bats.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 10x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 15x

Basic Land — Swamp

Basic land allocated from mana pip counts.