Zo-Zu the Punisher art

Art by Wayne Reynolds

Saved commander deck

Zo-Zu the Punisher

Punish land-heavy green, Gruul, Naya, and Bant ramp strategies by turning every land drop, spell cast, and nonbasic land into massive noncombat damage while shutting down greedy mana bases with blood moon effects.

100 cards$196.09 totalSep 15, 202619 views

Prompt: Create a budget deck that counters: Ramp, Green, Gruul e Naya (and as a bonus bonus Bant),

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zo-Zu the Punisher

Zo-Zu the Punisher

{1}{R}{R}

Legendary Creature — Goblin Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential Commander mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana fixing and acceleration

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles into a card late game

Thought Vessel

Thought Vessel

{2}

Artifact

cheap mana rock with hand size utility

Fire Diamond

Fire Diamond

{2}

Artifact

budget red mana acceleration

Prismatic Lens

Prismatic Lens

{2}

Artifact

cheap 2-mana rock for smooth casting

Worn Powerstone

Worn Powerstone

{3}

Artifact

solid budget colorless ramp to cast bigger punishers

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces the cost of all red punishment spells

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana ramp artifact

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

budget land fetch to stay on curve

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

card advantage wheel that fits group slug theme

Card Draw

9 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

cheap card filtering with flashback

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

cheap impulse draw easily enabled by damage triggers

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

steady impulse draw that deals damage on unplayed cards

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed card draw filtering

Demand Answers

Demand Answers

{1}{R}

Instant

flexible card draw sacrificing redundant artifacts

Commune with Lava

Commune with Lava

{X}{R}{R}

Instant

impulse draw spell that scales in late game

Endless Atlas

Endless Atlas

{2}

Artifact

repeatable draw engine for mono-colored decks

Experimental Frenzy

Experimental Frenzy

{3}{R}

Enchantment

digs deep through the deck for more damage spells

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

efficient card filtering spell

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile mono-red answer to any permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

ultra-cheap board wipe against creature-heavy green decks

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

unexpected red counterspell to stop game-winning plays

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

flexible instant removal for any problematic target

Vandalblast

Vandalblast

{R}

Sorcery

destroys opposing artifact ramp single-handedly

Abrade

Abrade

{1}{R}

Instant

flexible removal for creatures or artifact ramp

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

clears small creature boards or wipes artifact ramp

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

board wipe that scales with opposing creature counts

Star of Extinction

Star of Extinction

{5}{R}{R}

Sorcery

sweeps all creatures and destroys problematic land

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

one-sided creature board wipe when overloaded

Threats/Wincons

24 cards
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

amplifies all noncombat red damage sources by 2

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

doubles all noncombat damage dealt by sources you control

Rampaging Ferocidon

Rampaging Ferocidon

{2}{R}

Creature — Dinosaur

stops lifegain and punishes go-wide creature decks

Harsh Mentor

Harsh Mentor

{1}{R}

Creature — Human Cleric

punishes activated abilities of artifacts and land

Scab-Clan Berserker

Scab-Clan Berserker

{1}{R}{R}

Creature — Human Berserker

punishes opponents for casting noncreature ramp spells

Magus of the Moon

Magus of the Moon

{2}{R}

Creature — Human Wizard

turns nonbasic lands into mountains, crippling 3+ color decks

Price of Progress

Price of Progress

{1}{R}

Instant

devastating damage against multi-color nonbasic land bases

Acidic Soil

Acidic Soil

{2}{R}

Sorcery

directly punishes green and land ramp players for hoarding lands

Ankh of Mishra

Ankh of Mishra

{2}

Artifact

secondary Zo-Zu trigger for double land punishment

Manabarbs

Manabarbs

{3}{R}

Enchantment

deals damage every time players tap lands for mana

Burning Earth

Burning Earth

{3}{R}

Enchantment

heavily punishes multi-colored decks tapping nonbasic lands

Spellshock

Spellshock

{2}{R}

Enchantment

punishes opponents casting multiple spells per turn

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

shuts off lifegain and punishes free spells and cascade

Descent into Avernus

Descent into Avernus

{2}{R}

Enchantment

speeds up game pace while dealing massive escalating damage

Dictate of the Twin Gods

Dictate of the Twin Gods

{3}{R}{R}

Enchantment

flash damage doubler for lethal surprise turns

Furnace of Rath

Furnace of Rath

{1}{R}{R}{R}

Enchantment

doubles all damage to end games rapidly

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

turns passive group slug damage into creature removal

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

deals extra damage for casting spells

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

burns opponents whenever noncreature spells are cast

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

deals damage whenever noncreature spells are cast

Fiery Confluence

Fiery Confluence

{2}{R}{R}

Sorcery

versatile damage to each opponent or artifact removal

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

converts damage dealt to opponents into massive red mana

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

redirects global burn damage straight to the biggest threat

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

indestructible damage reflector and blocker

Utility

8 cards
Blood Moon

Blood Moon

{2}{R}

Enchantment

shuts down nonbasic land ramp bases of Gruul, Naya, and Bant

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

gives Zo-Zu lifelink, turning damage triggers into life gain

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

grants commander lifelink and power boost to survive damage race

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Zo-Zu from spot removal

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof protection to key damage pieces

Crawlspace

Crawlspace

{3}

Artifact

limits incoming attacks from big creature decks

Sun Droplet

Sun Droplet

{2}

Artifact

offsets symmetrical group slug damage over time

Chandra, Torch of Defiance

Chandra, Torch of Defiance

{2}{R}{R}

Legendary Planeswalker — Chandra

provides mana, card advantage, removal, and burn

Lands

37 cards
Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 34x

Basic Land — Mountain

Basic land allocated from mana pip counts.