Zimone, Quandrix Prodigy art

Art by Ryan Pancoast

Saved commander deck

Zimone, Quandrix Prodigy

Ramp aggressively and leverage Zimone's abilities to draw cards and drop extra lands. Swarm the board with massive landfall triggers and close the game out with overrun effects.

100 cards$236.48 totalOct 9, 202610 views

Prompt: zimone infinite analyist with B3 power and no game charger included

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Commander

1 cards
Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy

{G}{U}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

essential colorless fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

{2}

Artifact

reliable guild mana acceleration

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

untapped two-mana rock

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

searches untapped Forests to curve smoothly

Three Visits

Three Visits

{1}{G}

Sorcery

efficient land ramp to trigger landfall

Farseek

Farseek

{1}{G}

Sorcery

fetches dual-typed lands

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

classic early-game land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

provides a land on the battlefield and in hand for Zimone

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

fuels land drops for Zimone's activated ability

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

fetches two untapped Forests for big mana turns

Harrow

Harrow

{2}{G}

Instant

instant-speed double landfall trigger

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature threats

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

rewards every land drop with card draw and life

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

extra land drops and continuous landfall draw

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

investigates on landfall to provide sustained card advantage

Harmonize

Harmonize

{2}{G}{G}

Sorcery

efficient burst card draw in green

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws cards equal to the greatest power among your creatures

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive card draw based on tall creatures plus a free spell

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

excellent instant-speed card selection

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

sinks excess mana into huge hand refill

Urban Evolution

Urban Evolution

{3}{G}{U}

Sorcery

draws three cards and grants an extra land drop

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile unconditional permanent removal

Pongify

Pongify

{U}

Instant

one-mana instant creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap interaction for high-priority targets

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

cantrips while neutralizing enemy commanders

Reality Shift

Reality Shift

{1}{U}

Instant

exiles problematic creatures to prevent recursion

Nature's Claim

Nature's Claim

{G}

Instant

ultra-efficient artifact and enchantment destruction

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second answer to combo pieces

Resculpt

Resculpt

{1}{U}

Instant

exiles threatening artifacts and creatures alike

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

scalable mass exile against opposing boards

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

board wipe that leaves behind a formidable army

Threats/Wincons

22 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a wide plant army that scales with landfall

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

churns out 4/4 Beast tokens with each land

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generation that rapidly overruns tables

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

steals opposing creatures with every landfall trigger

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

massive recurring trampler powered by lands

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

enormous beater that chains land drops and card draws

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

grows huge and floods the board with Badgers

Baloth Woodcrasher

Baloth Woodcrasher

{4}{G}{G}

Creature — Beast

huge trampling beater on turns with multiple land drops

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

unstoppable threat that provides continuous card advantage

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

demolishes noncreature problems while presenting a massive body

End-Raze Forerunners

End-Raze Forerunners

{5}{G}{G}{G}

Creature — Boar

budget-friendly overrun finisher on a big body

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

decisive combat finisher for wide boards

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

scales power and trample off tall creatures for lethal swings

Sporemound

Sporemound

{3}{G}{G}

Creature — Fungus

creates Saproling tokens whenever lands enter

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

passive 2/2 Elemental token producer on landfall

Ulvenwald Hydra

Ulvenwald Hydra

{4}{G}{G}

Creature — Hydra

tutors key utility lands and scales with land count

Liege of the Tangle

Liege of the Tangle

{6}{G}{G}

Creature — Elemental

awakens dormant lands into lethal 8/8 elementals

Primeval Protector

Primeval Protector

{10}{G}

Creature — Avatar

cheap giant threat that buffs the entire team

Thorn Mammoth

Thorn Mammoth

{5}{G}{G}

Creature — Elephant

repeatedly fights opposing creatures as tokens enter

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles mana while choking opponents' resources

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

quadruple cascade generates overwhelming board presence

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles all landfall triggers and allows playing lands from graveyard

Utility

8 cards
Retreat to Coralhelm

Retreat to Coralhelm

{2}{U}

Enchantment

untaps Zimone on landfall to chain extra activations

Murkfiend Liege

Murkfiend Liege

{2}{G/U}{G/U}{G/U}

Creature — Horror

untaps Zimone and green/blue creatures on each opponent's turn

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps all permanents every turn to reuse Zimone constantly

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants Zimone haste and shroud protection

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives hexproof and haste to key creatures

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

allows recurring fetch lands and sacrificed lands from graveyard

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

ensures consistent land drops directly from the graveyard

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board against sweepers and targeted removal

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.