Zimone, Quandrix Prodigy art

Art by Ryan Pancoast

Saved commander deck

Zimone, Quandrix Prodigy

Accelerate your mana and draw deep into the deck using landfall engines and untap synergies, assembling overwhelming board states and infinite landfall loops.

100 cards$479.15 totalOct 9, 202611 views

Prompt: zimone infinite analyist

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy

{G}{U}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

{2}

Artifact

color fixing and mana acceleration

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

untapped two-mana rock

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches untapped Forest

Three Visits

Three Visits

{1}{G}

Sorcery

fetches untapped Forest

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands

Cultivate

Cultivate

{2}{G}

Sorcery

ramps and guarantees land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and card advantage

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

creature ramp that triggers landfall on demand

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

early mana dork for fast starts

Card Draw

11 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

continuous card draw taxing opponents

Mystic Remora

Mystic Remora

{U}

Enchantment

burst draw engine in early turns

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and card advantage

Tatyova, Benthic Druid

Tatyova, Benthic Druid

{3}{G}{U}

Legendary Creature — Merfolk Druid

draws and gains life whenever lands enter

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

{4}{G}{U}

Legendary Creature — Serpent

extra land drops and reliable landfall card draw

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature spells

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed hand refill and selection

Brainstorm

Brainstorm

{U}

Instant

instant card selection that synergizes with shuffles

Ponder

Ponder

{U}

Sorcery

top-tier cantrip for setup

Preordain

Preordain

{U}

Sorcery

smooths early draws and digs for key combo pieces

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

massive draw off large threats plus free cast

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile permanent removal

Pongify

Pongify

{U}

Instant

cheap instant creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient one-mana creature removal

Counterspell

Counterspell

{U}{U}

Instant

unconditional two-mana counterplay

Negate

Negate

{1}{U}

Instant

efficient answer to noncreature threats and wipes

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free protection while commander is on board

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

premier one-sided board wipe

Nature's Claim

Nature's Claim

{G}

Instant

cheap artifact and enchantment removal

Reality Shift

Reality Shift

{1}{U}

Instant

instant creature exile

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

cantripping commander and threat neutralization

Threats/Wincons

21 cards
Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates and pumps an army with landfall

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

exponential token generator from landfall triggers

Rampaging Baloths

Rampaging Baloths

{4}{G}{G}

Creature — Beast

churns out 4/4 beasts with every land

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

steals opponent creatures repeatedly via landfall

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

game-ending overrun finisher

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

massive body that chains land drops and card draws

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

resilient card-drawing combat threat

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

inevitable token swarm and tap-down engine

Tireless Provisioner

Tireless Provisioner

{2}{G}

Creature — Elf Scout

converts land drops into mana treasures or food tokens

Tireless Tracker

Tireless Tracker

{2}{G}

Creature — Human Scout

grows big while generating investigate tokens

Lotus Cobra

Lotus Cobra

{1}{G}

Creature — Snake

explosive mana generation off land triggers

Ancient Greenwarden

Ancient Greenwarden

{4}{G}{G}

Creature — Elemental

doubles all landfall triggers and plays lands from graveyard

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

{4}{G}{G}

Legendary Creature — Elemental Avatar

scales massively with lands on board and in yard

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

massive flying card advantage powerhouse

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

flash threat that controls the board with every spell

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

scalable flying threat that reloads life and hand

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

{3}{G}{G}

Legendary Creature — Elemental Sorcerer

creates badger tokens and scales power with lands

Zendikar's Roil

Zendikar's Roil

{3}{G}{G}

Enchantment

consistent elemental token generation off landfall

Murkfiend Liege

Murkfiend Liege

{2}{G/U}{G/U}{G/U}

Creature — Horror

buffs team and untaps commander each opponent turn

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

giant body that blows up problematic noncreature permanents

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

creature tutor and game-ending pump finisher

Utility

8 cards
Retreat to Coralhelm

Retreat to Coralhelm

{2}{U}

Enchantment

enables infinite untap and land drop combos with Zimone

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

plays lands directly from the graveyard

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

ensures endless land drops from graveyard

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board from wipes and targeted removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud to protect Zimone

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

provides haste and hexproof protection

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps lands and commander on every opponent turn

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs key combo pieces or answers from graveyard

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.