Zilortha, Strength Incarnate

Art by Chase Stone

Commander deckGR

Zilortha, Strength Incarnate

Ramp aggressively to cast gargantuan kaiju threats, utilizing Zilortha's ability to turn high-power creatures into nearly indestructible behemoths in combat.

$315.85for all 100 cards at today’s prices
Built Oct 21, 202644 views

Asked for“Godzilla Commander deck, any color”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
12
11
7
11
8
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw15
Interaction15
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 33G 63
37lands · rule of thumb 35–38
4.42average mana value (nonland)
$315.85whole deck, today

The list

Commander

1
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

3RG

Legendary Creature — Dinosaur

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Gruul Signet

Gruul Signet

2

Artifact

reliable guild ramp and fixing

Farseek

Farseek

1G

Sorcery

searches for typed dual lands

Rampant Growth

Rampant Growth

1G

Sorcery

dependable early land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

fetches a Forest untapped

Three Visits

Three Visits

1G

Sorcery

additional untapped Forest ramp

Cultivate

Cultivate

2G

Sorcery

fixes colors and guarantees future land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

staple green mana ramp

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

2G

Legendary Creature — Elf Druid Scout

mana dork that rewards casting high-power creatures

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

gives trample and draws cards off power 4+ creatures

Elemental Bond

Elemental Bond

2G

Enchantment

draws a card whenever large creatures enter

Greater Good

Greater Good

2GG

Enchantment

cashes in massive creatures for massive card advantage

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed draw equal to greatest power or overrun effect

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive card draw based on power plus a free spell

Hunter's Insight

Hunter's Insight

2G

Instant

burst card draw when a giant creature connects

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

consistent engine for creature-heavy decks

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible engine that draws cards on combat damage

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

burst card draw and life gain across your board

Colossal Majesty

Colossal Majesty

2G

Enchantment

steady card draw for controlling a creature with power 4+

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional flexible permanent removal

Chaos Warp

Chaos Warp

2R

Instant

versatile red answer to any troublesome permanent

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe that leaves high-power monsters alive under Zilortha

Vandalblast

Vandalblast

R

Sorcery

flexible artifact spot removal or one-sided wipe

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact or enchantment removal

Krosan Grip

Krosan Grip

2G

Instant

split second removal that bypasses countermagic and combos

Ram Through

Ram Through

1G

Instant

one-sided fight effect that deals excess damage to opponents

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

turns a massive monster into a one-sided board wipe and player burn

Kogla and Yidaro

Kogla and Yidaro

2RRGG

Legendary Creature — Ape Dinosaur Turtle

flexible naturalize or fight effect on a massive kaiju body

Abrade

Abrade

1R

Instant

early-game flexibility against creatures and artifacts

Threats/Wincons

24
Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

huge 12/12 trampler that often costs only two mana

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

spawns enormous trampling dinosaur beasts on combat damage

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles power and grants haste to an attacker each turn

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

turns every entering high-power monster into direct damage

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

steals free spells from all players when attacking

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

immediate value casting spells from each player's library

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

enormous dinosaur that fights multiple opposing creatures

Balor

Balor

3RR

Creature — Demon

damaging threat that punishes opponents on attacks or death

Giant Adephage

Giant Adephage

5GG

Creature — Insect

creates exponential copies of itself when connecting in combat

Carnage Tyrant

Carnage Tyrant

4GG

Creature — Dinosaur

uncounterable, hexproof trampling dinosaur beatstick

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

3RR

Legendary Creature — Boar God

cheats large kaiju directly onto the battlefield attacking

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

lethal overrun buff based on your greatest power

Malignus

Malignus

3RR

Creature — Elemental Spirit

gargantuan creature whose power scales with the highest life total

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

reduces the cost of big creatures and grants trample

Titanoth Rex

Titanoth Rex

7GG

Creature — Dinosaur Beast

massive kaiju body that cycles into trample counter early

Yidaro, Wandering Monster

Yidaro, Wandering Monster

5RR

Legendary Creature — Dinosaur Turtle

the Godzilla series centerpiece kaiju with cycling resilience

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry, destroys artifacts/enchantments, and protects humans

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

massive creature providing universal trample to the team

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

grants extra combat steps when attacking the life leader

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

deals massive targeted damage across the board upon attacking

Neyith of the Dire Hunt

Neyith of the Dire Hunt

2GG

Legendary Creature — Human Warrior

rewards fight effects and combat blocks with card draw

Hulking Raptor

Hulking Raptor

2GG

Creature — Dinosaur

rampant green mana producer attached to a large aggressive body

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green permanents and distributes counters across the board

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

gives all dragons double strike and hits extremely hard in the air

Utility

8
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

prevents counters and gives creatures haste or counters

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects commander and gives immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof and haste for key kaiju

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from wipes and removal

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

bounces creatures to dodge removal or reuse enter-the-battlefield triggers

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

doubles damage dealt by modified creatures and distributes riot

The Great Henge

The Great Henge

7GG

Legendary Artifact

cheap artifact engine that provides mana, life, and card draw

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutors any creature to board and doubles as a game-ending win condition

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.