Zilortha, Strength Incarnate

Art by Chase Stone

Commander deckGR

Zilortha, Strength Incarnate

Leverage Zilortha's ability by deploying aggressively statted, high-power beaters that become deceptively resilient, overwhelming opponents with explosive chaos and massive combat damage.

$166.99for all 100 cards at today’s prices
Built Oct 22, 202643 views

Asked for“Zilortha commander deck - big stompy creatures, pure chaos. Around $150”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

3
13
12
9
12
6
7
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw11
Interaction13
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 28G 70
37lands · rule of thumb 35–38
4.15average mana value (nonland)
$166.99whole deck, today

The list

Commander

1
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

3RG

Legendary Creature — Dinosaur

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Gruul Signet

Gruul Signet

2

Artifact

reliable guild mana acceleration

Talisman of Impulse

Talisman of Impulse

2

Artifact

untapped two-mana ramp

Farseek

Farseek

1G

Sorcery

fetches mountain or forest duals

Rampant Growth

Rampant Growth

1G

Sorcery

classic land ramp staple

Cultivate

Cultivate

2G

Sorcery

ramps and guarantees a land drop

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

fixes mana and accelerates early game

Nature's Lore

Nature's Lore

1G

Sorcery

searches for forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

efficient untapped land ramp

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

discounts high-power creatures and provides trample

Card Draw

10
Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws on entry for big creatures and grants trample

Elemental Bond

Elemental Bond

2G

Enchantment

steady card draw whenever threats enter

Colossal Majesty

Colossal Majesty

2G

Enchantment

consistent extra draw each upkeep

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw based on greatest power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

massive card draw and a free spell cast

Greater Good

Greater Good

2GG

Enchantment

sacrifices huge creatures to dig deep into the library

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card for each creature spell cast

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws for wide boards and gains substantial life

Hunter's Insight

Hunter's Insight

2G

Instant

converts unblocked high power into immense hand refilling

Harmonize

Harmonize

2GG

Sorcery

unconditional green card advantage

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

flexible chaotic removal for any permanent

Beast Within

Beast Within

2G

Instant

unconditional permanent destruction

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe that leaves high-power monsters alive under Zilortha

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient artifact and enchantment destruction

Hull Breach

Hull Breach

RG

Sorcery

flexible two-for-one removal

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

wipes opponents' boards while leaving your massive creatures standing

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and removes artifacts or enchantments on attack

Terastodon

Terastodon

6GG

Creature — Elephant

demolishes up to three troublesome noncreature permanents

Ram Through

Ram Through

1G

Instant

one-sided fight spell that tramples excess damage to face

Vandalblast

Vandalblast

R

Sorcery

flexible artifact destruction or one-sided wipe

Threats/Wincons

24
Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

spawns massive dinosaur tokens whenever trample connects

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

steals and casts free chaotic spells from all libraries

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

3RR

Legendary Creature — Boar God

cheats gigantic creatures into play tapped and attacking

Gigantosaurus

Gigantosaurus

GGGGG

Creature — Dinosaur

pure efficient stats that benefit immensely from Zilortha

Lupine Prototype

Lupine Prototype

2

Artifact Creature — Wolf Construct

two-mana 5/5 stat powerhouse under Zilortha's rule

Groundbreaker

Groundbreaker

GGG

Creature — Elemental

surprise 6/1 trampler that acts like a 6/6 with Zilortha out

Ball Lightning

Ball Lightning

RRR

Creature — Elemental

chaotic burst attacker that survives 5 damage under commander

Phytotitan

Phytotitan

4GG

Creature — Plant Elemental

recurring 7/2 threat that becomes a 7/7 wall of meat

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles power and gives haste to massive attackers

Malignus

Malignus

3RR

Creature — Elemental Spirit

colossal threat whose power easily scales to lethal levels

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

easily cast for just two green mana to present a 12/12 trampler

Dauntless Dourbark

Dauntless Dourbark

3G

Creature — Treefolk Warrior

grows huge based on forests and gains trample

Rubblebelt Raiders

Rubblebelt Raiders

1RGRGRG

Creature — Human Warrior

rapidly explodes in power with each attack

Apex Altisaur

Apex Altisaur

7GG

Creature — Dinosaur

repeating fight engine that clears enemy boards

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

deals chaotic damage across multiple targets on swing

Neyith of the Dire Hunt

Neyith of the Dire Hunt

2GG

Legendary Creature — Human Warrior

rewards combat attacks and draws cards off fights

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

grants extra combat phases and first strike

Aggressive Mammoth

Aggressive Mammoth

3GGG

Creature — Elephant

huge body that gives all other creatures trample

Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

pumps creatures by high power and grants haste

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

chaotically grows from every spell cast across the table

Thrun, Breaker of Silence

Thrun, Breaker of Silence

3GG

Legendary Creature — Troll Shaman

unstoppable resilient threat that dodges non-green removal

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green spells and spreads permanent +1/+1 counters

Siege Behemoth

Siege Behemoth

5GG

Creature — Beast

assigns combat damage as though unblocked

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget Craterhoof that grants vigilance, trample, and stat buffs

Utility

7
Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

prevents counters and gives creatures haste or riot counters

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste protection for key threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip cost haste and shroud enabler

Uncivil Unrest

Uncivil Unrest

4R

Enchantment

doubles damage dealt by creatures with counters

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from wipes and targeted removal

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

protects creatures by bouncing them and re-triggers ETBs

Warstorm Surge

Warstorm Surge

5R

Enchantment

turns massive entering creatures into direct damage chaos

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 6x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 16x

Basic Land — Forest

Basic land allocated from mana pip counts.