Zero, Incorporeal Sensate

Art by Racrufi

Commander deckBW

Zero, Incorporeal Sensate

Repeatedly flicker and bounce Zero to strip key threats from opponents' hands while taxing their spell costs, locking them down with exile and stax synergies before finishing them off with attrition.

$354.25for all 100 cards at today’s prices
Built Nov 15, 20269 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
22
18
5
6
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw11
Interaction11
↳ board wipes4
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 41B 26
37lands · rule of thumb 35–38
2.84average mana value (nonland)
$354.25whole deck, today

The list

Commander

1
Zero, Incorporeal Sensate

Zero, Incorporeal Sensate

1WBWB

Legendary Artifact Creature — Medusan Scientist

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple fast colorless mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Orzhov Signet

Orzhov Signet

2

Artifact

color fixing and ramp for white and black

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

untapped dual mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

cheap two-mana rock that taps for commander colors

Mind Stone

Mind Stone

2

Artifact

early acceleration that can cycle for a fresh card later

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with no maximum hand size upside

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

lands-to-battlefield ramp in non-green

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

tutors plains directly to play on an ETB body

Smothering Tithe

Smothering Tithe

3W

Enchantment

punishes opponent card draws with treasure generation

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents' noncreature spells while drawing cards

Night's Whisper

Night's Whisper

1B

Sorcery

cheap and unconditional two-mana card draw

Read the Bones

Read the Bones

2B

Sorcery

digs up to four cards deep to maintain momentum

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

steady extra card draw each upkeep

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws cards from regular creature attrition and removal

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

triggers off blinking low-mana creatures including Zero

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

rewards playing and flickering low-power creatures

Skullclamp

Skullclamp

1

Artifact — Equipment

converts small bodies into burst card advantage

Black Market Connections

Black Market Connections

2B

Enchantment

provides cards, treasures, and changeling bodies

Painful Truths

Painful Truths

2B

Sorcery

efficient card draw for two mana colors

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient single-target exile removal

Anguished Unmaking

Anguished Unmaking

1WB

Instant

instant-speed nonland permanent exile

Despark

Despark

WB

Instant

cleans up large threats and troublesome commanders

Generous Gift

Generous Gift

2W

Instant

flexible removal that hits any permanent

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap board wipe that bypasses indestructible

Damn

Damn

BB

Sorcery

modal spot removal or full board sweep

Wrath of God

Wrath of God

2WW

Sorcery

classic unconditional creature sweeper

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

cost-effective board wipe when boards are crowded

Soul Partition

Soul Partition

1W

Instant

taxes re-cast spells similarly to Zero's ability

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile permanent destruction at instant speed

Threats/Wincons

22
Drannith Magistrate

Drannith Magistrate

1W

Creature — Human Wizard

prevents opponents from ever casting cards exiled by Zero

Kambal, Consul of Allocation

Kambal, Consul of Allocation

1WB

Legendary Creature — Human Advisor

drains opponents whenever they cast noncreature spells

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

shuts off opposing interaction on your turn

Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff

WB

Legendary Creature — Halfling Rogue

generates steady treasure from opponents casting multiple spells

Deep Gnome Terramancer

Deep Gnome Terramancer

1W

Creature — Gnome Wizard

punishes opponent land ramp while providing a solid body

Opposition Agent

Opposition Agent

2B

Creature — Human Rogue

punishes opposing tutors and controls their search effects

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

shuts down opposing graveyards and casts their best exiled cards

Thalia, Heretic Cathar

Thalia, Heretic Cathar

2W

Legendary Creature — Human Soldier

slows opponent board development and mana fixing

Archon of Emeria

Archon of Emeria

2W

Creature — Archon

limits players to one spell per turn, compounding Zero's taxes

Aven Mindcensor

Aven Mindcensor

2W

Creature — Bird Wizard

severely limits search depth to disrupt tutoring

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

doubles Zero's enter triggers while turning off opposing enters abilities

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs Zero or cheap utility permanents each turn

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates key fallen creatures and synergizes with blink

Reveillark

Reveillark

4W

Creature — Elemental

brings back low-power utility creatures when it leaves play

Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

WB

Legendary Creature — Phyrexian Kor Cleric

drains opponents as creatures enter and leave the battlefield

Blood Artist

Blood Artist

1B

Creature — Vampire

drains life whenever creatures die

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains the table whenever your creatures die

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

drains life when artifacts or creatures leave the battlefield

Carmen, Cruel Skymarcher

Carmen, Cruel Skymarcher

3WB

Legendary Creature — Vampire Soldier

grows and recurs permanents when permanents are sacrificed

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

imposes massive life drain against opposing draw steps

Gray Merchant of Asphodel

Gray Merchant of Asphodel

3BB

Creature — Zombie

devastating life drain win condition when flickered

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

resilient artifact beater that leaves tokens upon dying

Utility

9
Ephemerate

Ephemerate

W

Instant

cheap rebound flicker to re-trigger Zero's exile effect twice

Cloudshift

Cloudshift

W

Instant

instant-speed flicker to trigger Zero or dodge removal

Teleportation Circle

Teleportation Circle

3W

Enchantment

blinks Zero or artifacts every end step for continuous hand disruption

Conjurer's Closet

Conjurer's Closet

5

Artifact

repeatable end step flicker engine

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

enters to reset Zero or temporarily banish an opposing permanent

Restoration Angel

Restoration Angel

3W

Creature — Angel

flashes in to blink non-Angel creatures like Zero

Eldrazi Displacer

Eldrazi Displacer

2W

Creature — Eldrazi

repeatable mana sink to blink creatures at will

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Zero with hexproof and provides haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip shroud protection for key creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.