
Art by Mark Zug
Commander deckRUW
Zedruu the Greathearted
The deck focuses on using Zedruu and chaotic enchantments like Confusion in the Ranks and Perplexing Chimera to swap control of permanents and spells, then returning key assets to your control.
Asked for“I want a deck centered around perplexing chimera and using confusion in the ranks to steal spells and get the chimera back. Commander does not matter as long as I can consistently pull off the combo.”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 60 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Zedruu the Greathearted
1URWLegendary Creature — Minotaur Monk
Chosen commander for the requested strategy.
Ramp
12Card Draw
8
Wild Research
2REnchantment
tutors for the combo pieces like Confusion or Chimera
Removal
13Threats/Wincons
12
Perplexing Chimera
4UEnchantment Creature — Chimera
core piece for stealing spells

Illusions of Grandeur
3UEnchantment
gain 20 life then donate to make opponent lose 20

Niv-Mizzet, Parun
UUURRRLegendary Creature — Dragon Wizard
uncounterable threat and draw engine

Grid Monitor
4Artifact Creature — Construct
prevents opponent from casting creatures

Rust Elemental
4Artifact Creature — Elemental
forces opponents to sacrifice artifacts
Utility
15
Venser, the Sojourner
3WULegendary Planeswalker — Venser
blinks stolen creatures to return them to your control permanently

Thassa, Deep-Dwelling
3ULegendary Enchantment Creature — God
indestructible blink engine











































































