Zedruu the Greathearted art

Art by Mark Zug

Saved commander deck

Zedruu the Greathearted

The deck focuses on using Zedruu and chaotic enchantments like Confusion in the Ranks and Perplexing Chimera to swap control of permanents and spells, then returning key assets to your control.

100 cards$462.86 totalJun 22, 20264 views

Prompt: I want a deck centered around perplexing chimera and using confusion in the ranks to steal spells and get the chimera back. Commander does not matter as long as I can consistently pull off the combo.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zedruu the Greathearted

Zedruu the Greathearted

{1}{U}{R}{W}

Legendary Creature — Minotaur Monk

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

efficient color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

mana ramp and fixing

Izzet Signet

Izzet Signet

{2}

Artifact

mana ramp and fixing

Boros Signet

Boros Signet

{2}

Artifact

mana ramp and fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped color fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

untapped color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped color fixing

Thought Vessel

Thought Vessel

{2}

Artifact

unlimited hand size for card draw strategy

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

land based ramp for non-green deck

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient communal ramp

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

mana generation from opponents drawing

Card Draw

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

staple card advantage engine

Wild Research

Wild Research

{2}{R}

Enchantment

tutors for the combo pieces like Confusion or Chimera

Ponder

Ponder

{U}

Sorcery

early game selection

Brainstorm

Brainstorm

{U}

Instant

cheap card filtration

Preordain

Preordain

{U}

Sorcery

efficient cantrip

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

explosive card advantage

Humble Defector

Humble Defector

{1}{R}

Creature — Human Rogue

draws cards and is meant to be swapped

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

classic selection and advantage

Removal

13 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

essential board wipe and tempo

Generous Gift

Generous Gift

{2}{W}

Instant

flexible permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile tuck effect

Swords to Plowshares

Swords to Plowshares

{W}

Instant

best creature removal in the format

Path to Exile

Path to Exile

{W}

Instant

efficient creature exile

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

efficient creature board wipe

Role Reversal

Role Reversal

{U}{U}{R}

Sorcery

swaps your bad permanents for their good ones

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

staxes artifacts/enchantments then removes one

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

non-targeted removal for difficult permanents

Swan Song

Swan Song

{U}

Instant

low cost counterspell protection

Austere Command

Austere Command

{4}{W}{W}

Sorcery

modular board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

reliable board wipe

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

multitarget removal that can be donated

Threats/Wincons

12 cards
Confusion in the Ranks

Confusion in the Ranks

{3}{R}{R}

Enchantment

core combo piece for swapping permanents

Perplexing Chimera

Perplexing Chimera

{4}{U}

Enchantment Creature — Chimera

core piece for stealing spells

Puca's Mischief

Puca's Mischief

{3}{U}

Enchantment

consistent permanent swapping

Nine Lives

Nine Lives

{1}{W}{W}

Enchantment

give to opponents with Zedruu to lose them the game

Steel of the Godhead

Steel of the Godhead

{2}{W/U}

Enchantment — Aura

protects Zedruu and gives lifelink

Illusions of Grandeur

Illusions of Grandeur

{3}{U}

Enchantment

gain 20 life then donate to make opponent lose 20

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

uncounterable threat and draw engine

Akroan Horse

Akroan Horse

{4}

Artifact Creature — Horse

token generator given to opponents

Aggressive Mining

Aggressive Mining

{3}{R}

Enchantment

crippling gift for an opponent

Grid Monitor

Grid Monitor

{4}

Artifact Creature — Construct

prevents opponent from casting creatures

Rust Elemental

Rust Elemental

{4}

Artifact Creature — Elemental

forces opponents to sacrifice artifacts

Aminatou's Augury

Aminatou's Augury

{6}{U}{U}

Sorcery

high impact chaos spell

Utility

15 cards
Venser, the Sojourner

Venser, the Sojourner

{3}{W}{U}

Legendary Planeswalker — Venser

blinks stolen creatures to return them to your control permanently

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

consistent blink for reclaimed permanents

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

indestructible blink engine

Bazaar Trader

Bazaar Trader

{1}{R}

Creature — Goblin

permanent control swap synergy

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

pillowfort defense

Propaganda

Propaganda

{2}{U}

Enchantment

pillowfort defense

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

fetches Confusion in the Ranks

Enlightened Tutor

Enlightened Tutor

{W}

Instant

tutors for necessary enchantments or artifacts

Mystical Tutor

Mystical Tutor

{U}

Instant

finds answers or combo protection

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

additional tax for attackers

Statecraft

Statecraft

{3}{U}

Enchantment

protects you and can be donated to handicap opponents

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate safety net

Paradox Haze

Paradox Haze

{2}{U}

Enchantment — Aura

doubles Zedruu triggers

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

defense scaling with enchantments

Wild Ricochet

Wild Ricochet

{2}{R}{R}

Instant

chaotic spell redirection

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Plains

Plains 7x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.