Zaxara, the Exemplary art

Art by Simon Dominic

Saved commander deck

Zaxara, the Exemplary

Cast powerful Hydra creatures and X-spells to build an overwhelming board state of massive threat tokens while utilizing infinite mana combos with Freed from the Real or Pemmin's Aura to finish games with massive Torment of Hailfire or Exsanguinate casts.

100 cards$522.85 totalAug 29, 202625 views

Prompt: zaxara, the exemplary deck, focused on hydra tribal, bracket 4

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zaxara, the Exemplary

Zaxara, the Exemplary

{1}{B}{G}{U}

Legendary Creature — Nightmare Hydra

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient multi-color mana fixer

Simic Signet

Simic Signet

{2}

Artifact

Fixes green and blue mana

Dimir Signet

Dimir Signet

{2}

Artifact

Fixes blue and black mana

Golgari Signet

Golgari Signet

{2}

Artifact

Fixes black and green mana

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Untapped Simic mana source

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Untapped Golgari mana source

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

Untapped Dimir mana source

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual-typed lands efficiently

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches a Forest untapped

Elementalist's Palette

Elementalist's Palette

{3}

Artifact

Ramps specifically for X-spells and grows over time

Card Draw

10 cards
Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

X-spell card draw that generates a Hydra token with Zaxara

Stroke of Genius

Stroke of Genius

{X}{2}{U}

Instant

Instant speed X-spell card draw

Blue Sun's Zenith

Blue Sun's Zenith

{X}{U}{U}{U}

Instant

Reusable X-spell card draw

Finale of Revelation

Finale of Revelation

{X}{U}{U}

Sorcery

Massive X-spell draw engine that unleashes full hand sizes

Silver Scrutiny

Silver Scrutiny

{X}{U}{U}

Sorcery

Flexible instant or sorcery X-spell draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on giant Hydra power

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to convert high-power Hydras into massive draws

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier consistent blue card draw

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on entry for high-power Hydras and gives trample

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Consistent early card selection and draw engine

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Unconditional instant-speed removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe staple

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Zaxara is out

Counterspell

Counterspell

{U}{U}

Instant

Classic efficient stack interaction

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

X-spell mass exile removal that triggers Zaxara

Tear Asunder

Tear Asunder

{1}{G}

Instant

Exiles artifacts, enchantments, or any nonland card when kicked

Beast Within

Beast Within

{2}{G}

Instant

Versatile green removal for any permanent

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient low-mana mass creature removal

Stubborn Denial

Stubborn Denial

{U}

Instant

Single-mana counterspell when you control a big Hydra

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable targeted removal for early threats

Threats/Wincons

22 cards
Gargos, Vicious Watcher

Gargos, Vicious Watcher

{3}{G}{G}{G}

Legendary Creature — Hydra

Hydra lord that heavily discounts all Hydra spells

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on your entire army when attacking

Primordial Hydra

Primordial Hydra

{X}{G}{G}

Creature — Hydra

X-cost Hydra that doubles its own counters every turn

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

X-cost Hydra offering double counters or creature fight removal

Hungering Hydra

Hungering Hydra

{X}{G}

Creature — Hydra

Grows larger whenever it takes damage and can't be chump blocked

Steelbane Hydra

Steelbane Hydra

{X}{G}{G}

Creature — Turtle Hydra

X-cost Hydra that doubles as repeatable artifact/enchantment removal

Mistcutter Hydra

Mistcutter Hydra

{X}{G}

Creature — Hydra

Haste Hydra immune to blue interaction

Lifeblood Hydra

Lifeblood Hydra

{X}{G}{G}{G}

Creature — Hydra

Gives life gain and card draw upon death

Hooded Hydra

Hooded Hydra

{X}{G}{G}

Creature — Snake Hydra

Leaves behind a swarm of Snakes when destroyed

Genesis Hydra

Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

X-cost Hydra that cheats additional permanents into play

Vastwood Hydra

Vastwood Hydra

{X}{G}{G}

Creature — Hydra

Distributes its counters to other creatures upon death

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

Flying/trample X-Hydra that gains life and draws cards on cast

Goldvein Hydra

Goldvein Hydra

{X}{G}

Creature — Hydra

Hasty trampler that yields mass Treasure tokens upon death

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly from all spells cast by any player

Heroes' Bane

Heroes' Bane

{3}{G}{G}

Creature — Hydra

Activated ability exponentially doubles its own power

Polukranos, World Eater

Polukranos, World Eater

{2}{G}{G}

Legendary Creature — Hydra

Monstrosity X ability functions as a massive creature wipe

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

Devastating X-spell win condition with infinite mana

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

Drains all opponents to win with infinite mana

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

Steals and casts opposing decks with massive mana

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

X-spell tutor that grants haste and enormous pump

Profane Command

Profane Command

{X}{B}{B}

Sorcery

Flexible X-spell for reanimation, burn, or evasion

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Instant win condition with infinite mana

Utility

8 cards
Freed from the Real

Freed from the Real

{2}{U}

Enchantment — Aura

Generates infinite mana combined with Zaxara

Pemmin's Aura

Pemmin's Aura

{1}{U}{U}

Enchantment — Aura

Generates infinite mana with Zaxara and offers protection

Unbound Flourishing

Unbound Flourishing

{2}{G}

Enchantment

Doubles X values and counter output for X spells and Hydras

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and protection to key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste protection

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

Searches for combo pieces or situationally crucial spells

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipe or destruction spells

The Ozolith

The Ozolith

{1}

Legendary Artifact

Retains all +1/+1 counters when creatures die

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 3x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.