Zarda, the Power Princess art

Art by Darius Zablockis

Saved commander deck

Zarda, the Power Princess

Maximize Zarda's exalted-granting ability by fielding Heroes, changelings, and exalted permanents to deliver devastating single-attacker combat damage.

100 cards$410.02 totalSep 22, 20265 views

Prompt: Zarda, the Power Princess commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zarda, the Power Princess

Zarda, the Power Princess

{3}{W}

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color-fixing artifact ramp

Marble Diamond

Marble Diamond

{2}

Artifact

Dependable two-mana white ramp

Mind Stone

Mind Stone

{2}

Artifact

Early mana that cycles away later

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana rock with no maximum hand size

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Fetches a basic Plains directly into play

Pearl Medallion

Pearl Medallion

{2}

Artifact

Cost reduction for all white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Catches up on Plains and serves as an early attacker

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Two-mana body that fetches Plains onto the battlefield

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

Puts Plains into hand and keeps pace with opponent land drops

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxes noncreature spells into steady card draw

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

Draws cards when opponents search their libraries

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards off low-power creatures and changelings entering

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Reliable enchantment-based draw for creature entries

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns small Hero and utility creatures into card draw

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Triggers draw when casting creatures sharing a type with your commander

Tome of Legends

Tome of Legends

{2}

Artifact — Book

Gains page counters when Zarda attacks alone to draw cards

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Filters cards upon combat damage from flying solo attacker

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Efficient burst card draw in white

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Draws three cards to keep resources flowing

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent destruction for any threat

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Instant-speed destruction of nonland permanents

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles problematic low-cost nonland permanents

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles a nonland permanent from each opponent

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Non-targeting answer to untargetable or indestructible permanents

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board wipe to reset threatening boards

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board wipe that cleanly exiles multiple permanent types

Sunfall

Sunfall

{3}{W}{W}

Sorcery

Exile board wipe that leaves behind an Incubator token

Threats/Wincons

21 cards
Sublime Archangel

Sublime Archangel

{2}{W}{W}

Creature — Angel

Gives all creatures exalted to hyper-buff the solo attacker

Battlegrace Angel

Battlegrace Angel

{3}{W}{W}

Creature — Angel

Grants exalted and lifelink to solitary attackers

Sigiled Paladin

Sigiled Paladin

{W}{W}

Creature — Human Knight

First-striking knight with natural exalted

Knight of Glory

Knight of Glory

{1}{W}

Creature — Human Knight

Cheap exalted attacker with protection from black

Aven Squire

Aven Squire

{1}{W}

Creature — Bird Soldier

Low-mana flying creature with native exalted

Mirror Entity

Mirror Entity

{2}{W}

Creature — Shapeshifter

Hero changeling that gains exalted and can pump the team

Changeling Hero

Changeling Hero

{4}{W}

Creature — Shapeshifter

Hero changeling with champion and lifelink

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

One-mana Hero changeling that gets exalted from Zarda

Silent Arbiter

Silent Arbiter

{4}

Artifact Creature — Construct

Forces all players to attack and block with only one creature

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Grants double strike to modified creatures and recycles equipment

Silverblade Paladin

Silverblade Paladin

{1}{W}{W}

Creature — Human Knight

Pairs to give double strike to your exalted solo attacker

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

Double strike threat with dual protections that scales with exalted

Student of Warfare

Student of Warfare

{W}

Creature — Human Knight

Levels up into a double strike powerhouse

Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

Massive early-game flying beater with lifelink

Sigil of Valor

Sigil of Valor

{2}

Artifact — Equipment

Doubles down on attacking alone by boosting power and toughness

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive stat buff scaling with land count on your commander

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Gives mono-white commanders protection from most colors and huge stat boost

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Evasion, discard, and land untap when attacking

Sword of Hearth and Home

Sword of Hearth and Home

{3}

Artifact — Equipment

Ramps lands and flickers creatures while granting protections

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Fetches lands on every solo attack trigger

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides trample, lifelink, and strips indestructible/hexproof

Utility

10 cards
Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Gives targeted protection to save key creatures or grant evasion

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Protects your solo attacker or commander from spot removal

Selfless Savior

Selfless Savior

{W}

Creature — Dog

Sacrifices itself to make your exalted attacker indestructible

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and shroud for immediate solo attacks

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof to safely target and swing

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Gives attacking solo creatures double strike on combat

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate protection spell to phase out through wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection when commander is on board

Akroma's Will

Akroma's Will

{3}{W}

Instant

Gives comprehensive combat keywords to push lethal solo or team damage

Reconnaissance

Reconnaissance

{W}

Enchantment

Pulls solo attackers out of bad combat situations safely

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.