
Art by Darius Zablockis
Commander deckW
Zarda, the Power Princess
Maximize Zarda's exalted-granting ability by fielding Heroes, changelings, and exalted permanents to deliver devastating single-attacker combat damage.
Asked for“Zarda, the Power Princess commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Zarda, the Power Princess
3WLegendary Creature — Human Warrior Hero
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Catches up on Plains and serves as an early attacker

Loyal Warhound
1WCreature — Dog
Two-mana body that fetches Plains onto the battlefield

Archaeomancer's Map
2WArtifact
Puts Plains into hand and keeps pace with opponent land drops
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
Taxes noncreature spells into steady card draw

Archivist of Oghma
1WCreature — Halfling Cleric
Draws cards when opponents search their libraries

Welcoming Vampire
2WCreature — Vampire
Draws cards off low-power creatures and changelings entering

Tocasia's Welcome
2WEnchantment
Reliable enchantment-based draw for creature entries

Mentor of the Meek
2WCreature — Human Soldier
Turns small Hero and utility creatures into card draw

Folk Hero
1WLegendary Enchantment — Background
Triggers draw when casting creatures sharing a type with your commander

Tome of Legends
2Artifact — Book
Gains page counters when Zarda attacks alone to draw cards

Mask of Memory
2Artifact — Equipment
Filters cards upon combat damage from flying solo attacker
Removal
10
Skyclave Apparition
1WWCreature — Kor Spirit
Exiles problematic low-cost nonland permanents

Council's Judgment
1WWSorcery
Non-targeting answer to untargetable or indestructible permanents

Farewell
4WWSorcery
Modal board wipe that cleanly exiles multiple permanent types
Threats/Wincons
21
Sublime Archangel
2WWCreature — Angel
Gives all creatures exalted to hyper-buff the solo attacker

Battlegrace Angel
3WWCreature — Angel
Grants exalted and lifelink to solitary attackers

Sigiled Paladin
WWCreature — Human Knight
First-striking knight with natural exalted

Knight of Glory
1WCreature — Human Knight
Cheap exalted attacker with protection from black

Aven Squire
1WCreature — Bird Soldier
Low-mana flying creature with native exalted

Mirror Entity
2WCreature — Shapeshifter
Hero changeling that gains exalted and can pump the team

Changeling Hero
4WCreature — Shapeshifter
Hero changeling with champion and lifelink

Universal Automaton
1Artifact Creature — Shapeshifter
One-mana Hero changeling that gets exalted from Zarda

Silent Arbiter
4Artifact Creature — Construct
Forces all players to attack and block with only one creature

Halvar, God of Battle // Sword of the Realms
2WWLegendary Creature — God // Legendary Artifact — Equipment
Grants double strike to modified creatures and recycles equipment

Silverblade Paladin
1WWCreature — Human Knight
Pairs to give double strike to your exalted solo attacker

Mirran Crusader
1WWCreature — Human Knight
Double strike threat with dual protections that scales with exalted

Student of Warfare
WCreature — Human Knight
Levels up into a double strike powerhouse

Serra Ascendant
WCreature — Human Monk
Massive early-game flying beater with lifelink

Sigil of Valor
2Artifact — Equipment
Doubles down on attacking alone by boosting power and toughness

Blackblade Reforged
2Legendary Artifact — Equipment
Massive stat buff scaling with land count on your commander

Commander's Plate
1Artifact — Equipment
Gives mono-white commanders protection from most colors and huge stat boost

Sword of Feast and Famine
3Artifact — Equipment
Evasion, discard, and land untap when attacking

Sword of Hearth and Home
3Artifact — Equipment
Ramps lands and flickers creatures while granting protections

Sword of the Animist
2Legendary Artifact — Equipment
Fetches lands on every solo attack trigger

Shadowspear
1Legendary Artifact — Equipment
Provides trample, lifelink, and strips indestructible/hexproof
Utility
10
Mother of Runes
WCreature — Human Cleric
Gives targeted protection to save key creatures or grant evasion

Giver of Runes
WCreature — Kor Cleric
Protects your solo attacker or commander from spot removal

Selfless Savior
WCreature — Dog
Sacrifices itself to make your exalted attacker indestructible

Lightning Greaves
2Artifact — Equipment
Free haste and shroud for immediate solo attacks

Swiftfoot Boots
2Artifact — Equipment
Haste and hexproof to safely target and swing

Duelist's Heritage
2WEnchantment
Gives attacking solo creatures double strike on combat

Teferi's Protection
2WInstant
Ultimate protection spell to phase out through wipes

Flawless Maneuver
2WInstant
Free indestructible protection when commander is on board

Akroma's Will
3WInstant
Gives comprehensive combat keywords to push lethal solo or team damage

Reconnaissance
WEnchantment
Pulls solo attackers out of bad combat situations safely





















