Zara, Renegade Recruiter art

Art by Chris Rallis

Saved commander deck

Zara, Renegade Recruiter

Theft and control strategy focused on looking at opponents' hands to cheat their creatures into play and utilizing sacrifice outlets to ensure they never get them back.

96 cards$292.01 totalMay 5, 20262 views

Prompt: A $600 Zara, Renegade Recruiter commander deck — a theft-and-control deck that steals opponents' creatures and casts their spells, turning their own cards into your win conditions.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple.

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent color fixing for Izzet.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late game.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Efficient mana fixing.

Izzet Signet

Izzet Signet

{2}

Artifact

Solid early game ramp.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana and unlimited hand size for stolen cards.

Commander's Sphere

Commander's Sphere

{3}

Artifact

Fixing and emergency draw.

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Fixing and hand size utility.

Heraldic Banner

Heraldic Banner

{3}

Artifact

Ramps and buffs Zara's flyers.

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

Land fetch and value on death.

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue draw engine.

Kindred Discovery

Kindred Discovery

{3}{U}{U}

Enchantment

Naming Pirates yields explosive draw with Zara and her tokens.

Mystic Remora

Mystic Remora

{U}

Enchantment

Early game value engine.

Windfall

Windfall

{2}{U}

Sorcery

Disrupts hands and refills our own.

Ponder

Ponder

{U}

Sorcery

Cheap selection.

Preordain

Preordain

{U}

Sorcery

Filter through the deck for theft pieces.

Brainstorm

Brainstorm

{U}

Instant

Top deck manipulation and draw.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Synergy with horizontal pirate attacks.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Reward for connecting with flyers.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant speed advantage and selection.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent.

Pongify

Pongify

{U}

Instant

Efficient creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Efficient creature removal.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Essential red board wipe.

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board reset.

Abrade

Abrade

{1}{R}

Instant

Flexibility between creature and artifact hate.

Counterspell

Counterspell

{U}{U}

Instant

Classic protection.

Negate

Negate

{1}{U}

Instant

Protects our board from non-creature wipes.

Aetherize

Aetherize

{3}{U}

Instant

Defensive measure against wide boards.

Reality Shift

Reality Shift

{1}{U}

Instant

Exile removal in blue.

Threats/Wincons

16 cards
Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals spells from the top of opponents' decks.

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Steals permanents permanently.

Reins of Power

Reins of Power

{2}{U}{U}

Instant

Massive swing turn or defensive maneuver.

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

Game-ending theft effect.

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

The ultimate theft finisher.

Dire Fleet Daredevil

Dire Fleet Daredevil

{1}{R}

Creature — Human Pirate

Steals instants/sorceries from graveyards.

Coercive Recruiter

Coercive Recruiter

{4}{R}

Creature — Orc Pirate

Theft synergy with other Pirates.

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

Steals any permanent on entry.

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Steals key artifacts from opponents.

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Consistently play opponents' cards.

Dack Fayden

Dack Fayden

{1}{U}{R}

Legendary Planeswalker — Dack

Theft-based Planeswalker.

Bribery

Bribery

{3}{U}{U}

Sorcery

Pull the best creature out of an opponent's deck.

Beguiler of Wills

Beguiler of Wills

{3}{U}{U}

Creature — Human Wizard

Taps to steal creatures permanently.

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Turns land drops into theft.

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Flying creature that steals a creature.

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

Theft for every opponent.

Utility

9 cards
Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice stolen creatures before they return.

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Blinks stolen creatures to keep them forever.

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Blinks creatures stolen by Zara to keep them.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Zara.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste for Zara to start stealing immediately.

Telepathy

Telepathy

{U}

Enchantment

Allows us to see which opponent to attack with Zara.

Sundial of the Infinite

Sundial of the Infinite

{2}

Artifact

Ends turn with Zara's return trigger on stack to keep creatures.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Card draw from sacrificing stolen creatures.

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

Excellent sac outlet and mana source.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.