Zara, Renegade Recruiter art

Art by Chris Rallis

Saved commander deck

Zara, Renegade Recruiter

Theft and control strategy focused on looking at opponents' hands, putting their creatures onto the battlefield attacking, and using sacrifice outlets or bounce effects to ensure they never get them back.

98 cards$359.69 totalApr 21, 202617 views

Prompt: A $600 Zara, Renegade Recruiter commander deck — a theft-and-control deck that steals opponents' creatures and casts their spells, turning their own cards into your win conditions.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Commander staple for mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Fast mana in Izzet colors

Izzet Signet

Izzet Signet

{2}

Artifact

Standard budget mana fixing

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw late game

Thran Dynamo

Thran Dynamo

{4}

Artifact

Big mana to help cast expensive stolen spells

Commander's Sphere

Commander's Sphere

{3}

Artifact

Mana fixing and emergency draw

Thought Vessel

Thought Vessel

{2}

Artifact

Unlimited hand size for large draw turns

Worn Powerstone

Worn Powerstone

{3}

Artifact

Efficient neutral mana rock

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Reliable land ramp in non-green

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier engine for maintaining hand advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

Cheap early game card advantage

Windfall

Windfall

{2}{U}

Sorcery

Hand disruption and massive refueling

Brainstorm

Brainstorm

{U}

Instant

Filtering and top deck manipulation

Ponder

Ponder

{U}

Sorcery

High quality cantrip

Preordain

Preordain

{U}

Sorcery

High quality cantrip

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Immediate card selection and volume

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Divination with a body that can be flickered

Pull from Tomorrow

Pull from Tomorrow

{X}{U}{U}

Instant

Excellent mana sink for late game

Removal

11 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible permanent removal for Izzet

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient and cheap board wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

The best one-sided board wipe in the format

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient creature exile

Pongify

Pongify

{U}

Instant

Cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Clone of Pongify for redundancy

Arcane Denial

Arcane Denial

{1}{U}

Instant

Easy to cast counterspell and draw

Counterspell

Counterspell

{U}{U}

Instant

Reliable interaction

Vandalblast

Vandalblast

{R}

Sorcery

Selective or mass artifact destruction

Negate

Negate

{1}{U}

Instant

Protects Zara from noncreature spells

Swan Song

Swan Song

{U}

Instant

Very cheap interaction

Threats/Wincons

16 cards
Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Steals and casts off the top of libraries

Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

Permanent theft of any permanent

Bribery

Bribery

{3}{U}{U}

Sorcery

Steals the best creature directly from library

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

Continuous theft cast from library

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

Win condition by stealing whole boards

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

Ultimate thief win condition

Dack Fayden

Dack Fayden

{1}{U}{R}

Legendary Planeswalker — Dack

Theft of artifacts and hand filtering

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

Efficient creature theft on a body

Control Magic

Control Magic

{2}{U}{U}

Enchantment — Aura

Classic and cheap permanent theft

Treachery

Treachery

{3}{U}{U}

Enchantment — Aura

High-budget theft that untaps lands

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

Steal creatures from all opponents for a turn

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

Steals any permanent including Planeswalkers

Humble Defector

Humble Defector

{1}{R}

Creature — Human Rogue

Synergistic draw that provides value when stolen back

Captivating Crew

Captivating Crew

{3}{R}

Creature — Human Pirate

Repeatable theft on a stick

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

Turns lands into theft effects

Thieving Skydiver

Thieving Skydiver

{1}{U}

Creature — Merfolk Rogue

Artifact theft early game

Utility

11 cards
Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Blinks stolen creatures to keep them forever

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

Sacrifice outlet for stolen creatures before they return

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Zara and provides haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Redundant protection for the commander

Telepathy

Telepathy

{U}

Enchantment

Perfect information to see what Zara can steal

Crystal Shard

Crystal Shard

{3}

Artifact

Bounces creatures we control after theft

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Flicker engine to keep stolen creatures

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Instant speed flicker to save/keep threats

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

Makes non-legendary copies of Zara for multiple thefts

Sundial of the Infinite

Sundial of the Infinite

{2}

Artifact

End the turn to keep temporary theft creatures

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

Efficient no-cost sacrifice outlet

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 17x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.