Zara, Renegade Recruiter art

Art by Chris Rallis

Saved commander deck

Zara, Renegade Recruiter

Steal opponents' best creatures straight from their hands and battlefields using Zara and theft spells, then use sacrifice outlets or Sundial of the Infinite to permanently keep or convert their threats into your value.

100 cards$119.42 totalAug 11, 20263 views

Prompt: A $150 Zara, Renegade Recruiter commander deck — a theft-and-control deck that steals opponents' creatures and casts their spells, turning their own cards into your win conditions.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zara, Renegade Recruiter

Zara, Renegade Recruiter

{3}{U}{R}

Legendary Creature — Human Pirate

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

untapped Izzet mana acceleration

Izzet Signet

Izzet Signet

{2}

Artifact

reliable mana filter and ramp

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Thought Vessel

Thought Vessel

{2}

Artifact

ramp that provides no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap artifact mana

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

budget land-based ramp for non-green decks

Commander's Sphere

Commander's Sphere

{3}

Artifact

budget mana fixing with late-game card draw

Card Draw

10 cards
Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

flexible card draw creature

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed deep card selection

Ponder

Ponder

{U}

Sorcery

cheap top-deck manipulation and cantrip

Preordain

Preordain

{U}

Sorcery

efficient card filtering

Brainstorm

Brainstorm

{U}

Instant

instant-speed card selection

Frantic Search

Frantic Search

{2}{U}

Instant

looting spell that untaps lands for free value

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

premier low-mana value engine

Chart a Course

Chart a Course

{1}{U}

Sorcery

efficient draw paired with attacking with stolen creatures

Quick Study

Quick Study

{2}{U}

Instant

unconditional instant-speed card draw

Windfall

Windfall

{2}{U}

Sorcery

refills hand while disrupting opponents' hand setup

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile permanent removal in red

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap creature board wipe

Counterspell

Counterspell

{U}{U}

Instant

standard countermagic answer

Negate

Negate

{1}{U}

Instant

efficient noncreature spell interaction

Abrade

Abrade

{1}{R}

Instant

flexible creature damage or artifact destruction

Pongify

Pongify

{U}

Instant

cheap instant creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient single-target creature answer

Reality Shift

Reality Shift

{1}{U}

Instant

instant exile creature removal

Arcane Denial

Arcane Denial

{1}{U}

Instant

easy to cast hard counterspell

Evacuation

Evacuation

{3}{U}{U}

Instant

instant-speed board bounce to clear problematic battlefields

Threats/Wincons

24 cards
Agent of Treachery

Agent of Treachery

{5}{U}{U}

Creature — Human Rogue

steals any permanent and draws cards when controlling stolen goods

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

casts spells for free from every player's deck on attack

Stolen Strategy

Stolen Strategy

{4}{R}

Enchantment

exiles opponents' top cards to cast as your own

Mass Mutiny

Mass Mutiny

{3}{R}{R}

Sorcery

steals a creature from every opponent simultaneously

Mob Rule

Mob Rule

{4}{R}{R}

Sorcery

game-ending mass creature theft

Roil Elemental

Roil Elemental

{3}{U}{U}{U}

Creature — Elemental

landfalls to continuously steal opposing creatures

Insurrection

Insurrection

{5}{R}{R}{R}

Sorcery

classic red finisher stealing all battlefields

Coercive Recruiter

Coercive Recruiter

{4}{R}

Creature — Orc Pirate

steals and untaps creatures whenever a Pirate enters

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

steals any permanent for a turn on entering

Molten Primordial

Molten Primordial

{5}{R}{R}

Creature — Avatar

threaten effect for a creature from each opponent

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

casts instant/sorcery spells from opponents' graveyards

Chaos Wand

Chaos Wand

{3}

Artifact

casts spells directly out of opponents' decks

Spelltwine

Spelltwine

{5}{U}

Sorcery

casts spells from both your own and opponents' graveyards

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

gives cascade to spells cast from exile/opponents' hands

Wand of Wonder

Wand of Wonder

{3}{R}

Artifact

repeatable spell theft from opposing libraries

Blue Sun's Twilight

Blue Sun's Twilight

{X}{U}{U}

Sorcery

steals a creature permanently and makes a copy if powerful enough

Grab the Reins

Grab the Reins

{3}{R}

Instant

instant-speed threat effect or sacrifice damage removal

Sower of Temptation

Sower of Temptation

{2}{U}{U}

Creature — Faerie Wizard

flying creature that steals an opponent's threat

Blatant Thievery

Blatant Thievery

{4}{U}{U}{U}

Sorcery

permanently steals one permanent from each opponent

Keiga, the Tide Star

Keiga, the Tide Star

{5}{U}

Legendary Creature — Dragon Spirit

steals a target creature when it dies

Dominus of Fealty

Dominus of Fealty

{U/R}{U/R}{U/R}{U/R}{U/R}

Creature — Spirit Avatar

upkeep engine to steal any permanent each turn

Firbolg Flutist

Firbolg Flutist

{4}{R}{R}

Creature — Giant Bard

steals a creature and gains myriad for massive attacks

Mind Flayer

Mind Flayer

{3}{U}{U}

Creature — Horror

steals a creature for as long as it remains on the field

Mind's Dilation

Mind's Dilation

{5}{U}{U}

Enchantment

casts top cards of opponents' decks whenever they play spells

Utility

8 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives Zara haste and protection immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

haste enabler and hexproof protection for Zara

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

sacrifices temporarily stolen creatures for mana before they return

Goblin Bombardment

Goblin Bombardment

{1}{R}

Enchantment

sacrifice outlet to turn stolen creatures into direct damage

Telepathy

Telepathy

{U}

Enchantment

reveals opponents' hands so Zara always chooses the best target

Sundial of the Infinite

Sundial of the Infinite

{2}

Artifact

ends your turn with return triggers on the stack to keep stolen creatures forever

Spawning Pit

Spawning Pit

{2}

Artifact

converts temporary stolen creatures into tokens

Crashing Drawbridge

Crashing Drawbridge

{2}

Artifact Creature — Wall

gives Zara and stolen creatures haste

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 9x

Basic Land — Mountain

Basic land allocated from mana pip counts.