Zagorka, Mother of Sanctum

Art by Daren Bader

Commander deckGRU

Zagorka, Mother of Sanctum

Leverage Zagorka's recurring land tokens to trigger powerful landfall engines and generate massive mana, all while staying safe from opposing attacks and overwhelming the board with landfall payoffs.

$557.98for all 100 cards at today’s prices
Built Nov 6, 202623 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
11
14
9
4
9
9
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp17
Card draw12
Interaction12
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 20R 15G 58
37lands · rule of thumb 35–38
3.97average mana value (nonland)
$557.98whole deck, today

The list

Commander

1
Zagorka, Mother of Sanctum

Zagorka, Mother of Sanctum

1GUR

Legendary Creature — Human Peasant

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple.

Arcane Signet

Arcane Signet

2

Artifact

Efficient color-fixing mana rock.

Nature's Lore

Nature's Lore

1G

Sorcery

Puts an untapped forest into play.

Three Visits

Three Visits

1G

Sorcery

Puts an untapped forest into play.

Farseek

Farseek

1G

Sorcery

Finds off-color dual lands with basic land types.

Cultivate

Cultivate

2G

Sorcery

Fixes colors and ensures land drops.

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable ramp and mana fixing.

Skyshroud Claim

Skyshroud Claim

3G

Sorcery

Fetches two forests directly into play untapped.

Exploration

Exploration

G

Enchantment

Allows an additional land drop every turn.

Burgeoning

Burgeoning

G

Enchantment

Turns opponents' land plays into extra resources.

Card Draw

11
Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Draws cards and gains life on every land drop.

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

4GU

Legendary Creature — Serpent

Provides extra land drops and draws on landfall.

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates Clue tokens with every land entering.

Rhystic Study

Rhystic Study

2U

Enchantment

Consistent card advantage engine throughout the game.

Guardian Project

Guardian Project

3G

Enchantment

Draws whenever nontoken creatures enter.

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Refills hand based on your largest creature and casts a free spell.

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Draws cards or buffs your team for lethal damage.

Fact or Fiction

Fact or Fiction

3U

Instant

Digs deep into the library at instant speed.

Harmonize

Harmonize

2GG

Sorcery

Raw card advantage in green.

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Draws massive amounts of cards off opponent draws.

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws whenever you cast a creature spell.

Removal

10
Beast Within

Beast Within

2G

Instant

Flexible permanent removal.

Chaos Warp

Chaos Warp

2R

Instant

Tucks any problematic permanent into the library.

Pongify

Pongify

U

Instant

Cheap instant-speed creature removal.

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient single-mana creature removal.

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe that clears opposing boards.

Blasphemous Act

Blasphemous Act

8R

Sorcery

High-impact, low-cost creature sweeper.

Chain Reaction

Chain Reaction

2RR

Sorcery

Scales damage with crowded creature boards.

Nature's Claim

Nature's Claim

G

Instant

Extremely efficient artifact and enchantment removal.

Counterspell

Counterspell

UU

Instant

Classic and reliable hard counter.

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection when Zagorka is on the battlefield.

Threats/Wincons

22
Scute Swarm

Scute Swarm

2G

Creature — Insect

Creates exponential insect tokens on landfall.

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Spawns plant army that grows with each land drop.

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Creates 5/5 Elementals and bolts on their death.

Rampaging Baloths

Rampaging Baloths

4GG

Creature — Beast

Generates 4/4 Beast tokens with each land played.

Roil Elemental

Roil Elemental

3UUU

Creature — Elemental

Steals opposing creatures with every landfall trigger.

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Grants multiple additional combat phases per turn.

Phylath, World Sculptor

Phylath, World Sculptor

4RG

Legendary Creature — Elemental

Creates plants and pumps them heavily on landfall.

Lotus Cobra

Lotus Cobra

1G

Creature — Snake

Turns land entries into explosive bursts of mana.

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

Generates Treasure or Food on every landfall.

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Creates badgers on landfall and scales in size with lands.

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

Huge trampler that chains multiple land drops into play.

Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

4GG

Legendary Creature — Elemental Avatar

Grows with all lands on the field and in graveyard.

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun finisher.

Finale of Devastation

Finale of Devastation

XGG

Sorcery

Tutors any creature and provides a massive team pump.

Genesis Wave

Genesis Wave

XGGG

Sorcery

Converts excess mana into an overwhelming board presence.

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Steals spells from all players and flips into a lethal threat.

Nyxbloom Ancient

Nyxbloom Ancient

4GGG

Enchantment Creature — Elemental

Triples all mana produced by your lands and tokens.

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Dominates the stack and bounces problematic permanents.

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Uncounterable card draw threat that protects itself.

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Doubles all landfall triggers and plays lands from graveyard.

Mina and Denn, Wildborn

Mina and Denn, Wildborn

2RG

Legendary Creature — Elf Ally

Enables extra land drops and grants trample to threats.

Valakut Exploration

Valakut Exploration

2R

Enchantment

Impulse draws on landfall and burns opponents with unplayed cards.

Utility

9
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board from wipes and targeted removal.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Gives commander and threats haste and shroud.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Provides hexproof and haste protection.

Crucible of Worlds

Crucible of Worlds

3

Artifact

Allows playing lands directly from the graveyard.

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Creature-based land recursion from the graveyard.

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Recurs lands and lets you cast nonland cards from graveyard.

Propaganda

Propaganda

2U

Enchantment

Deters attacks from opponents who opt out of Zagorka's offer.

Disrupt Decorum

Disrupt Decorum

2RR

Sorcery

Goads all opposing creatures to force combat away from you.

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps all permanents on each player's turn to maximize open mana.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.