Zaffai, Thunder Conductor art

Art by Dmitry Burmak

Saved commander deck

Zaffai, Thunder Conductor

Cast and copy high-mana-value spells with cost-reduction and delve mechanics to trigger Zaffai's 4/4 Elemental and 10-damage abilities, backed by magecraft and spellslinger token engines.

100 cards$130.25 totalOct 7, 202618 views

Prompt: A $150 Zaffai, Thunder Conductor commander deck — a spellslinger deck centered on instants and sorceries with prowess, cost reduction, and magecraft payoffs.

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Commander

1 cards
Zaffai, Thunder Conductor

Zaffai, Thunder Conductor

{2}{U}{R}

Legendary Creature — Human Shaman

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format-staple artifact mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock fixing both blue and red.

Izzet Signet

Izzet Signet

{2}

Artifact

Color-fixing two-mana acceleration for Izzet spells.

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

Untapped two-mana rock providing blue and red mana.

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled away for a fresh card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size for card-draw turns.

Goblin Electromancer

Goblin Electromancer

{U}{R}

Creature — Goblin Wizard

Reduces the cost of all instants and sorceries by one generic mana.

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Reduces spell costs and loots whenever counterspells resolve.

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates Treasure tokens on every cast or copy of a spell via magecraft.

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds red mana with every spell cast to chain multiple spells in a turn.

Card Draw

10 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Magecraft engine that draws a card on every cast or copy.

Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap filtering that fills the graveyard for delve spells and flashback.

Frantic Search

Frantic Search

{2}{U}

Instant

Free spell that filters cards and triggers magecraft while untapping lands.

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

Premier two-mana card selection to smooth land drops and action.

Big Score

Big Score

{3}{R}

Instant

Instant-speed card advantage that creates two Treasures to ramp high-cost spells.

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Instant-speed draw and mana ramp via Treasures for large payoffs.

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Eight-mana spell easily cast for one blue using delve to trigger Zaffai's 4/4 token.

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Eight-mana instant that delves down to two mana while triggering Zaffai's 4/4 mode.

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value instant card selection that feeds the graveyard.

Ponder

Ponder

{U}

Sorcery

One-mana cantrip to set up future draws and cheaply trigger magecraft.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible catch-all spot removal for any permanent type.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Nine-mana board wipe that often costs one red and triggers Zaffai's 4/4 token.

Resculpt

Resculpt

{1}{U}

Instant

Exiles problematic creatures or artifacts at instant speed.

Pongify

Pongify

{U}

Instant

One-mana instant-speed creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Low-cost creature answer that replaces the threat with an irrelevant token.

Counterspell

Counterspell

{U}{U}

Instant

Iconic, unconditional two-mana counter to protect key spells and pieces.

Negate

Negate

{1}{U}

Instant

Cheap protection against noncreature board wipes and opposing win conditions.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Hard counter that replaces itself regardless of what it counters.

Sublime Epiphany

Sublime Epiphany

{4}{U}{U}

Instant

Six-mana modal spell that triggers Zaffai while countering, bouncing, and drawing.

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal for troublesome opposing creature boards.

Threats/Wincons

22 cards
Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates 2/2 flying Drakes whenever instants and sorceries are cast.

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Go-wide token generator off cheap cantrips and spells.

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Creates 1/1 flying Birds on every instant and sorcery cast.

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

Generates artifact creature tokens from casting spells and rocks.

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns every opponent for two damage on each spell cast.

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early blocker that pings every opponent with each instant or sorcery.

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

Doubles all magecraft triggers including Zaffai's token creation and damage.

Harmonic Prodigy

Harmonic Prodigy

{1}{R}

Creature — Human Wizard

Doubles Zaffai's Shaman triggers and Magecraft effects.

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

Uncounterable win condition that draws cards and deals damage whenever spells resolve.

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

Growing flyer that draws a card on entry and scales with spells in grave and exile.

Temporal Trespass

Temporal Trespass

{8}{U}{U}{U}

Sorcery

Eleven-mana extra turn spell that delves for three blue and triggers Zaffai's 10-damage ability.

Balmor, Battlemage Captain

Balmor, Battlemage Captain

{U}{R}

Legendary Creature — Bird Wizard

Pumps the entire team with power and trample on every spell cast.

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Large flying beater that also reduces the cost of all instants and sorceries.

Octavia, Living Thesis

Octavia, Living Thesis

{8}{U}{U}

Legendary Creature — Elemental Octopus

Eight-mana spell cast cheaply with ward that turns tokens into 8/8 creatures.

Rootha, Mercurial Artist

Rootha, Mercurial Artist

{1}{U}{R}

Legendary Creature — Orc Shaman

Self-bouncing creature that copies high-cost spells to duplicate Zaffai triggers.

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Generates massive Construct tokens proportional to the mana value of cast spells.

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates giant flying Sharks when casting big mana spells like Magma Opus.

Magma Opus

Magma Opus

{6}{U}{R}

Instant

Eight-mana powerhouse that creates tokens, taps threats, draws cards, and triggers Zaffai.

Brass's Bounty

Brass's Bounty

{6}{R}

Sorcery

Seven-mana spell producing a massive hoard of Treasures while triggering Zaffai.

Apex of Power

Apex of Power

{7}{R}{R}{R}

Sorcery

Ten-mana sorcery that generates ten mana, impulses seven cards, and triggers Zaffai's 10-damage mode.

Volcanic Vision

Volcanic Vision

{5}{R}{R}

Sorcery

Seven-mana recursion piece that triggers Zaffai and wipes the opponent's creatures.

Jaya's Immolating Inferno

Jaya's Immolating Inferno

{X}{R}{R}

Legendary Sorcery

Legendary sorcery finisher that dishes massive damage across three targets.

Utility

10 cards
Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies any instant or sorcery on entry, triggering magecraft and doubling big spells.

Reiterate

Reiterate

{1}{R}{R}

Instant

Repeatable spell copy engine with buyback to trigger Zaffai repeatedly.

Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

Copies spells from hand or doubles them from the graveyard to trigger magecraft.

Twincast

Twincast

{U}{U}

Instant

Two-mana copy effect to duplicate game-ending spells or high-cost triggers.

Reverberate

Reverberate

{R}{R}

Instant

Flexible red copy spell to double your own high-cost spells or hijack opponents' spells.

Mizzix's Mastery

Mizzix's Mastery

{3}{R}

Sorcery

Overloaded spell that casts every instant and sorcery in the graveyard for mass triggers.

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Single blue mana protection against board wipes, planeswalkers, and removal.

Preordain

Preordain

{U}

Sorcery

Fine-tunes upcoming draws and triggers cheap magecraft scrys.

Serum Visions

Serum Visions

{U}

Sorcery

One-mana cantrip that replaces itself and scrys two cards deeper.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides hexproof and haste to ensure Zaffai stays on the battlefield to see spells resolve.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.