Zacama, Primal Calamity art

Art by Jaime Jones

Saved commander deck

Zacama, Primal Calamity

Accelerate mana rapidly with land ramp and mana doublers to cast Zacama, untapping all your lands. Then, turn Zacama into a lethal one-shot threat using stat doublers, double strike, and evasion, using its abilities and protection spells to sweep blockers aside.

100 cards$485.84 totalAug 15, 20265 views

Prompt: A stompy/kill with commander damage deck for Zacama, Primal Calamity

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Commander

1 cards
Zacama, Primal Calamity

Zacama, Primal Calamity

{6}{R}{G}{W}

Legendary Creature — Elder Dinosaur

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential fast mana artifact

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and acceleration

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual land types early

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Brings a forest onto the field untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Duplicate copy of Nature's Lore

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land hits

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Solid land ramp staple

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Fetches two forests untapped for massive mana

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Doubles land mana and pumps Zacama

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Doubles land mana and draws cards on creature casts

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Triples mana output for insane untap value with Zacama

Regal Behemoth

Regal Behemoth

{4}{G}{G}

Creature — Dinosaur

Provides monarch and land mana doubling

Card Draw

9 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws on ETB for big creatures and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Draws cards whenever high-power creatures enter

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

Draws massive cards when Zacama connects

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet to draw 9+ cards in response to removal

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards equal to Zacama's power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Instant-speed card draw or lethal team pump

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward burst card draw in green

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards whenever you cast big creatures

Colossal Majesty

Colossal Majesty

{2}{G}

Enchantment

Consistent extra card draw every turn

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier low-cost creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile

Beast Within

Beast Within

{2}{G}

Instant

Versatile target removal for any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

White flexible target removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red instant removal for problematic permanents

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap high-damage board wipe

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

Wipes the board using Zacama's 9 power and hits opponents

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Clean board reset

Nature's Claim

Nature's Claim

{G}

Instant

Cheap instant artifact or enchantment removal

Threats/Wincons

22 cards
Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles Zacama's power to 18/18 and gives haste

Unnatural Growth

Unnatural Growth

{1}{G}{G}{G}{G}

Enchantment

Doubles power every combat phase

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Grants double strike for lethal commander damage

Embercleave

Embercleave

{4}{R}{R}

Legendary Artifact — Equipment

Flash equipment giving double strike and trample

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples damage dealt, turning Zacama into a 27-damage lethal hit

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive 12/12 trampler cast easily with Zacama on board

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Free spells on attack

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Generates huge trampling dinosaur tokens

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Generates 9+ mana off Zacama's power

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive stats based on land count for easy lethal

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Deals direct damage whenever Zacama or big stompy creatures enter

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles damage dealt and halves incoming damage

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

Hasty threat that weakens opponent counters

Silverclad Ferocidons

Silverclad Ferocidons

{5}{R}{R}

Creature — Dinosaur

Forces opponents to sacrifice permanents when damaged by Zacama

Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

Combos with Zacama's 3-damage ability to make infinite tokens

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Fights multiple creatures on entry

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Indestructible keyword-soup threat

Carnage Tyrant

Carnage Tyrant

{4}{G}{G}

Creature — Dinosaur

Uncounterable hexproof trampler

Thrashing Brontodon

Thrashing Brontodon

{1}{G}{G}

Creature — Dinosaur

Solid creature body with built-in destruction option

Marauding Raptor

Marauding Raptor

{1}{R}

Creature — Dinosaur

Reduces dinosaur costs and triggers enrage

Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes

{2}{R}{G}

Legendary Planeswalker — Minsc

Pumps Zacama and can fling it for massive damage and card draw

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Allows extra land plays and turns into a 5/5 threat

Utility

10 cards
Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Bounces Zacama to recast and generate infinite mana loops

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps lands every turn to activate Zacama's abilities on opponent turns

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Gives commander haste and shroud immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste for commander protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board from wipes and removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phase-out protection spell

Akroma's Will

Akroma's Will

{3}{W}

Instant

Gives evasion, protection, and double strike to finish games

Boros Charm

Boros Charm

{R}{W}

Instant

Provides double strike or indestructible protection

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell protection to redirect targeted removal away from Zacama

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection spell when commander is out

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.