Zacama, Primal Calamity art

Art by Jaime Jones

Saved commander deck

Zacama, Primal Calamity

Utilize Zacama's untap trigger to generate massive mana for control effects, eventually winning via Temur Sabertooth or Emiel the Blessed infinite bounce combos.

100 cards$685.87 totalJul 9, 20266 views

Prompt: zacama control combo

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Zacama, Primal Calamity

Zacama, Primal Calamity

{6}{R}{G}{W}

Legendary Creature — Elder Dinosaur

Chosen commander for the requested strategy.

Ramp

17 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Flexible color fixing.

Farseek

Farseek

{1}{G}

Sorcery

Reliable land ramp for colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient forest tutoring.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest tutoring.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard green ramp staple.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp staple.

Skyshroud Claim

Skyshroud Claim

{3}{G}

Sorcery

Finds two forests to field untapped.

Dictate of Karametra

Dictate of Karametra

{3}{G}{G}

Enchantment

Doubles mana to ensure Zacama generates a profit.

Zendikar Resurgent

Zendikar Resurgent

{5}{G}{G}

Enchantment

Mana doubler and card draw engine.

Mana Reflection

Mana Reflection

{4}{G}{G}

Enchantment

The most powerful mana doubler for lands.

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Massive mana generation with Zacama.

Wayward Swordtooth

Wayward Swordtooth

{2}{G}

Creature — Dinosaur

Extra land drops for Zacama value.

Azusa, Lost but Seeking

Azusa, Lost but Seeking

{2}{G}

Legendary Creature — Human Monk

Crucial for accelerating to 9 mana.

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Triples mana for extreme combo potential.

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Mana doubler and anthem.

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Mana generation through opponent draws.

Card Draw

9 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on Zacama's large power.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Draws based on highest power.

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet for massive card draw.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Pure green card draw.

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw on creature entry.

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Ramp, lifegain, and card draw in one.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible card draw engine.

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Early game card selection.

Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

{3}{G}{G}

Legendary Planeswalker — Vivien

Cast creatures from library and tutoring.

Removal

11 cards
Beast Within

Beast Within

{2}{G}

Instant

Versatile permanent removal.

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile permanent removal.

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient creature exile.

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red flexibility for non-land permanents.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Efficient board wipe.

Farewell

Farewell

{4}{W}{W}

Sorcery

Premier modular board wipe.

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeated removal via creature entry.

Nature's Claim

Nature's Claim

{G}

Instant

Cheap artifact/enchantment removal.

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal for combo protection.

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

Board clearing dinosaur.

Threats/Wincons

11 cards
Temur Sabertooth

Temur Sabertooth

{2}{G}{G}

Creature — Cat

Infinite combo piece with Zacama.

Emiel the Blessed

Emiel the Blessed

{2}{W}{W}

Legendary Creature — Unicorn

Infinite combo piece with Zacama.

Cloudstone Curio

Cloudstone Curio

{3}

Artifact

Repeated Zacama bounces for mana and wipes.

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Removal on a stick and bounce synergy.

Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

{6}{W}{W}

Legendary Creature — Elder Dinosaur

Secondary big dinosaur threat.

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

Tutor and game-ending pump spell.

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Finisher that doubles damage output.

Polyraptor

Polyraptor

{6}{G}{G}

Creature — Dinosaur

Synergizes with Zacama's damage ability for tokens.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Infinite mana outlet to kill the table.

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Infinite cast/mana win condition.

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Infinite combat steps with enough mana.

Utility

11 cards
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

{2}{G}

Enchantment Creature — Nymph Dryad

Fixing and extra land drops.

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps lands for Zacama activation on other turns.

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Crucial recursion role.

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds Sabertooth or other combo pieces.

Eladamri's Call

Eladamri's Call

{G}{W}

Instant

Finds combo creatures directly to hand.

Green Sun's Zenith

Green Sun's Zenith

{X}{G}

Sorcery

Flexible creature search.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the board and combo.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive spell.

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Haste for Zacama and uncounterable creatures.

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds mana doublers or combo artifacts.

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection for Zacama.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.