Yuriko, Blade of the Mighty art

Art by Lie Setiawan

Saved commander deck

Yuriko, Blade of the Mighty

Lock down opponents during combat while attacking solo with Yuriko or an equipped champion to trigger double strike, stacking exalted and potent equipment damage for swift commander-damage knockouts.

100 cards$433.85 totalOct 4, 202614 views

Prompt: Yuriko, Blade of the Mighty commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Yuriko, Blade of the Mighty

Yuriko, Blade of the Mighty

{3}{W}

Legendary Creature — Human Samurai

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana artifact ramp

Marble Diamond

Marble Diamond

{2}

Artifact

provides reliable white mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

early acceleration that cycles when redundant

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock with no maximum hand size upside

Pearl Medallion

Pearl Medallion

{2}

Artifact

discounts all white spells in the deck

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

searches up a basic plains onto the battlefield

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

fetches plains while presenting a first strike body

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

ramps a basic land every time your solo creature attacks

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents' noncreature spells for massive card advantage

Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

draws cards on equipment cast and eliminates equip costs

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

draws a card whenever you cast an equipment or aura

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

filters cards and draws two, triggering twice with double strike

Tome of Legends

Tome of Legends

{2}

Artifact — Book

gains counters from attacks and draws cards efficiently

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

punishes opponents searching their libraries

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

steady card draw from small creature and token entries

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

rewards playing utility creatures with extra cards

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

punishes opponents who attack you or cast multiple spells

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

punishes extra turns, extra draws, and multiple attacks

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-mana unconditional creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient one-mana instant exile removal

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal that answers any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

versatile three-mana removal for nonland permanents

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a nonland permanent from each opponent

Single Combat

Single Combat

{3}{W}{W}

Sorcery

wipes the board down to one creature and locks out creature casting

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

classic clean reset against wide creature boards

Farewell

Farewell

{4}{W}{W}

Sorcery

modal board wipe answering any problematic permanent category

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

neutralizes an opposing commander without sending it to the command zone

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

exiles problematic low-cost permanents cleanly

Threats/Wincons

24 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste for safe, immediate attacks

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to protect the solo attacker immediately

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

untaps lands and discards cards twice thanks to double strike

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

shocks targets and draws two cards per combat with double strike

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

exiles cards to play and gives extra land drops on hit

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

provides massive power and protection from non-white colors

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

huge stat pump to close out commander damage rapidly

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

provides trample and lifelink while removing opposing hexproof

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive +10/+10 boost that lethal-hits with double strike

Umezawa's Jitte

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

gains four counters per turn with double strike for versatile control

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

auto-equips artifacts and makes the equipped creature indestructible

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

menacing living weapon that exiles creatures it battles

Sigil of Valor

Sigil of Valor

{2}

Artifact — Equipment

scales massively whenever a single creature attacks alone

Sublime Archangel

Sublime Archangel

{2}{W}{W}

Creature — Angel

grants exalted to all your creatures to supercharge solo swings

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

reduces equipment costs and carries gear with vigilance and lifelink

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

attaches all your equipment to your solo attacker for free

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

re-attaches equipment freely and doubles as a powerful weapon on reverse

Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

tutors any equipment directly to hand and cheats it into play

Selfless Samurai

Selfless Samurai

{1}{W}

Creature — Fox Samurai

grants lifelink to solitary attackers and sacrifices to protect a creature

Imperial Subduer

Imperial Subduer

{2}{W}

Creature — Human Samurai

taps down the best blocker whenever you attack alone

Norika Yamazaki, the Poet

Norika Yamazaki, the Poet

{2}{W}

Legendary Creature — Human Samurai

recurs artifacts and enchantments when attacking alone with a samurai

Eiganjo Exemplar

Eiganjo Exemplar

{1}{W}

Enchantment Creature — Human Samurai

pumps your solo attacking creature each combat

Lion Sash

Lion Sash

{1}{W}

Artifact Creature — Equipment Cat

repeatable graveyard hate that reconfigures into a massive stat buff

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

natural double striker with key protections that scales lethal fast

Utility

8 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

tutors whichever equipment or aura fits the board state

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

single-mana tutor for any key equipment piece

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

on-demand color protection to ensure safe combat and evade removal

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects your solo attacker from spells and blockers

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

the ultimate defensive spell to protect your board from wipes

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection while Yuriko is on the battlefield

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

shuts off opponent interaction entirely during your main phases

Silent Arbiter

Silent Arbiter

{4}

Artifact Creature — Construct

restricts all players to single-creature combats, matching your strategy

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.