Yume, Chronicler of Valor

Art by Hendry Iwanaga

Commander deckW

Yume, Chronicler of Valor

Leverage political diplomacy and assist to cast high-impact, generic-heavy spells with opponent cooperation while drawing extra cards, ultimately overwhelming the table with colossal threats and angel synergies.

$512.96for all 100 cards at today’s prices
Built Nov 6, 202621 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
9
17
7
3
5
14
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction20
↳ board wipes7
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 75
37lands · rule of thumb 35–38
4.18average mana value (nonland)
$512.96whole deck, today

The list

Commander

1
Yume, Chronicler of Valor

Yume, Chronicler of Valor

1W

Legendary Creature — Human Druid

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration for high-cost spells

Arcane Signet

Arcane Signet

2

Artifact

Efficient early mana fixing and ramp

Marble Diamond

Marble Diamond

2

Artifact

Provides consistent white mana acceleration

Thought Vessel

Thought Vessel

2

Artifact

Ramps and offers no maximum hand size for assist card draws

Mind Stone

Mind Stone

2

Artifact

Early mana that can cycle into card draw late game

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces generic mana costs across white spells

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catches up on mana by searching for plains

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Generates tokens and fetches plains to stay on curve

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Treasures and lands to keep pace with ramp-heavy opponents

Smothering Tithe

Smothering Tithe

3W

Enchantment

Punishes opponents' draws with substantial treasure generation

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Draws cards when opponents cast noncreature spells

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Political card draw complementing assist alliances

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Reliable draw trigger on small creature ETBs

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Converts low-power creatures into card draw

Cut a Deal

Cut a Deal

2W

Sorcery

Offers symmetrical advantage while drawing three cards

Your Temple Is Under Attack

Your Temple Is Under Attack

2W

Instant

Versatile card draw or whole-team indestructible protection

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Enters to destroy a permanent and provides political card draw

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

Deters attacks and multi-spelling by drawing cards

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Consistent draw engine for creature entries

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts tokens into substantial card advantage

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile answer for any non-creature or creature permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

Flexible nonland permanent removal

Council's Judgment

Council's Judgment

1WW

Sorcery

Political voting removal that bypasses hexproof and indestructible

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a nonland permanent from each opponent simultaneously

Austere Command

Austere Command

4WW

Sorcery

Flexible board wipe with high generic cost ideal for assist

Farewell

Farewell

4WW

Sorcery

Modal board reset that can eliminate entire classes of permanents

Sunfall

Sunfall

3WW

Sorcery

Exiles all creatures and leaves behind an Incubator threat

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Mass creature wipe that scales cost down against wide boards

Dismantling Wave

Dismantling Wave

2W

Sorcery

Blows up artifacts and enchantments across all opponents

Cleansing Nova

Cleansing Nova

3WW

Sorcery

Modal board wipe with high generic mana suitable for assist

Threats/Wincons

20
Sun Titan

Sun Titan

4WW

Creature — Giant

Recursive powerhouse that recurs key permanents from graveyard

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Massive generic cost easily assisted to protect the entire board

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Shrinks enemy boards while supercharging own attackers

Akroma's Will

Akroma's Will

3W

Instant

Finisher modal instant that can grant lethal evasion and lifelink

Emeria Shepherd

Emeria Shepherd

5WW

Creature — Angel

Recovers nonland permanents directly to the battlefield with plains

Serra Paragon

Serra Paragon

2WW

Creature — Angel

Casts lands and low-cost permanents directly out of the graveyard

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Grows the entire board whenever life is gained

Gisela, the Broken Blade

Gisela, the Broken Blade

2WW

Legendary Creature — Angel Horror

Efficient flying beater with lifelink and meld potential

Bruna, the Fading Light

Bruna, the Fading Light

5WW

Legendary Creature — Angel Horror

High-cost assist target that resurrects angels and humans

Sephara, Sky's Blade

Sephara, Sky's Blade

4WWW

Legendary Creature — Angel

Large flier granting indestructible to other flying creatures

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

10

Legendary Creature — Eldrazi

Exiles two problem permanents on cast, assisted by table politics

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

10

Legendary Creature — Eldrazi

Massive generic assist target that draws four cards on cast

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Colorless threat that leaves behind powerful deathtouch and lifelink tokens

Cityscape Leveler

Cityscape Leveler

8

Artifact Creature — Construct

Removes problematic permanents on cast and attack triggers

Portal to Phyrexia

Portal to Phyrexia

9

Artifact

Forced sacrifice and continuous creature reanimation

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

Craterhoof-style win condition for white boards

Platinum Angel

Platinum Angel

7

Artifact Creature — Angel

Assisted artifact threat that prevents game loss

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

Two-target artifact/enchantment exile that opponents will gladly assist

Twilight Shepherd

Twilight Shepherd

3WWW

Creature — Angel

Recovers all cards put into graveyard this turn back to hand

Angel of Serenity

Angel of Serenity

4WWW

Creature — Angel

Exiles up to three troublesome threats from boards or graveyards

Utility

10
Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate phased-out survival response against board clears

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when commander is on board

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Targeted color protection for commander and key creatures

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Colorless or colored protection for key creatures

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud to safeguard commander from removal

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to essential creatures

Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxes attacks directed toward your life total

Windborn Muse

Windborn Muse

3W

Creature — Spirit

Creature-based pillowfort tax against enemy aggression

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Prevents opponents from disrupting your turn and assist casts

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Political double strike enabler for your own and opponents' attackers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.