Yuma, Proud Protector

Art by Matt Stewart

Commander deckGRW

Yuma, Proud Protector

Cycle and sacrifice Deserts to fill the graveyard, repeatedly reanimating them to trigger Yuma and landfall payoffs while multiplying tokens for overwhelming combat damage.

$597.47for all 100 cards at today’s prices
Built Nov 9, 202627 views

Asked for“Yuma, naya desert graveyard land play recursion, plan token support. desert support. landfall. expensive and 4 bracket”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

10
8
17
8
5
4
9
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw9
Interaction12
↳ board wipes4
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22R 9G 55
38lands · rule of thumb 35–38
3.77average mana value (nonland)
$597.47whole deck, today

The list

Commander

1
Yuma, Proud Protector

Yuma, Proud Protector

5RGW

Legendary Creature — Human Ranger

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient three-color mana fixing

Exploration

Exploration

G

Enchantment

Allows an additional land drop every turn

Burgeoning

Burgeoning

G

Enchantment

Converts excess lands in hand into rapid ramp on opponents' turns

Crop Rotation

Crop Rotation

G

Instant

Sacrifices a land into the graveyard to tutor crucial utility Deserts

Harrow

Harrow

2G

Instant

Puts a land into the graveyard and fetches two untapped lands at instant speed

Roiling Regrowth

Roiling Regrowth

2G

Instant

Sacrifices a land to tutor two lands to the battlefield tapped

Entish Restoration

Entish Restoration

2G

Instant

Sacrifices a land and ramps up to three lands when controlling a large creature

Open the Way

Open the Way

XGG

Sorcery

Massive scalable land ramp that triggers abundant landfall

Reshape the Earth

Reshape the Earth

6GGG

Sorcery

Fetches ten lands straight to the battlefield for immediate game-ending value

Card Draw

10
Sylvan Library

Sylvan Library

1G

Enchantment

Topdeck manipulation and extra draw velocity each turn

Greater Good

Greater Good

2GG

Enchantment

Sacrifices Plant Warriors to draw cards and dump lands into the graveyard

Skullclamp

Skullclamp

1

Artifact — Equipment

Converts small tokens into efficient repeatable card draw

The Great Henge

The Great Henge

7GG

Legendary Artifact

Provides mana, lifegain, and draws whenever large tokens enter

Valakut Exploration

Valakut Exploration

2R

Enchantment

Landfall-triggered impulse draw that discards unplayed cards to the graveyard

Tireless Tracker

Tireless Tracker

2G

Creature — Human Scout

Generates Clue tokens on landfall to keep cards flowing

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards when tokens or small utility creatures enter

Idol of Oblivion

Idol of Oblivion

2

Artifact

Consistent card draw each turn a token is created

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Refills your hand based on your wide board of creature tokens

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

Draws on entry of 4-power tokens and grants your army trample

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier unconditional creature exile

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Beast Within

Beast Within

2G

Instant

Flexible answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal at instant speed

Chaos Warp

Chaos Warp

2R

Instant

Tucks any problem permanent away into the library

Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe against swarming creature boards

Farewell

Farewell

4WW

Sorcery

Modal board wipe to deal with problem artifacts, enchantments, and graveyards

Aura Shards

Aura Shards

1GW

Enchantment

Repeatedly destroys opponents' artifacts and enchantments as tokens enter

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Two-mana sweeper when boards get crowded

Nature's Claim

Nature's Claim

G

Instant

Extremely efficient instant-speed artifact and enchantment removal

Threats/Wincons

21
Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token production that scales rapidly with extra land drops

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Builds a wide token army and buffs them on every landfall trigger

Omnath, Locus of Rage

Omnath, Locus of Rage

3RRGG

Legendary Creature — Elemental

Produces 5/5 Elemental tokens and bolts targets when they die

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Grants multiple combat steps off of recurring land drops

Titania, Protector of Argoth

Titania, Protector of Argoth

3GG

Legendary Creature — Elemental

Creates 5/3 Elementals whenever lands hit the graveyard

Felidar Retreat

Felidar Retreat

3W

Enchantment

Landfall engine offering both creature generation and team buffs

Maja, Bretagard Protector

Maja, Bretagard Protector

2GWW

Legendary Creature — Human Warrior

Anthem effect that also makes tokens on landfall

Ancient Greenwarden

Ancient Greenwarden

4GG

Creature — Elemental

Plays lands from graveyard and doubles all landfall triggers

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Distributes counters on landfall and can double team power

Knight of the Reliquary

Knight of the Reliquary

1GW

Creature — Human Knight

Grows huge while sacrificing lands to tutor Deserts

Greensleeves, Maro-Sorcerer

Greensleeves, Maro-Sorcerer

3GG

Legendary Creature — Elemental Sorcerer

Scales in size with lands while producing Badger tokens on landfall

Dragonmaster Outcast

Dragonmaster Outcast

R

Creature — Human Shaman

Pumps out 5/5 flying Dragons each upkeep once land thresholds are met

Turntimber Sower

Turntimber Sower

2G

Creature — Elf Druid

Generates Plant tokens whenever lands enter the graveyard

Doubling Season

Doubling Season

4G

Enchantment

Doubles all token output from Yuma and landfall payoffs

Anointed Procession

Anointed Procession

3W

Enchantment

White staple that doubles all creature token creation

Parallel Lives

Parallel Lives

3G

Enchantment

Green staple token multiplier for twice the board presence

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Indestructible token doubler to accelerate wide boards

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Game-ending finisher giving massive power and trample to your army

Moonshaker Cavalry

Moonshaker Cavalry

5WWW

Creature — Spirit Knight

White win condition granting huge stat boosts and evasion

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Shrinks enemy blockers while buffing your token swarm

Jetmir, Nexus of Revels

Jetmir, Nexus of Revels

1RGW

Legendary Creature — Cat Demon

Transforms wide token boards into lethal, trampling, double-striking attackers

Utility

10
Crucible of Worlds

Crucible of Worlds

3

Artifact

Allows continuous land plays from the graveyard

Ramunap Excavator

Ramunap Excavator

2G

Creature — Snake Cleric

Creature-based land recursion from the graveyard

Conduit of Worlds

Conduit of Worlds

2GG

Artifact

Plays lands from the graveyard and can cast permanents from the bin

Life from the Loam

Life from the Loam

1G

Sorcery

Reusable dredge engine that returns three Deserts to hand

Splendid Reclamation

Splendid Reclamation

3G

Sorcery

Returns all lands from the graveyard to the battlefield simultaneously

Aftermath Analyst

Aftermath Analyst

1G

Creature — Elf Detective

Mills lands and activates to return all lands from graveyard to play

Lumra, Bellow of the Woods

Lumra, Bellow of the Woods

4GG

Legendary Creature — Elemental Bear

Mass land recursion on a massive, vigilant, reaching body

Six

Six

2G

Legendary Creature — Treefolk

Grants nonland cards retrace by discarding lands from hand

Elvish Reclaimer

Elvish Reclaimer

G

Creature — Elf Warrior

Sacrifices lands to tutor key Deserts directly into play

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your entire board against sweepers and targeted removal

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Plains

Plains 4x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.