Yoshimaru, Beloved Companion art

Art by Brian Valeza

Saved commander deck

Yoshimaru, Beloved Companion

Maximize +1/+1 counter placement on your creatures to trigger Yoshimaru's amplification effect, turning small buffs into overwhelming board presence and lethal commander damage.

100 cards$335.35 totalOct 4, 202612 views

Prompt: Yoshimaru, Beloved Companion commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Yoshimaru, Beloved Companion

Yoshimaru, Beloved Companion

{2}{W}

Legendary Creature — Dog

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Standard efficient mana rock

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides extra mana and removes maximum hand size

Marble Diamond

Marble Diamond

{2}

Artifact

Reliable mono-white two-mana rock

Pearl Medallion

Pearl Medallion

{2}

Artifact

Reduces the cost of all white spells

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Fetches Plains to accelerate land drops

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

Early creature ramp to catch up on lands

Keeper of the Accord

Keeper of the Accord

{3}{W}

Creature — Human Soldier

Consistently catches up on land ramp and provides tokens

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Exceptional burst and sustained mana generation

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early tax piece that draws cards and scales with +1/+1 counters

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Draws cards when small creatures enter the battlefield

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Reliable draw trigger off low-mana creatures and tokens

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws off small creatures entering

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

Draws when casting spells that share a creature type with commander

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

Converts lifegain triggers into card draw

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

Draws an extra card whenever tokens are generated

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

Burst raw card draw in white

Cut a Deal

Cut a Deal

{2}{W}

Sorcery

Efficient multiplayer burst card draw

The Gaffer

The Gaffer

{2}{W}

Legendary Creature — Halfling Peasant

Draws at end step when gaining sufficient life

Removal

9 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient one-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Flexible nonland permanent removal

Fateful Absence

Fateful Absence

{1}{W}

Instant

Clean removal for creatures and planeswalkers

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Protects against wipes and can distribute counters

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

Exiles problematic nonland permanents through voting

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Flexible mass removal that can spare counters

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Modal board wipe for creatures or artifacts/enchantments

Threats/Wincons

22 cards
Grateful Apparition

Grateful Apparition

{1}{W}

Creature — Spirit

Proliferates counters whenever it deals combat damage

Mikaeus, the Lunarch

Mikaeus, the Lunarch

{X}{W}

Legendary Creature — Human Cleric

Repeatedly distributes +1/+1 counters across your whole board

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scales quickly with counter amplification and acts as repeatable removal

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Distributes +1/+1 counters on lifegain and combos aggressively

Abzan Falconer

Abzan Falconer

{2}{W}

Creature — Human Soldier

Grants evasion to all creatures with counters

Ainok Bond-Kin

Ainok Bond-Kin

{1}{W}

Creature — Dog Soldier

Grants first strike to all creatures with counters

High Sentinels of Arashin

High Sentinels of Arashin

{3}{W}

Creature — Bird Soldier

Grows bigger for each counter and manually places more counters

Rosie Cotton of South Lane

Rosie Cotton of South Lane

{2}{W}

Legendary Creature — Halfling Peasant

Places extra +1/+1 counters when tokens enter

Felidar Retreat

Felidar Retreat

{3}{W}

Enchantment

Distributes counters to the team on landfall triggers

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Explosively distributes massive numbers of amplified counters

Luminarch Aspirant

Luminarch Aspirant

{1}{W}

Creature — Human Cleric

Consistently places amplified counters every combat

Siege Veteran

Siege Veteran

{2}{W}

Creature — Human Soldier

Adds counters at combat and replaces dying nontoken creatures

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

Mass counter distribution triggered by any lifegain

Sunscorch Regent

Sunscorch Regent

{3}{W}{W}

Creature — Dragon

Gains counters and life whenever opponents cast spells

Nils, Discipline Enforcer

Nils, Discipline Enforcer

{2}{W}

Legendary Creature — Human Cleric

Distributes counters while taxing attackers based on their counters

Basri's Lieutenant

Basri's Lieutenant

{3}{W}

Creature — Human Knight

Puts counters on entry and provides replacement Knight tokens

Orzhov Advokist

Orzhov Advokist

{2}{W}

Creature — Human Advisor

Places counters on your creatures while pacifying opponents

Elite Scaleguard

Elite Scaleguard

{4}{W}

Creature — Human Soldier

Bolsters your board and taps down defenders when counter-bearing creatures attack

Together Forever

Together Forever

{W}{W}

Enchantment

Places counters and protects creatures that have counters

Hopeful Initiate

Hopeful Initiate

{W}

Creature — Human Warlock

Early counter-scaling creature that removes artifacts and enchantments

Iron Apprentice

Iron Apprentice

{1}

Artifact Creature — Construct

Early counter target that transfers its counters on death

Hangarback Walker

Hangarback Walker

{X}{X}

Artifact Creature — Construct

Scales with extra counters and leaves an army of Thopters behind

Utility

9 cards
The Ozolith

The Ozolith

{1}

Legendary Artifact

Saves all +1/+1 counters from dying creatures to reuse

Resourceful Defense

Resourceful Defense

{2}{W}

Enchantment

Monitors dying counters and allows active counter movement

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides essential haste and hexproof for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects the commander and enables immediate attacks

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Targeted color protection against hostile removal

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Protects key creatures from single-target interaction

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier board-state phase-out protection

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free indestructible protection spell when commander is out

Staff of Compleation

Staff of Compleation

{3}

Artifact

Proliferates counters, draws cards, and taps for mana

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 34x

Basic Land — Plains

Basic land allocated from mana pip counts.