Yidris, Maelstrom Wielder art

Art by Karl Kopinski

Saved commander deck

Yidris, Maelstrom Wielder

Connect with Yidris to grant cascade to all spells cast from hand that turn, then leverage top-deck manipulation, cost reducers, extra combat phases, and massive value spells to steamroll opponents.

100 cards$866.96 totalAug 25, 20263 views

Prompt: Yidris, Maelstrom Wielder commander deck

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Commander

1 cards
Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

{U}{B}{R}{G}

Legendary Creature — Ogre Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to cast Yidris early

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes four-color mana base efficiently

Farseek

Farseek

{1}{G}

Sorcery

Searches for non-basic land types in four colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Pulls dual forests untapped for quick setup

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp that enters untapped

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Solid color fixing and land acceleration

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Taps for up to four mana with Yidris in play

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Turn one fixing for all four colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost artifact ramp fixing in multiplayer

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent passive card draw throughout the game

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Manipulates top of library for optimal cascades

Brainstorm

Brainstorm

{U}

Instant

Sets up exact cascade targets from hand onto the top deck

Ponder

Ponder

{U}

Sorcery

Arranges top cards to hit optimal cascade targets

Preordain

Preordain

{U}

Sorcery

Filters top deck before casting cascade spells

Wheel of Fortune

Wheel of Fortune

{2}{R}

Sorcery

Refills hand with new options after casting low-cost spells

Windfall

Windfall

{2}{U}

Sorcery

Refills hand after emptying it with cascading chains

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws cards based on Yidris and free-casts a spell to trigger cascade

Frantic Search

Frantic Search

{2}{U}

Instant

Looting card that untaps lands to cast more spells during cascade turn

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Cheap cast cost with Delve, but cascades off its high 8 MV

Removal

10 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe to clear path for Yidris

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Instant-speed answer to any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible spot removal in red for difficult permanents

Beast Within

Beast Within

{2}{G}

Instant

Versatile removal for any permanent

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Low-cost board wipe that bypasses indestructible

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap 13-MV board clear that cascades into high-cost threats

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Low-cost creature or enchantment removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early key threats

Snuff Out

Snuff Out

{3}{B}

Instant

Free creature removal spell that can still trigger cascade

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Bounces opponent permanents continuously as you cascade

Threats/Wincons

24 cards
Averna, the Chaos Bloom

Averna, the Chaos Bloom

{G}{U}{R}

Legendary Creature — Elemental Shaman

Turns hit cascade spells into additional ramp

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Cascades twice and grants haste to all creatures

Bloodbraid Elf

Bloodbraid Elf

{2}{R}{G}

Creature — Elf Berserker

Classic cascade spell that chains into more value

Apex Devastator

Apex Devastator

{8}{G}{G}

Creature — Chimera Hydra

Cascades four times to explode board state instantly

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

{3}{G}{U}

Legendary Creature — Snake Druid

Grants cascade to high-mana-value spells

Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

{4}{U}{R}

Artifact Creature — Minotaur Wizard Sorcerer

Repeatable self-bouncing cascade creature

Throes of Chaos

Throes of Chaos

{3}{R}

Sorcery

Retrace cascade spell to turn extra lands into value

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Gives cascade to the first spell cast from exile

Sakashima's Protege

Sakashima's Protege

{4}{U}{U}

Creature — Shapeshifter

Flash cascade spell that copies any permanent that entered

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

{2}{G}{U}

Legendary Creature — Elf Druid

Provides extra free spells or card advantage every turn

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Free spell generator on attack that synergizes with cascade

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Massive enter-the-battlefield spell theft across all players

Expropriate

Expropriate

{7}{U}{U}

Sorcery

Game-ending extra turns or card theft payload

Time Warp

Time Warp

{3}{U}{U}

Sorcery

Extra turn spell to get another Yidris combat phase

Temporal Manipulation

Temporal Manipulation

{3}{U}{U}

Sorcery

Extra turn spell to continue cascade assault

Nexus of Fate

Nexus of Fate

{5}{U}{U}

Instant

Instant-speed extra turn that shuffles back into library

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Repeatable extra combat phases for multiple cascade triggers

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Untaps lands on attack and protects Yidris

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Generates extra combat phases with land drops

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants extra combat phase and first strike on attack

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples damage so Yidris hits hard and lethal threats finish game

Sunbird's Invocation

Sunbird's Invocation

{5}{R}

Enchantment

Pseudo-cascade enchantment that stacks with Yidris triggers

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

Delve spell with high MV to cascade into huge 7-mana spells

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Generates massive bursts of mana on combat to fuel cascade spells

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants Yidris haste and protection from targeted removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip for immediate Yidris attack

Temur Battle Rage

Temur Battle Rage

{1}{R}

Instant

Gives Yidris double strike to grant double cascade triggers

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Makes Yidris unblockable and shroud to guarantee triggers

Aqueous Form

Aqueous Form

{U}

Enchantment — Aura

Ensures Yidris attacks unblocked and scries before cascade

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Repeatable top-deck manipulation to maximize cascade value

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects Yidris and board state from destruction

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Gives Yidris haste and keeps creature spells uncounterable

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Dimir Aqueduct

Dimir Aqueduct

Land

Bounce land — taps for two colors.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 3x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.