Ygra, Eater of All art

Art by Chris Rahn

Saved commander deck

Ygra, Eater of All

Maximize Ygra's power by turning all creatures into Food artifacts and utilizing sacrifice outlets, artifact destruction, and 'leaves the battlefield' triggers for massive growth and life drain.

100 cards$157.25 totalJun 20, 20264 views

Prompt: ygra,eater of all as commander

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Ygra, Eater of All

Ygra, Eater of All

{3}{B}{G}

Legendary Creature — Elemental Cat

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for early acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing and acceleration.

Golgari Signet

Golgari Signet

{2}

Artifact

Standard guild rock for mana fixing.

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

Fast mana for Golgari colors.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp to get Ygra out early.

Three Visits

Three Visits

{1}{G}

Sorcery

Functional reprint of Nature's Lore for consistency.

Cultivate

Cultivate

{2}{G}

Sorcery

Standard ramp and card advantage.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Basic staple for land-based ramp.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Ramp that is also a creature (Food) for Ygra to eat.

Farhaven Elf

Farhaven Elf

{2}{G}

Creature — Elf Druid

Creature-based ramp that synergizes with Ygra's artifact typing.

Wood Elves

Wood Elves

{2}{G}

Creature — Elf Scout

Search for Forest cards and provides a body.

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Classic mana dork that helps with early game.

Card Draw

11 cards
Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in a creature-heavy deck.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast.

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient low-cost card draw.

Read the Bones

Read the Bones

{2}{B}

Sorcery

Deep filtering and draw.

Pact of the Serpent

Pact of the Serpent

{1}{B}{B}

Sorcery

Can draw massive amounts of cards in a token-heavy board.

Painful Truths

Painful Truths

{2}{B}

Sorcery

Solid draw 3 in three-color or high-synergy decks.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Indestructible draw engine when creatures connect.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward green card draw.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Exceptional draw synergy with small creatures.

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Scales with Ygra's massive power.

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Massive draw and a free spell based on Ygra's size.

Removal

11 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Premiere versatile removal in Golgari.

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

Uncounterable removal for early threats.

Putrefy

Putrefy

{1}{B}{G}

Instant

Flexible creature or artifact destruction.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Needed for enchantment removal in Black/Green.

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

High impact multi-permanent removal.

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Wipes all artifacts/enchantments, which includes all creatures with Ygra out.

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

Wipes cheap permanents and generates massive mana.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

The best board wipe in Black for a life-gain deck.

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

Free artifact/enchantment removal (creature removal with Ygra).

Maelstrom Pulse

Maelstrom Pulse

{1}{B}{G}

Sorcery

Clean removal for tokens or shared names.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Standard utility removal on a stick.

Threats/Wincons

19 cards
Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

Drains opponents for massive damage when Food-creatures go to graveyard.

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

Lower cost version of the master for consistent drain.

Disciple of the Vault

Disciple of the Vault

{B}

Creature — Human Cleric

Drains opponents whenever your Food creatures die.

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

Massive drain when creating or sacrificing Food.

Nadier's Nightblade

Nadier's Nightblade

{2}{B}

Creature — Elf Warrior

Drains when tokens (created by many effects) leave.

Experimental Confectioner

Experimental Confectioner

{2}{B}

Creature — Human Peasant

Infinite synergy with Peregrin Took and Ygra.

Peregrin Took

Peregrin Took

{2}{G}

Legendary Creature — Halfling Citizen

Generates extra food and sacrifice engine.

Cauldron Familiar

Cauldron Familiar

{B}

Creature — Cat

Infinite loop potential with Ygra on the board.

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

Explosive value whenever Food is created.

Gilded Goose

Gilded Goose

{G}

Creature — Bird

Early ramp and late game food generation.

Viscera Seer

Viscera Seer

{B}

Creature — Vampire Wizard

Zero-cost sacrifice outlet for Food creatures.

Carrion Feeder

Carrion Feeder

{B}

Creature — Zombie

Another cheap sac outlet that grows itself.

Woe Strider

Woe Strider

{2}{B}

Creature — Horror

Free sacrifice outlet that comes with a body.

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

Drains opponents as Food creatures hit the graveyard.

Braids, Arisen Nightmare

Braids, Arisen Nightmare

{1}{B}{B}

Legendary Creature — Nightmare

Sacrifice a Food (creature) to draw and drain.

Scavenging Ooze

Scavenging Ooze

{1}{G}

Creature — Ooze

Graveyard hate that grows and gains life.

Agent of the Iron Throne

Agent of the Iron Throne

{2}{B}

Legendary Enchantment — Background

Ygra drains opponents when artifacts (creatures) are put into graveyard.

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

Standard aristocrats payoff.

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

Group-wide drain for creature deaths.

Utility

6 cards
Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recursion for any key piece.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Ygra to ensure he stays on board.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for the commander.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Board protection against wipes.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Game-winning engine in a deck with life gain.

Inspiring Statuary

Inspiring Statuary

{3}

Artifact

Turns all your creatures into mana rocks for non-artifact spells.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 13x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.