Yenna, Redtooth Regent art

Art by Justyna Dura

Saved commander deck

Yenna, Redtooth Regent

Duplicate impactful Auras and enchantments with Yenna to create massive creatures and token swarms while maintaining card advantage through enchantress triggers.

100 cards$366.82 totalAug 26, 20263 views

Prompt: yenna, redtooth regent Blighted burgeoning sage's reverie raised by wolf Oblivion ring Chains of Custody For the common good Howl of the night pack Sound the call

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Commander

1 cards
Yenna, Redtooth Regent

Yenna, Redtooth Regent

{2}{G}{W}

Legendary Creature — Elf Noble

Chosen commander for the requested strategy.

Ramp

10 cards
Blighted Burgeoning

Blighted Burgeoning

{2}{G}

Enchantment — Aura

Ramps mana while creating a Incubate token and triggering enchantment synergies

Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient commander mana fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Color-fixing mana ramp

Talisman of Unity

Talisman of Unity

{2}

Artifact

Low-cost untapped mana source

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Basic land search ramp

Farseek

Farseek

{1}{G}

Sorcery

Fixes lands into play

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches Forest land directly into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Fetches Forest land directly into play untapped

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Enchantment-based mana ramp that triggers enchantress effects

Card Draw

10 cards
Sage's Reverie

Sage's Reverie

{3}{W}

Enchantment — Aura

Massive card draw and huge stat buff on an Aura that Yenna can duplicate

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

Draws a card whenever an enchantment is cast

Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Low-cost commander staple for enchantment card draw and lifegain

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Draws a card on enchantment cast

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

Draws a card on enchantment cast

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Draws a card on enchantment cast

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Constellation draw engine that triggers on enters-the-battlefield

Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

Shroud-protected card draw engine for casting enchantments

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Card draw engine for creature spells

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Huge card draw based on the biggest boosted creature and free spell cast

Removal

10 cards
Oblivion Ring

Oblivion Ring

{2}{W}

Enchantment

Versatile nonland permanent removal that can be copied by Yenna

Chains of Custody

Chains of Custody

{2}{W}

Enchantment — Aura

Exiles a target nonland permanent and gives Ward to creature, duplicable

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Efficient single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Low-cost creature exile spell

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Exiles target nonland permanent from each opponent

Banishing Light

Banishing Light

{2}{W}

Enchantment

Flexible enchantment-based exile removal

Beast Within

Beast Within

{2}{G}

Instant

Instant-speed destruction for any target permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Instant-speed destruction for any target permanent

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

Neutralizes scary commander or threat into an indestructible 0/1

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Removes creature abilities, draws a card, and can be copied

Threats/Wincons

24 cards
Raised by Wolves

Raised by Wolves

{3}{G}{G}

Enchantment — Aura

Creates Wolf tokens and boosts creature based on wolves, insane when copied

Howl of the Night Pack

Howl of the Night Pack

{6}{G}

Sorcery

Generates a massive army of 2/2 Wolf tokens based on Forests

Sound the Call

Sound the Call

{2}{G}

Sorcery

Creates Wolf tokens that scale up with more copies in graveyard

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Generates flying Pegasus tokens whenever enchantments enter

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Creates 4/4 Angel tokens whenever an enchantment spell is cast

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Creates 2/2 Cat tokens whenever an enchantment enters

Starfield Mystic

Starfield Mystic

{1}{W}

Creature — Human Cleric

Reduces enchantment costs and grows when enchantments hit the graveyard

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

Protects creature/enchantment spells and can turn lands into attackers

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Massive power boost based on artifacts and enchantments control

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Low-cost scaling power buff and first strike

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

Huge power/toughness buff based on all enchantments in play

Mantle of the Ancients

Mantle of the Ancients

{3}{W}{W}

Enchantment — Aura

Returns Auras from graveyard and provides enormous power buff

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

Provides totem armor protection and untaps all lands on attack

Armadillo Cloak

Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

Grants stat boost, trample, and stacked lifegain

Unflinching Courage

Unflinching Courage

{1}{G}{W}

Enchantment — Aura

Grants +2/+2, trample, and lifelink

Holy Mantle

Holy Mantle

{2}{W}{W}

Enchantment — Aura

Grants +2/+2 and protection from creatures to slip past block

Snake Umbra

Snake Umbra

{2}{G}

Enchantment — Aura

Grants totem armor, stat buff, and card draw on damage

Spirit Mantle

Spirit Mantle

{1}{W}

Enchantment — Aura

Grants protection from creatures making target unblockable

Cathars' Crusade

Cathars' Crusade

{3}{W}{W}

Enchantment

Puts +1/+1 counters on all creatures whenever token armies enter

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

Doubles all token generation from Wolf spells and enchantment triggers

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

White token doubler to multiply token output

Doubling Season

Doubling Season

{4}{G}

Enchantment

Doubles both tokens created and counters put on permanents

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Creates exponential token army from land drops

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Creates Spirit tokens that gain flying and vigilance as enchantments enter

Utility

8 cards
For the Common Good

For the Common Good

{X}{X}{G}

Sorcery

Populates tokens and can duplicate a key token with Indestructible bonus

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

Gives shroud to all other enchantments and tutors for enchantments

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

Gives hexproof to all other permanents you control

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Destroys opposing artifacts and enchantments when tokens enter

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Instant-speed protection giving board indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate phased-out protection against board wipes

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Yenna with hexproof and haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects commander with shroud and haste for immediate abilities

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.