
Art by Daarken
Commander deckBGU
Yarok, the Desecrated
Harness and double energy-producing enter-the-battlefield triggers with Yarok to fuel game-ending threats, continuous recursion, and massive card advantage.
Asked for“sultai with energy”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Yarok, the Desecrated
2BGULegendary Creature — Elemental Horror
Chosen commander for the requested strategy.
Ramp
10
Servant of the Conduit
1GCreature — Elf Druid
enters with energy and taps to produce any color

Roil Cartographer
1UCreature — Merfolk Rogue
taps for mana and energy while leveraging landfall

Attune with Aether
GSorcery
fixes basic land drops while accumulating energy counters
Card Draw
10
Glint-Sleeve Siphoner
1BCreature — Human Rogue
converts steady energy generation into card advantage

Rogue Refiner
1GUCreature — Human Rogue
doubles energy and draw triggers with Yarok

Era of Innovation
1UEnchantment
translates creature and artifact ETBs into energy or card draw

Mulldrifter
4UCreature — Elemental
draws four cards when entering alongside Yarok

Coiling Oracle
GUCreature — Snake Elf Druid
ETB card advantage or immediate ramp doubled by Yarok

Risen Reef
1GUCreature — Elemental
triggers off Yarok and elemental ETBs for massive value
Removal
11
Demon of Dark Schemes
3BBBCreature — Demon
sweeper on ETB that harvests energy from dying creatures

Ravenous Chupacabra
2BBCreature — Beast Horror
creature removal on an ETB doubled by Yarok

Reclamation Sage
2GCreature — Elf Shaman
disenchants problematic artifacts and enchantments on entry
Threats/Wincons
21
Aetherworks Marvel
4Legendary Artifact
free-casts massive spells by spending accrued energy counters

Aethersquall Ancient
5UUCreature — Leviathan
massive flyer that repeatedly bounces the board using energy

Architect of the Untamed
2GCreature — Elf Artificer Druid
turns excess energy into 6/6 Beast tokens

Bristling Hydra
2GGCreature — Hydra
self-protecting, growing threat powered by energy

Longtusk Cub
1GCreature — Cat
snowballs rapidly into a lethal attacker using energy

Electrostatic Pummeler
3Artifact Creature — Construct
doubles power repeatedly with energy for surprise kills

Peema Aether-Seer
3GCreature — Elf Druid
enters with huge energy chunks and locks down blockers

Chthonian Nightmare
1BEnchantment
repeatable energy-fueled recursion engine for value creatures

Primal Prayers
2GGEnchantment
flash-casts low-mana creatures virtually for free with energy

Fabrication Module
3Artifact
translates energy generation into permanent +1/+1 counters

Scurrilous Sentry
3BCreature — Human Knight Rogue
connives and generates energy while controlling attacks

Avenger of Zendikar
5GGCreature — Elemental
creates a massive army of tokens doubled by Yarok

Craterhoof Behemoth
5GGGCreature — Beast
overwhelming combat finisher for wide token boards

Agent of Treachery
5UUCreature — Human Rogue
steals key opposing permanents with ETB doubled by Yarok

Scute Swarm
2GCreature — Insect
exponential token generator triggered off land drops

Hornet Queen
4GGGCreature — Insect
instant board presence and deathtouch aerial defense

Tatyova, Benthic Druid
3GULegendary Creature — Merfolk Druid
engine that gains life and draws cards on landfalls

Roaming Throne
4Artifact Creature — Golem
doubles creature-type triggers alongside Yarok

Overwhelming Stampede
3GGSorcery
buffs the team based on highest power to finish games

Vorinclex, Monstrous Raider
4GGLegendary Creature — Phyrexian Praetor
doubles all energy counters you generate
Utility
10
Thassa, Deep-Dwelling
3ULegendary Enchantment Creature — God
blinks energy and value creatures each end step

Conjurer's Closet
5Artifact
end step flicker for continuous ETB energy generation

Decoction Module
2Artifact
steady energy output on creature entries and creature bounce

Gonti's Machinations
BEnchantment
accumulates energy from damage and drains all opponents

Woodweaver's Puzzleknot
2Artifact
provides life buffer and quick bursts of energy

Eternal Witness
1GGCreature — Human Shaman
recurs critical spent energy cards or answers from graveyard

Heroic Intervention
1GInstant
protects board state from sweepers and targeted removal

Lightning Greaves
2Artifact — Equipment
protects Yarok and grants haste to key energy attackers

Tekuthal, Inquiry Dominus
2UULegendary Creature — Phyrexian Horror
doubles proliferate triggers to multiply energy reserves












































