Xenagos, God of Revels art

Art by Jason Chan

Saved commander deck

Xenagos, God of Revels

The deck focuses on ramping early to cast massive creatures, then utilizing Xenagos's ability to double their power and grant haste for lethal combat damage.

100 cards$393.81 totalJun 28, 20264 views

Prompt: green red power-up deck

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable color fixing

Gruul Signet

Gruul Signet

{2}

Artifact

Mana acceleration and fixing

Cultivate

Cultivate

{2}{G}

Sorcery

Fetches basics for consistent casting

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Standard green ramp staple

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficiently brings forests into play untapped

Farseek

Farseek

{1}{G}

Sorcery

Fixes red and green mana sources

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Early mana fixing and acceleration

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

Turn one mana dork

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

Turn one mana dork

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

Turn one mana dork

Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

{2}{G}

Legendary Creature — Elf Druid Scout

Ramps specifically for high power creatures

Card Draw

9 cards
Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

Draws cards when big creatures enter and provides trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

Constant card draw for power 3 or greater units

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Converts temporary power into massive card advantage

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

Massive draw based on greatest power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Draws based on power and gives a free spell

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws every time a creature is cast

Guardian Project

Guardian Project

{3}{G}

Enchantment

Consistent draw in a singleton format

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top deck manipulation and extra draws

Life's Legacy

Life's Legacy

{1}{G}

Sorcery

Inexpensive power-based draw

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

Universal permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile red removal for any permanent

Nature's Claim

Nature's Claim

{G}

Instant

Very cheap artifact or enchantment removal

Hull Breach

Hull Breach

{R}{G}

Sorcery

Two-for-one artifact or enchantment removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

Split second removal to bypass interaction

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Most efficient red board wipe

Bane of Progress

Bane of Progress

{4}{G}{G}

Creature — Elemental

Mass artifact and enchantment hate on a big body

Decimate

Decimate

{2}{R}{G}

Sorcery

Four-for-one removal suite

Abrade

Abrade

{1}{R}

Instant

Flexible creature or artifact removal

Karn's Sylex

Karn's Sylex

{3}

Legendary Artifact

Board wipe that stops certain fast mana

Threats/Wincons

21 cards
Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Enormous body for very low cost

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

Provides massive value upon attacking

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Double strike makes Xenagos's buff lethal

Malignus

Malignus

{3}{R}{R}

Creature — Elemental Spirit

Xenagos makes this a one-shot kill

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

{3}{G}

Legendary Creature — Bear

Reduces costs and buffs big creatures

Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus

{5}{G}{G}

Legendary Creature — Phyrexian Horror

Stacking power multipliers with Xenagos

Balefire Dragon

Balefire Dragon

{5}{R}{R}

Creature — Dragon

Wipes opponent boards through combat damage

Quartzwood Crasher

Quartzwood Crasher

{2}{R}{R}{G}

Creature — Dinosaur Beast

Creates massive tokens based on trample damage

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Turns high power into direct burn

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Enables extra combat steps

Savage Beating

Savage Beating

{3}{R}{R}

Instant

Extra combat and double strike finisher

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Consistent source of extra combats

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

Incredible value engine and blocker

Old Gnawbone

Old Gnawbone

{5}{G}{G}

Legendary Creature — Dragon

Generates massive treasure on hit

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

Hits all players simultaneously

Pathbreaker Ibex

Pathbreaker Ibex

{4}{G}{G}

Creature — Goat

Overwhelming Stampede on a creature

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

Creates copies of itself when it hits

God-Eternal Rhonas

God-Eternal Rhonas

{3}{G}{G}

Legendary Creature — Zombie God

Doubles the power of the whole board

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Generates mana equal to greatest power

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

{5}{R}{G}

Legendary Creature — Dragon

Produces mana based on total attacking power

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Removal and protection in one body

Utility

8 cards
Tyrant Guard

Tyrant Guard

{X}{2}{G}

Creature — Tyranid

Protects the commander and big threats

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Makes creatures uncounterable and adds haste/counters

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

Ramp, draw, and lifegain based on high power

Asceticism

Asceticism

{3}{G}{G}

Enchantment

Mass hexproof for the creature heavy board

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip for protection

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Saves board from wipes and targeted removal

Worldly Tutor

Worldly Tutor

{G}

Instant

Finds the specific creature threat needed

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.