Worf, Still Not Merry

Art by Alexander Gering

Commander deckRW

Worf, Still Not Merry

Swarm the battlefield with cheap, aggressive non-Faerie creatures to trigger Worf on attack, flooding the skies with flying Faerie tokens while leveraging burn-on-ETB effects and extra combats to close out the game.

$521.87for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
19
19
10
2
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw10
Interaction11
↳ board wipes3
Tutors3

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 46R 22
38lands · rule of thumb 35–38
3.07average mana value (nonland)
$521.87whole deck, today

The list

Commander

1
Worf, Still Not Merry

Worf, Still Not Merry

3RW

Legendary Creature — Klingon Warrior Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration to cast Worf early

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Boros color fixing

Boros Signet

Boros Signet

2

Artifact

Two-mana color fixing for red and white

Talisman of Conviction

Talisman of Conviction

2

Artifact

Untapped two-mana rock in Boros colors

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost generic mana acceleration

Mind Stone

Mind Stone

2

Artifact

Early ramp that can be cashed in for a card later

Thought Vessel

Thought Vessel

2

Artifact

Two-mana ramp that removes maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Non-Faerie creature that catches up on Plains ramp and attacks

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Consistent land tutoring and white ramp

Smothering Tithe

Smothering Tithe

3W

Enchantment

Explosive treasure generation across multiplayer rounds

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early non-Faerie attacker that taxes opponents and draws cards

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards when small creature tokens enter the battlefield

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers reliable card draw from 1/1 Faerie tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Turns token creation into card advantage for a small mana fee

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

Draws cards on end steps when tokens were created

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns 1/1 Faerie tokens into massive card draw

Idol of Oblivion

Idol of Oblivion

2

Artifact

Taps to draw a card nearly every turn in a heavy token strategy

Jeska's Will

Jeska's Will

2R

Sorcery

Produces huge burst mana and impulse card advantage

Chivalric Alliance

Chivalric Alliance

1W

Enchantment

Draws cards whenever attacking with two or more creatures

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards whenever casting Warriors or Officers

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier one-mana instant-speed exile removal

Path to Exile

Path to Exile

W

Instant

Efficient single-mana creature exile

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal at instant speed

Generous Gift

Generous Gift

2W

Instant

Unconditional permanent removal at instant speed

Chaos Warp

Chaos Warp

2R

Instant

Red instant-speed answer to any permanent type

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

Flexible and efficient artifact and enchantment destruction

Blasphemous Act

Blasphemous Act

8R

Sorcery

Near-guaranteed one-mana board reset when behind

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

Heavily discounted board wipe in wide creature games

Abrade

Abrade

1R

Instant

Early utility removal for utility creatures or problem artifacts

Unlicensed Hearse

Unlicensed Hearse

2

Artifact — Vehicle

Repeatable graveyard hate that grows into a formidable attacker

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Non-Faerie attacker that produces additional attacking bodies

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

Attacks to create extra non-Faerie tokens with battle cry buff

Hanweir Garrison

Hanweir Garrison

2R

Creature — Human Soldier

Spawns two attacking human tokens to scale Worf's Faerie triggers

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

Generates attacking Gnome tokens exponentially on attack

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

Creates an army of attacking Goblins that fuel Worf

Brimaz, King of Oreskos

Brimaz, King of Oreskos

1WW

Legendary Creature — Cat Soldier

Creates attacking Cat Soldier tokens to expand attacking count

Leonin Warleader

Leonin Warleader

2WW

Creature — Cat Soldier

Attacks and brings along two lifelink Cat tokens

Skyknight Vanguard

Skyknight Vanguard

RW

Creature — Human Knight

Cheap flying attacker that generates additional attacking tokens

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

Grants menace and total combat damage immunity to attackers

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

Grants extra combat phases to trigger Worf multiple times

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Provides extra combat step and first strike on attacks

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

Exerts for an additional combat phase and untap step

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Enables explosive multi-combat turns with landfall

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Burns opponents for each Faerie token entering the battlefield

Impact Tremors

Impact Tremors

1R

Enchantment

Deals damage to every opponent whenever tokens enter

Warleader's Call

Warleader's Call

1RW

Enchantment

Anthem buff for the board combined with ETB damage triggers

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Puts +1/+1 counters on the entire team for every entering Faerie

Shared Animosity

Shared Animosity

2R

Enchantment

Massively buffs the flying Faeries as they attack in high numbers

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

Doubles all token production from Worf and other generators

Anointed Procession

Anointed Procession

3W

Enchantment

Doubles the number of Faerie tokens generated each attack

Intangible Virtue

Intangible Virtue

1W

Enchantment

Buffs tokens and grants vigilance so Faeries can block

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

2RW

Legendary Creature — Human Rebel

Gives attacking tokens double strike and exiles cards for card advantage

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Crushes opponent boards while making 1/1 Faeries into lethal 3/3s

Utility

8
Boros Charm

Boros Charm

RW

Instant

Protects the board from sweepers or grants double strike to Worf

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection phase-out against all board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell when Worf is in play to survive board wipes

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and immediate haste to attack with Worf safely

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost haste and shroud for Worf

Reconnaissance

Reconnaissance

W

Enchantment

Allows safe attacking and untapping creatures after combat damage

Dolmen Gate

Dolmen Gate

2

Artifact

Prevents combat damage to all attacking creatures

Akroma's Will

Akroma's Will

3W

Instant

Decisive combat finisher granting evasion, lifelink, and invulnerability

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.