
Art by Alexander Gering
Commander deckRW
Worf, Still Not Merry
Swarm the battlefield with cheap, aggressive non-Faerie creatures to trigger Worf on attack, flooding the skies with flying Faerie tokens while leveraging burn-on-ETB effects and extra combats to close out the game.
Asked for“Worf, Still Not Merry commander deck”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 61 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Worf, Still Not Merry
3RWLegendary Creature — Klingon Warrior Officer
Chosen commander for the requested strategy.
Ramp
10
Knight of the White Orchid
WWCreature — Human Knight
Non-Faerie creature that catches up on Plains ramp and attacks

Smothering Tithe
3WEnchantment
Explosive treasure generation across multiplayer rounds
Card Draw
10
Esper Sentinel
WArtifact Creature — Human Soldier
Early non-Faerie attacker that taxes opponents and draws cards

Tocasia's Welcome
2WEnchantment
Draws cards when small creature tokens enter the battlefield

Welcoming Vampire
2WCreature — Vampire
Triggers reliable card draw from 1/1 Faerie tokens

Mentor of the Meek
2WCreature — Human Soldier
Turns token creation into card advantage for a small mana fee

Bennie Bracks, Zoologist
3WLegendary Creature — Elf Druid
Draws cards on end steps when tokens were created

Idol of Oblivion
2Artifact
Taps to draw a card nearly every turn in a heavy token strategy

Chivalric Alliance
1WEnchantment
Draws cards whenever attacking with two or more creatures

Folk Hero
1WLegendary Enchantment — Background
Draws cards whenever casting Warriors or Officers
Removal
10
Stroke of Midnight
2WInstant
Versatile nonland permanent removal at instant speed

Wear // Tear
1R // WInstant // Instant
Flexible and efficient artifact and enchantment destruction

Vanquish the Horde
6WWSorcery
Heavily discounted board wipe in wide creature games

Abrade
1RInstant
Early utility removal for utility creatures or problem artifacts

Unlicensed Hearse
2Artifact — Vehicle
Repeatable graveyard hate that grows into a formidable attacker
Threats/Wincons
23
Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Non-Faerie attacker that produces additional attacking bodies

Hero of Bladehold
2WWCreature — Human Knight
Attacks to create extra non-Faerie tokens with battle cry buff

Hanweir Garrison
2RCreature — Human Soldier
Spawns two attacking human tokens to scale Worf's Faerie triggers

Anim Pakal, Thousandth Moon
1RWLegendary Creature — Human Soldier
Generates attacking Gnome tokens exponentially on attack

Krenko, Tin Street Kingpin
2RLegendary Creature — Goblin
Creates an army of attacking Goblins that fuel Worf

Brimaz, King of Oreskos
1WWLegendary Creature — Cat Soldier
Creates attacking Cat Soldier tokens to expand attacking count

Leonin Warleader
2WWCreature — Cat Soldier
Attacks and brings along two lifelink Cat tokens

Skyknight Vanguard
RWCreature — Human Knight
Cheap flying attacker that generates additional attacking tokens

Iroas, God of Victory
2RWLegendary Enchantment Creature — God
Grants menace and total combat damage immunity to attackers

Aurelia, the Warleader
2RRWWLegendary Creature — Angel
Grants extra combat phases to trigger Worf multiple times

Karlach, Fury of Avernus
4RLegendary Creature — Tiefling Barbarian
Provides extra combat step and first strike on attacks

Combat Celebrant
2RCreature — Human Warrior
Exerts for an additional combat phase and untap step

Moraug, Fury of Akoum
4RRLegendary Creature — Minotaur Warrior
Enables explosive multi-combat turns with landfall

Purphoros, God of the Forge
3RLegendary Enchantment Creature — God
Burns opponents for each Faerie token entering the battlefield

Impact Tremors
1REnchantment
Deals damage to every opponent whenever tokens enter

Warleader's Call
1RWEnchantment
Anthem buff for the board combined with ETB damage triggers

Cathars' Crusade
3WWEnchantment
Puts +1/+1 counters on the entire team for every entering Faerie

Shared Animosity
2REnchantment
Massively buffs the flying Faeries as they attack in high numbers

Mondrak, Glory Dominus
2WWLegendary Creature — Phyrexian Horror
Doubles all token production from Worf and other generators

Anointed Procession
3WEnchantment
Doubles the number of Faerie tokens generated each attack

Intangible Virtue
1WEnchantment
Buffs tokens and grants vigilance so Faeries can block

Neyali, Suns' Vanguard
2RWLegendary Creature — Human Rebel
Gives attacking tokens double strike and exiles cards for card advantage

Elesh Norn, Grand Cenobite
5WWLegendary Creature — Phyrexian Praetor
Crushes opponent boards while making 1/1 Faeries into lethal 3/3s
Utility
8
Boros Charm
RWInstant
Protects the board from sweepers or grants double strike to Worf

Teferi's Protection
2WInstant
Ultimate protection phase-out against all board wipes

Flawless Maneuver
2WInstant
Free protection spell when Worf is in play to survive board wipes

Swiftfoot Boots
2Artifact — Equipment
Grants hexproof and immediate haste to attack with Worf safely

Lightning Greaves
2Artifact — Equipment
Free equip cost haste and shroud for Worf

Reconnaissance
WEnchantment
Allows safe attacking and untapping creatures after combat damage

Akroma's Will
3WInstant
Decisive combat finisher granting evasion, lifelink, and invulnerability
































