Worf, Son of Mogh

Art by Borja Pindado

Commander deckRW

Worf, Son of Mogh

Trigger Worf's ability on your turns and opponents' turns through consistent card draw and symmetric draw engines, creating an army of buffed Officer tokens to overwhelm opponents with aggressive combat payoffs.

$424.45for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
17
18
14
2
2
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw16
Interaction12
↳ board wipes2
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 45R 22
38lands · rule of thumb 35–38
3.10average mana value (nonland)
$424.45whole deck, today

The list

Commander

1
Worf, Son of Mogh

Worf, Son of Mogh

1RW

Legendary Creature — Klingon Warrior Officer

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

essential format staple mana ramp

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Boros Signet

Boros Signet

2

Artifact

fixes red and white mana efficiently

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped Boros mana acceleration

Fellwar Stone

Fellwar Stone

2

Artifact

low-cost versatile mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with no maximum hand size

Mind Stone

Mind Stone

2

Artifact

early acceleration that can cycle to trigger Worf

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

fetches plains onto the battlefield

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure generation in multiplayer

Card Draw

13
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

draws extra cards on opponents' noncreature casts

Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 Officer tokens into immediate card draw

Mangara, the Diplomat

Mangara, the Diplomat

3W

Legendary Creature — Human Cleric

draws second cards on opponent attack and double spell steps

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

frequent card draw triggers on opponents' actions

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

draws a card when tokens enter each turn

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

reliable draw on small creature token entry

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

removal that can tap to draw cards on any turn

Temple Bell

Temple Bell

3

Artifact

tap at instant speed on opponent turns for second draw

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed draw two to trigger Worf on demand

Big Score

Big Score

3R

Instant

instant-speed two-card draw with treasure rebate

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels empty hand and enables big token turns

Idol of Oblivion

Idol of Oblivion

2

Artifact

steady tap-to-draw after creating a token each turn

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws when casting creatures sharing a type with Worf

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient single-mana instant removal

Generous Gift

Generous Gift

2W

Instant

flexible universal permanent removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent removal

Chaos Warp

Chaos Warp

2R

Instant

flexible red answer to any problem permanent

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

efficient artifact and enchantment destruction

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap board wipe against wide opposing boards

Vanquish the Horde

Vanquish the Horde

6WW

Sorcery

low-cost board wipe in token-dense games

Abrade

Abrade

1R

Instant

flexible answer to small utility creatures or artifacts

Grasp of Fate

Grasp of Fate

1WW

Enchantment

exiles a nonland permanent from each opponent

Threats/Wincons

21
Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

doubles Officer token generation and provides resilience

Anointed Procession

Anointed Procession

3W

Enchantment

doubles all token creation from Worf

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

burns the table whenever Officer tokens enter

Warleader's Call

Warleader's Call

1RW

Enchantment

buffs team and deals direct damage on creature entry

Impact Tremors

Impact Tremors

1R

Enchantment

turns every token created into damage for all opponents

Intangible Virtue

Intangible Virtue

1W

Enchantment

gives all Officer tokens +1/+1 and vigilance

Shared Animosity

Shared Animosity

2R

Enchantment

massively buffs attacking Officers of the same type

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

adds counters to whole board on token creation

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

2RW

Legendary Creature — Human Rebel

gives attacking tokens double strike and impulse draw

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

grants menace and prevents combat damage to attackers

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

grants extra combat phases for aggressive finishes

Prava of the Steel Legion

Prava of the Steel Legion

2W

Legendary Creature — Cat Soldier

buffs toughness of tokens and generates late-game bodies

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

attacks wide to generate additional creature tokens

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

provides additional combat phases with land drops

Rabble Rousing

Rabble Rousing

4W

Enchantment

creates tokens on attack and hides away a spell

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

makes treasures on combat hits and provides impulse draw

Court of Grace

Court of Grace

2WW

Enchantment

introduces Monarch for end-step draw and creates flying tokens

Court of Embereth

Court of Embereth

2RR

Enchantment

introduces Monarch and burns table based on creature count

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

battle cry and attacking token generation

Roar of Resistance

Roar of Resistance

1R

Enchantment

gives creature tokens haste and situational offensive buffs

Maskwood Nexus

Maskwood Nexus

4

Artifact

makes all creatures Officers to receive Worf's lord buff

Utility

8
Boros Charm

Boros Charm

RW

Instant

protects board from wipes or gives double strike to finish

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defense against wipes and targeted disruption

Flawless Maneuver

Flawless Maneuver

2W

Instant

free indestructible protection with Worf on board

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives Worf protection and immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to commander

Reconnaissance

Reconnaissance

W

Enchantment

allows attacks with impunity and untaps creatures

Akroma's Will

Akroma's Will

3W

Instant

game-ending combat swing granting lifelink, evasion, and double strike

Call the Coppercoats

Call the Coppercoats

2W

Instant

instant-speed army generator scaling with opponents' boards

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.