Worf, Honor-Bound Warrior

Art by Alexander Mokhov

Commander deckRW

Worf, Honor-Bound Warrior

Create a wide board of artifact and creature tokens to tap and grow Worf with +1/+1 counters, easily exceeding 8 total power to trigger explosive commander damage through power-doubling combat steps.

$524.31for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

6
13
20
13
3
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw10
Interaction12
↳ board wipes2
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 48R 28
38lands · rule of thumb 35–38
3.26average mana value (nonland)
$524.31whole deck, today

The list

Commander

1
Worf, Honor-Bound Warrior

Worf, Honor-Bound Warrior

RWRW

Legendary Creature — Klingon Warrior Officer

Chosen commander for the requested strategy.

Ramp

9
Sol Ring

Sol Ring

1

Artifact

staple mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

reliable dual color fixing and ramp

Boros Signet

Boros Signet

2

Artifact

efficient color fixing rock

Talisman of Conviction

Talisman of Conviction

2

Artifact

untapped two-mana rock producing both colors

Fellwar Stone

Fellwar Stone

2

Artifact

cheap two-mana artifact ramp

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles into a card later

Thought Vessel

Thought Vessel

2

Artifact

colorless ramp with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

body on board that fetches plains to ensure land drops

Smothering Tithe

Smothering Tithe

3W

Enchantment

generates constant treasure artifacts to tap for Worf or mana

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature that draws off opponent noncreature spells

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws cards when small token creatures enter

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

steady card draw engine for small creatures and tokens

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

cheap card draw when generating creature tokens

Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 tokens into massive card advantage

Trouble in Pairs

Trouble in Pairs

2WW

Enchantment

draws multiple cards off opponents playing normally

Mask of Memory

Mask of Memory

2

Artifact — Equipment

efficient combat damage card draw on attacking creatures

Jeska's Will

Jeska's Will

2R

Sorcery

burst mana and temporary card draw

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels hand when running out of resources

Bennie Bracks, Zoologist

Bennie Bracks, Zoologist

3W

Legendary Creature — Elf Druid

rewards creating tokens with end step card draw

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature removal

Chaos Warp

Chaos Warp

2R

Instant

flexible catch-all removal for any permanent

Wear // Tear

Wear // Tear

1R // W

Instant // Instant

cheap modular artifact and enchantment removal

Generous Gift

Generous Gift

2W

Instant

versatile removal for any problematic permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

efficient answer to nonland permanents

Blasphemous Act

Blasphemous Act

8R

Sorcery

cost-effective board wipe against wide fields

Austere Command

Austere Command

4WW

Sorcery

flexible modal board wipe

Boros Charm

Boros Charm

RW

Instant

protects team from wipes or grants double strike to Worf

Grasp of Fate

Grasp of Fate

1WW

Enchantment

removes a key nonland permanent from each opponent

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

rapidly builds massive power and attacks with soldier tokens

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

1RW

Legendary Creature — Human Soldier

creates attacking gnome artifact tokens each combat

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

scales in power and creates a swarm of goblin tokens

Loyal Apprentice

Loyal Apprentice

1R

Creature — Human Artificer

generates flying thopter artifact tokens with commander out

Siege-Gang Commander

Siege-Gang Commander

3RR

Creature — Goblin

provides four bodies and high power in one card

Pia and Kiran Nalaar

Pia and Kiran Nalaar

2RR

Legendary Creature — Human Artificer

provides multiple bodies and flying artifact thopters

Monastery Mentor

Monastery Mentor

2W

Creature — Human Monk

turns noncreature spells into prowess monk tokens

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

generates treasure artifact tokens and turns them into cards

Warren Warleader

Warren Warleader

2WW

Creature — Rabbit Knight

modal attack trigger that buffs team or makes tokens

Iroas, God of Victory

Iroas, God of Victory

2RW

Legendary Enchantment Creature — God

gives creatures menace and prevents all combat damage to them

Aurelia, the Warleader

Aurelia, the Warleader

2RRWW

Legendary Creature — Angel

grants an extra combat step to double Worf's power again

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

provides extra combat and first strike on attacks

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

enables additional combat steps via landfall triggers

Blade Historian

Blade Historian

RWRWRWRW

Creature — Human Cleric

gives all attacking creatures double strike

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

2WW

Legendary Creature — God // Legendary Artifact — Equipment

gives equipped creatures double strike and moves equipment

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs small creatures, lands, and key equipment

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

2RW

Legendary Creature — Human Rebel

grants tokens double strike and impulse card advantage

Hero of Bladehold

Hero of Bladehold

2WW

Creature — Human Knight

battle cry anthem and generates attacking soldier tokens

Charismatic Conqueror

Charismatic Conqueror

1W

Creature — Vampire Soldier

punishes opponents by creating vampire tokens or tapping their pieces

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

doubles all token creation and protects itself

Oltec Matterweaver

Oltec Matterweaver

2W

Creature — Human Artificer

produces gnome artifact tokens or copies tokens

Goldspan Dragon

Goldspan Dragon

3RR

Creature — Dragon

hasty flyer that generates valuable treasure tokens

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

4RWW

Legendary Creature — Angel

doubles damage dealt by your team and halves damage received

Utility

9
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Worf with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives Worf hexproof and haste

Akroma's Will

Akroma's Will

3W

Instant

game-ending combat blowout granting full evasion and double strike

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate protection spell against all board wipes

Flawless Maneuver

Flawless Maneuver

2W

Instant

free protection spell that saves Worf and the team

Anointed Procession

Anointed Procession

3W

Enchantment

doubles all token production to feed Worf's tap ability

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

provides trample and lifelink while removing hexproof/indestructible

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

gives massive power, trample, and lifelink for lethal swings

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

2R // 1R

Artifact — Equipment // Instant — Adventure

adventure buffs power and attacking doubles power again

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.