Wolverine, Fierce Fighter

Art by Dan Brereton

Commander deckGR

Wolverine, Fierce Fighter

Maximize Wolverine's healing passive and fight-on-entry ability using toughness-boosting equipment, repeatable bounce and blink engines, and combat enhancements to dominate creature combat.

$396.46for all 100 cards at today’s prices
Built Sep 22, 202668 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
12
11
11
10
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw12
Interaction13
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 23G 51
37lands · rule of thumb 35–38
3.48average mana value (nonland)
$396.46whole deck, today

The list

Commander

1
Wolverine, Fierce Fighter

Wolverine, Fierce Fighter

2RG

Legendary Creature — Mutant Berserker Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential commander mana accelerant

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana color fixing

Gruul Signet

Gruul Signet

2

Artifact

Color fixing and early acceleration

Farseek

Farseek

1G

Sorcery

Fetches dual lands with basic types

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped forests to speed up Wolverine

Three Visits

Three Visits

1G

Sorcery

Redundant efficient forest tutor

Cultivate

Cultivate

2G

Sorcery

Provides land drop smoothing and ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Guarantees land drops while ramping

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Early blocker and land search on demand

Birds of Paradise

Birds of Paradise

G

Creature — Bird

One-drop multi-color mana dork

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Refuels the hand on creature casts

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards from Wolverine's aggressive attacks

Greater Good

Greater Good

2GG

Enchantment

Sacrifice outlet for massive draw off buffed creatures

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to Wolverine's high power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Instant burst card draw based on greatest power

Hunter's Insight

Hunter's Insight

2G

Instant

Draws cards based on combat damage dealt by Wolverine

Harmonize

Harmonize

2GG

Sorcery

Reliable raw card advantage in green

Guardian Project

Guardian Project

3G

Enchantment

Steady card advantage as creatures enter

Sylvan Library

Sylvan Library

1G

Enchantment

Topdeck filtering and optional life-for-cards draw

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Refills hand when low on resources

Removal

12
Blasphemous Act

Blasphemous Act

8R

Sorcery

Cheap board wipe that clears the board of small creatures

Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all spot removal

Beast Within

Beast Within

2G

Instant

Unconditional permanent removal

Nature's Claim

Nature's Claim

G

Instant

Efficient artifact or enchantment destruction

Vandalblast

Vandalblast

R

Sorcery

One-sided artifact wipe

Boxing Ring

Boxing Ring

1G

Artifact

Synergizes with fight mechanics and generates treasure

Blizzard Brawl

Blizzard Brawl

G

Snow Sorcery

One-mana fight spell granting indestructible

Neyith of the Dire Hunt

Neyith of the Dire Hunt

2GG

Legendary Creature — Human Warrior

Enhances fight spells and draws cards whenever fighting occurs

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Fights on entry and removes artifacts/enchantments

Bushwhack

Bushwhack

G

Sorcery

Flexible fight spell or early land finder

Tail Swipe

Tail Swipe

G

Instant

Instant fight spell with a power boost option

Chandra's Ignition

Chandra's Ignition

3RR

Sorcery

Wipes opposing boards while leaving Wolverine healed

Threats/Wincons

20
Halana and Alena, Partners

Halana and Alena, Partners

2RG

Legendary Creature — Human Ranger

Permanently boosts Wolverine's power and toughness

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

Doubles Wolverine's stats and gives haste every combat

Bloodthirster

Bloodthirster

5R

Creature — Demon

Grants multiple combat steps to leverage Wolverine's attacks

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

Grants first strike and an additional combat phase

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

Huge trampling threat easily discounted by buffed Wolverine

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

Spawns massive dinosaur tokens when trample damage connects

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Turns creature ETBs into direct damage burn

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

Additional combat phases via land drops

Port Razer

Port Razer

3RR

Creature — Orc Pirate

Chains additional combats upon dealing player combat damage

God-Eternal Rhonas

God-Eternal Rhonas

3GG

Legendary Creature — Zombie God

Doubles the power of the team for explosive lethal swings

Aggravated Assault

Aggravated Assault

2R

Enchantment

Repeatable extra combats to press Wolverine's combat advantage

Unnatural Growth

Unnatural Growth

1GGGG

Enchantment

Doubles Wolverine's power and toughness each combat

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Provides trample, lifelink, and removes enemy hexproof/indestructible

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Provides huge stat boosts to make Wolverine impossible to one-shot

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive +10/+10 boost lets Wolverine survive virtually any fight

Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

2R // 1R

Artifact — Equipment // Instant — Adventure

Doubles Wolverine's power when attacking

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Grants high power, trample, and lifelink

Mage Slayer

Mage Slayer

1RG

Artifact — Equipment

Deals direct damage to defending player whenever Wolverine attacks

Helm of the Host

Helm of the Host

4

Legendary Artifact — Equipment

Creates non-legendary Wolverine copies that fight every turn

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

Doubles Wolverine's ETB fight trigger as a Mutant Berserker

Utility

10
Heroic Intervention

Heroic Intervention

1G

Instant

Protects Wolverine and board from exile and mass destruction

Tamiyo's Safekeeping

Tamiyo's Safekeeping

G

Instant

Cheap protection against single-target exile removal

Tyvar's Stand

Tyvar's Stand

XG

Instant

Scalable combat pump and protective hexproof/indestructible

Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

Bounces Wolverine to hand to replay and trigger fights repeatedly

Golden Argosy

Golden Argosy

4

Legendary Artifact — Vehicle

Blinks Wolverine to re-trigger his enter-the-battlefield fight

Conjurer's Closet

Conjurer's Closet

5

Artifact

Blinks Wolverine at end step to fight an opposing creature each turn

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof protection against exile removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip protection to prevent targeting

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

Prevents counterspells and provides riot counters or haste

The Great Henge

The Great Henge

7GG

Legendary Artifact

Incidental lifegain, mana acceleration, +1/+1 counters, and draw

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Karplusan Forest

Karplusan Forest

Land

Nonbasic dual land for color fixing.

Rootbound Crag

Rootbound Crag

Land

Nonbasic dual land for color fixing.

Temple of Abandon

Temple of Abandon

Land

Dual land with scry.

Cinder Glade

Cinder Glade

Land — Mountain Forest

Nonbasic dual land for color fixing.

Game Trail

Game Trail

Land

Nonbasic dual land for color fixing.

Mountain

Mountain 7x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.