Wolfsbane, Highland Hero art

Art by rk post

Saved commander deck

Wolfsbane, Highland Hero

Leverage Wolfsbane's low mana cost, innate trample, and built-in power pump to execute a rapid Mono-Green Voltron strategy backed by power-matters card draw and protective combat tricks.

100 cards$347.57 totalSep 22, 20267 views

Prompt: Wolfsbane, Highland Hero commander deck

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Commander

1 cards
Wolfsbane, Highland Hero

Wolfsbane, Highland Hero

{1}{G}

Legendary Creature — Mutant Werewolf Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format-defining mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana rock

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

one-mana accelerator to deploy Wolfsbane turn one

Elvish Mystic

Elvish Mystic

{G}

Creature — Elf Druid

one-mana accelerator for rapid curve development

Fyndhorn Elves

Fyndhorn Elves

{G}

Creature — Elf Druid

additional turn-one dork for tempo

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient land ramp that enters untapped

Three Visits

Three Visits

{1}{G}

Sorcery

untapped forest tutor for smooth sequencing

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

reliable early two-mana ramp spell

Cultivate

Cultivate

{2}{G}

Sorcery

fixes land drops while providing board ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistently fuels mana and land requirements

Card Draw

10 cards
Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws massive cards off a pumped commander and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

burst draw scaling with commander power or instant team buff

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

synergizes exceptionally well with trample combat damage

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices a pumped creature in response to removal to refill hand

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

cantrips off large creatures and provides additional trample support

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

continual draw when playing mid-to-high power threats

Harmonize

Harmonize

{2}{G}{G}

Sorcery

unconditional burst card advantage in green

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

sustained engine for casting creature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

exceptional early-game selection and velocity

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

uncounterable combat damage draw engine

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

unconditional permanent destruction in mono-green

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes problem commanders while replacing itself

Nature's Claim

Nature's Claim

{G}

Instant

premier cheap artifact and enchantment removal

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

targeted artifact or enchantment removal on a body

Ram Through

Ram Through

{1}{G}

Instant

efficient one-sided fight that deals trample damage to players

Bite Down

Bite Down

{1}{G}

Instant

reliable one-sided bite spell utilizing large beaters

Master's Rebuke

Master's Rebuke

{1}{G}

Instant

instant-speed creature or planeswalker bite removal

Krosan Grip

Krosan Grip

{2}{G}

Instant

split-second answer to combo pieces and problematic permanents

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

cheap aura removal to shut off enemy commanders

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any threatening permanent into a harmless forest

Threats/Wincons

24 cards
Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

provides immense power scaling directly with land count on a legendary creature

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive +10/+10 boost that converts built-in trample into lethal damage

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

protection, evasion, and untaps lands to reuse Wolfsbane's pump ability

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

cheap buff, lifelink, and strips hexproof/indestructible from opponents

Rancor

Rancor

{G}

Enchantment — Aura

resilient power enhancement that returns to hand

Bear Umbra

Bear Umbra

{2}{G}{G}

Enchantment — Aura

totem armor protection and completely untaps mana every attack

Audacity

Audacity

{G}

Enchantment — Aura

efficient cheap buff that draws a card when put into the graveyard

Blanchwood Armor

Blanchwood Armor

{2}{G}

Enchantment — Aura

scales heavily with basic forests for massive trample hits

Hydra's Growth

Hydra's Growth

{2}{G}

Enchantment — Aura

rapidly doubles +1/+1 counters to make any creature enormous

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

punishing stat boost alongside aura-focused enhancements

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

grows exponentially across all player turns with natural trample

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

accumulates counters and redistributes them onto Wolfsbane

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

cost reduction engine that steadily buffs the entire board

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles counter generation while crippling opposing counter strategies

Surrak and Goreclaw

Surrak and Goreclaw

{4}{G}{G}

Legendary Creature — Human Bear

provides haste, trample, and stat increases to all attackers

Nylea, God of the Hunt

Nylea, God of the Hunt

{3}{G}

Legendary Enchantment Creature — God

indestructible threat offering redundant trample and a repeatable mana sink

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

colossal trample threat that casts for cheap off high-power boards

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

dynamic attacker that provides tokens, life, or draw on each swing

Questing Beast

Questing Beast

{2}{G}{G}

Legendary Creature — Beast

fast aggressive threat that bypasses chump blockers and hits planeswalkers

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

chain-fighting board wipe attached to a giant dinosaur

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

massive body that chains land drops and draws cards

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

flexible X-cost threat that doubles in size or fights on entry

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

multiplies +1/+1 counters on attacking creatures to present lethal swings

Chameleon Colossus

Chameleon Colossus

{2}{G}{G}

Creature — Shapeshifter

protection from black beatdown threat with repeatable power-doubling activated ability

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

premier green board protection against wipes and targeted removal

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

one-mana hexproof and indestructible protection with minor lifegain

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

modal protection spell that doubles as an instant-speed lethal pump

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Wolfsbane haste and targeted hexproof protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost to grant immediate haste and shroud

Royal Treatment

Royal Treatment

{G}

Instant

cheap protection that leaves behind a ward-granting role aura

Veil of Summer

Veil of Summer

{G}

Instant

efficient answer to blue and black interaction while cantripping

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

flash equipment that instantly saves Wolfsbane with indestructible

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.