W'Kabi, Shield of the Nation art

Art by Ovidio Cartagena

Saved commander deck

W'Kabi, Shield of the Nation

Cast artifacts with mana value 4 or greater early through explosive green ramp, then safely attack with W'Kabi to generate an overwhelming army of 4/4 trample Rhinos and overrun opponents.

100 cards$552.59 totalSep 27, 202629 views

Prompt: W'Kabi, Shield of the Nation commander deck

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Commander

1 cards
W'Kabi, Shield of the Nation

W'Kabi, Shield of the Nation

{1}{G}

Legendary Creature — Human Warrior Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

essential commander format mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient early mana rock

Mind Stone

Mind Stone

{2}

Artifact

early artifact acceleration that can cantrip later

Thran Dynamo

Thran Dynamo

{4}

Artifact

4 MV artifact that ramps by three mana while enabling W'Kabi

Hedron Archive

Hedron Archive

{4}

Artifact

4 MV artifact mana rock that draws cards when needed

Gilded Lotus

Gilded Lotus

{5}

Artifact

5 MV artifact ramp that produces colored mana and enables W'Kabi

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

untapped green land ramp

Three Visits

Three Visits

{1}{G}

Sorcery

untapped green land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

fixes and accelerates mana to reach high-cost artifacts

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent green ramp spell

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

reliable turn-two mana ramp

Solemn Simulacrum

Solemn Simulacrum

{4}

Artifact Creature — Golem

4 MV artifact creature that ramps and replaces itself

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards from casting green and artifact creatures

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

draws cards when trampling Rhinos and W'Kabi deal combat damage

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

draws cards based on large creatures or buffs the team for lethal

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

huge burst of card draw off a Rhino plus a free spell cast

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

refuels hand when going wide with Rhino tokens

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

high MV legendary artifact that draws cards and buffs enters-the-battlefield tokens

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws a card whenever a 4/4 Rhino enters and grants trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

triggers off every Rhino token created by W'Kabi

Tribute to the World Tree

Tribute to the World Tree

{G}{G}{G}

Enchantment

draws a card for each 4/4 Rhino entering the battlefield

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

steady top-deck card selection every turn

Removal

9 cards
Beast Within

Beast Within

{2}{G}

Instant

unconditional flexible permanent removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

neutralizes a problematic commander and cantrips

Nature's Claim

Nature's Claim

{G}

Instant

cheap instant artifact or enchantment removal

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any threatening permanent into a colorless Forest

Force of Vigor

Force of Vigor

{2}{G}{G}

Instant

free interaction against opposing artifact and enchantment threats

Ram Through

Ram Through

{1}{G}

Instant

uses 4/4 Rhinos for one-sided creature removal and trample damage

Meteor Golem

Meteor Golem

{7}

Artifact Creature — Golem

7 MV artifact creature that destroys any nonland permanent on entry

Duplicant

Duplicant

{6}

Artifact Creature — Shapeshifter

6 MV artifact creature that exiles an opposing creature

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

one-sided board wipe that generates additional large creature tokens

Threats/Wincons

22 cards
Akroma's Memorial

Akroma's Memorial

{7}

Legendary Artifact

7 MV artifact giving all Rhinos and W'Kabi flying, haste, and protection

The Immortal Sun

The Immortal Sun

{6}

Legendary Artifact

6 MV artifact providing card draw, cost reduction, and creature buffs

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

9 MV artifact that decimates opposing boards and reanimates creatures

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

6 MV artifact creature providing lifelink, deathtouch, and death triggers

Phyrexian Triniform

Phyrexian Triniform

{9}

Artifact Creature — Phyrexian Golem

9 MV artifact creature that leaves behind huge tokens when it dies

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

7 MV artifact creature that creates a wide board of tokens

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

9 MV artifact creature with flying, vigilance, and trample

Platinum Angel

Platinum Angel

{7}

Artifact Creature — Angel

7 MV artifact creature that prevents losing while enabling W'Kabi

Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

4 MV artifact vehicle that populates and creates additional Rhino tokens

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

4 MV artifact equipment that creates nonlegendary copies of W'Kabi

Batterskull

Batterskull

{5}

Artifact — Equipment

5 MV living weapon artifact that grants lifelink and vigilance

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

7 MV indestructible artifact equipment providing massive combat stats

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

premier green finisher to trample over boards with Rhino tokens

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a wide army of Plant tokens scaling with land drops

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles all Rhino tokens created by W'Kabi's attack trigger

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles creature token production in mono-green

Second Harvest

Second Harvest

{2}{G}{G}

Instant

doubles all existing Rhino tokens at instant speed

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

4 MV artifact creature named Human or Warrior that doubles W'Kabi triggers

Cityscape Leveler

Cityscape Leveler

{8}

Artifact Creature — Construct

8 MV artifact creature that destroys problem permanents on cast and attack

Sandstone Oracle

Sandstone Oracle

{7}

Artifact Creature — Sphinx

7 MV flying artifact creature that refills hand to match opponents

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

6 MV flying artifact dragon that acts as a repeatable board wipe

Verdurous Gearhulk

Verdurous Gearhulk

{3}{G}{G}

Artifact Creature — Construct

5 MV artifact creature providing massive +1/+1 counter distribution

Utility

9 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives W'Kabi haste and shroud to attack safely right away

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives W'Kabi hexproof and haste to enable reliable attack triggers

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

instant-speed indestructible protection for W'Kabi

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board from sweepers with hexproof and indestructible

Tamiyo's Safekeeping

Tamiyo's Safekeeping

{G}

Instant

cheap instant-speed hexproof and indestructible protection

Tyvar's Stand

Tyvar's Stand

{X}{G}

Instant

protects W'Kabi or pumps him for surprise lethal commander damage

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

gives lifelink and trample while removing opposing hexproof and indestructible

Concordant Crossroads

Concordant Crossroads

{G}

World Enchantment

gives all created Rhino tokens immediate haste to attack

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

ensures W'Kabi can attack unhindered and cannot be targeted

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.