Baral, Chief of Compliance art

Art by Wesley Burt

Saved commander deck

Baral, Chief of Compliance

Reduce the cost of instant and sorcery spells while utilizing Wizard synergies to draw cards, control the board, and finish the game with token swarms or spellslinger win conditions.

100 cards$168.69 totalAug 1, 20261 views

Prompt: Wizard tribal deck in blue: wizards that care about instants and sorceries, cost reduction, and a spellslinger win condition.

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Commander

1 cards
Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

flexible early mana mana fixer

Mind Stone

Mind Stone

{2}

Artifact

mana acceleration that can be cycled for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana ramp and eliminates hand size limit

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

reduces the cost of all blue spells

Sky Diamond

Sky Diamond

{2}

Artifact

budget blue mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost mana ramp

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

fetches a basic island directly into play

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

mana rock that gives unlimited hand size

Card Draw

11 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Wizard that draws a card on every instant or sorcery cast

Azami, Lady of Scrolls

Azami, Lady of Scrolls

{2}{U}{U}{U}

Legendary Creature — Human Wizard

taps Wizards to draw cards at instant speed

Brainstorm

Brainstorm

{U}

Instant

cheap instant card filter and draw

Ponder

Ponder

{U}

Sorcery

top-deck manipulation and cantrip

Preordain

Preordain

{U}

Sorcery

scries and draws to smooth out early turns

Frantic Search

Frantic Search

{2}{U}

Instant

free spell filtering that loots and untaps lands

Consider

Consider

{U}

Instant

instant-speed cantrip with surveil

Opt

Opt

{U}

Instant

cheap instant-speed scry and draw

Windfall

Windfall

{2}{U}

Sorcery

refills hand while disrupting opponent hands

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

digs deep for specific answers or combo pieces using delve

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

cheap card draw powered by graveyard fuel

Removal

12 cards
Counterspell

Counterspell

{U}{U}

Instant

classic unconditional counter

Negate

Negate

{1}{U}

Instant

cheap counter for noncreature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counter that also cantrips

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

one-mana hard counter for noncreature spells

Swan Song

Swan Song

{U}

Instant

cheap counter for instant, sorcery, or enchantment

Rapid Hybridization

Rapid Hybridization

{U}

Instant

instant creature destruction for one blue mana

Pongify

Pongify

{U}

Instant

efficient single-target creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

instant-speed creature exile

Resculpt

Resculpt

{1}{U}

Instant

exiles target artifact or creature

Evacuation

Evacuation

{3}{U}{U}

Instant

instant-speed mass creature bounce

Wash Away

Wash Away

{U}

Instant

counters commanders and flashback spells for one blue

Dispel

Dispel

{U}

Instant

protects win conditions from opposing counterspells and removal

Threats/Wincons

21 cards
Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Drake Wizard that creates 2/2 flying tokens on spell cast

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Human Wizard creating 1/1 flying tokens off instant/sorcery spells

Triskaidekaphile

Triskaidekaphile

{1}{U}

Creature — Human Wizard

Wizard alternate win condition with hand size benefits

Naru Meha, Master Wizard

Naru Meha, Master Wizard

{2}{U}{U}

Legendary Creature — Human Wizard

Wizard flash payoff that copies targeted spells and enables combos

Archetype of Imagination

Archetype of Imagination

{4}{U}{U}

Enchantment Creature — Human Wizard

Wizard finisher that gives your flyers evasion while grounding enemies

Laboratory Maniac

Laboratory Maniac

{2}{U}

Creature — Human Wizard

Wizard win condition when library is emptied

Thassa's Oracle

Thassa's Oracle

{U}{U}

Creature — Merfolk Wizard

Merfolk Wizard win condition paired with deep draw

Galecaster Colossus

Galecaster Colossus

{5}{U}{U}

Creature — Giant Wizard

Giant Wizard that converts tap ability into nonland bounce engine

Stonybrook Banneret

Stonybrook Banneret

{1}{U}

Creature — Merfolk Wizard

Merfolk Wizard cost reducer for Wizards

Venser, Shaper Savant

Venser, Shaper Savant

{2}{U}{U}

Legendary Creature — Human Wizard

Wizard that bounces spells or permanents on ETB

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

Human Wizard tutor for cheap instants and sorceries

Shipwreck Dowser

Shipwreck Dowser

{3}{U}{U}

Creature — Merfolk Wizard

Human Wizard that recurs instants and sorceries from graveyard

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

spellslinger win condition gaining life and blasting opponents

Jace's Sanctum

Jace's Sanctum

{3}{U}

Enchantment

reduces instant/sorcery costs and scries on every spell cast

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

generates massive Construct tokens from casting big spells

Wizard Class

Wizard Class

{U}

Enchantment — Class

enchantment providing hand size limit removal, draw, and creature buffs

Sphinx-Bone Wand

Sphinx-Bone Wand

{7}

Artifact

spellslinger win condition dealing accumulating direct damage

Sentinel Tower

Sentinel Tower

{4}

Artifact

deals increasing damage to targets as spells are chained

Rise from the Tides

Rise from the Tides

{5}{U}

Sorcery

sorcery finisher creating Zombie tokens based on graveyard spells

Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

{2}{U}{U}{U}

Legendary Creature — Human Wizard

Human Wizard locking down opponent cast windows while granting flash

Baral's Expertise

Baral's Expertise

{3}{U}{U}

Sorcery

tempo bounce spell that casts a free spell from hand

Utility

8 cards
High Tide

High Tide

{U}

Instant

mana multiplier for explosive turns

Isochron Scepter

Isochron Scepter

{2}

Artifact

imprints cheap instants for repeatable spellcasting

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

copies and returns spells to hand for double value or protection

Step Through

Step Through

{3}{U}{U}

Sorcery

Wizardcycling tutors key Wizards directly to hand

Mystical Tutor

Mystical Tutor

{U}

Instant

searches up any instant or sorcery to top of library

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

tutors any instant or sorcery straight to hand

Merchant Scroll

Merchant Scroll

{1}{U}

Sorcery

tutors blue instant spells

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects key Wizards and commander with hexproof

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 32x

Basic Land — Island

Basic land allocated from mana pip counts.