Winter Soldier, Reborn Avenger

Art by Lucio Parrillo

Commander deckW

Winter Soldier, Reborn Avenger

Pump Winter Soldier's power with equipment and attack to reanimate high-value creatures repeatedly from the graveyard while filling the yard with mill and sacrifice outlets.

$273.40for all 100 cards at today’s prices
Built Sep 22, 202669 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
21
17
6
6
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw15
Interaction14
↳ board wipes3
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 69
37lands · rule of thumb 35–38
2.84average mana value (nonland)
$273.40whole deck, today

The list

Commander

1
Winter Soldier, Reborn Avenger

Winter Soldier, Reborn Avenger

4W

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana rock

Marble Diamond

Marble Diamond

2

Artifact

consistent white mana rock

Mind Stone

Mind Stone

2

Artifact

ramp that can later be cashed in for a card

Thought Vessel

Thought Vessel

2

Artifact

untapped two-mana rock with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

searches for Plains and provides a recurrable body

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

catches up on lands and ramps aggressively in white

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

cheap creature that ramps a basic Plains onto the battlefield

Pearl Medallion

Pearl Medallion

2

Artifact

reduces the cost of all white spells

The Birth of Meletis

The Birth of Meletis

1W

Enchantment — Saga

grabs a basic Plains and creates a chump blocker

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

taxes opponents and draws cards continuously

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

draws a card when small or recurred creatures enter

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

card draw engine on low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

reliable card draw whenever recurring small creatures

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

draws cards whenever casting or triggering Soldier/Hero spells

Skullclamp

Skullclamp

1

Artifact — Equipment

turns utility creatures into fresh cards and fills the graveyard

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

scries and draws cards off multiple creature entries

Dawn of Hope

Dawn of Hope

1W

Enchantment

draws cards from lifegain and produces creature tokens

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

burst draw three in mono-white to maintain card advantage

Court of Grace

Court of Grace

2WW

Enchantment

monarch engine that creates flying attackers and chump blockers

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible permanent removal leaving behind a small token

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

exiles low-cost nonland permanents and is recurrable

Solitude

Solitude

3WW

Creature — Elemental Incarnation

free removal spell via evoke that can be reanimated later

Sunfall

Sunfall

3WW

Sorcery

board wipe that exiles and leaves behind an Incubator threat

Wrath of God

Wrath of God

2WW

Sorcery

classic board wipe to clear opposing boards

Grasp of Fate

Grasp of Fate

1WW

Enchantment

hits the biggest threat of every opponent in one go

Palace Jailer

Palace Jailer

2WW

Creature — Human Soldier

monarch enabler that exiles an opposing creature until monarch is lost

Threats/Wincons

24
Sun Titan

Sun Titan

4WW

Creature — Giant

synergistic reanimation powerhouse on attack and ETB

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

reanimates any creature from graveyard and can be looped

Serra Paragon

Serra Paragon

2WW

Creature — Angel

casts low-mana value permanents from graveyard with lifegain upside

Selfless Spirit

Selfless Spirit

1W

Creature — Spirit Cleric

sacrifices to protect the board from sweepers, recurred by commander

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

sacrifices to grant Winter Soldier indestructible, easily recurred

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

tap protection for Winter Soldier during attacks

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

protects attackers and provides evasion through color protection

Ranger-Captain of Eos

Ranger-Captain of Eos

1WW

Creature — Human Soldier Ranger

tutors one-drop protection and silences opponents on critical turns

Recruiter of the Guard

Recruiter of the Guard

2W

Creature — Human Soldier

tutors utility creatures directly to hand

Wall of Omens

Wall of Omens

1W

Creature — Wall

cantrip wall that is easy to sacrifice and recur repeatedly

Spirited Companion

Spirited Companion

1W

Enchantment Creature — Dog

recurrable draw creature to keep resources flowing

Cathar Commando

Cathar Commando

1W

Creature — Human Soldier

instant-speed artifact or enchantment removal on a reanimatable body

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates attacker tokens every combat to overwhelm opponents

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

grows entire team with +1/+1 counters upon gaining life

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

game-ending anthem and asymmetrical opposing board wipe

Angel of the Ruins

Angel of the Ruins

5WW

Artifact Creature — Angel

plainscycles into the yard early and reanimates to exile two permanents

Selfless Savior

Selfless Savior

W

Creature — Dog

one-mana sacrificial protection dog that Winter Soldier can bring back

Remorseful Cleric

Remorseful Cleric

1W

Creature — Spirit Cleric

flyer that can be sacrificed to exile an opponent's entire graveyard

Extraction Specialist

Extraction Specialist

2W

Creature — Human Rogue

chains additional small creature reanimation upon entering

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

disenchants on ETB and provides mutual card draw

Restoration Angel

Restoration Angel

3W

Creature — Angel

blinks utility creatures to repeat valuable enter-the-battlefield triggers

Ao, the Dawn Sky

Ao, the Dawn Sky

3WW

Legendary Creature — Dragon Spirit

flying threat that either digs for permanents or buffs the board on death

Emeria Angel

Emeria Angel

2WW

Creature — Angel

landfall engine that creates flying Bird tokens

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

hard-hitting flying lifelink threat that stabilises life totals

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives Winter Soldier hexproof and haste to attack immediately

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud enabling instant attack triggers

Whispersilk Cloak

Whispersilk Cloak

3

Artifact — Equipment

ensures Winter Soldier attacks safely unblocked

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

massively scales commander power to reanimate giant creatures

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

grants trample, lifelink, and three extra power for larger reanimation targets

Altar of Dementia

Altar of Dementia

2

Artifact

sacrifice outlet and self-mill engine to stock the graveyard

Mesmeric Orb

Mesmeric Orb

2

Artifact

steadily mills everyone to load your graveyard with targets

Recommission

Recommission

1W

Sorcery

cheap backup reanimation spell for small creatures or key artifacts

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.