Winter Soldier, Reborn Avenger art

Art by Lucio Parrillo

Saved commander deck

Winter Soldier, Reborn Avenger

Pump Winter Soldier's power with equipment and attack to reanimate high-value creatures repeatedly from the graveyard while filling the yard with mill and sacrifice outlets.

100 cards$307.46 totalSep 22, 20265 views

Prompt: Winter Soldier, Reborn Avenger commander deck

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Commander

1 cards
Winter Soldier, Reborn Avenger

Winter Soldier, Reborn Avenger

{4}{W}

Legendary Creature — Human Soldier Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

consistent white mana rock

Mind Stone

Mind Stone

{2}

Artifact

ramp that can later be cashed in for a card

Thought Vessel

Thought Vessel

{2}

Artifact

untapped two-mana rock with no maximum hand size

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

searches for Plains and provides a recurrable body

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

catches up on lands and ramps aggressively in white

Loyal Warhound

Loyal Warhound

{1}{W}

Creature — Dog

cheap creature that ramps a basic Plains onto the battlefield

Pearl Medallion

Pearl Medallion

{2}

Artifact

reduces the cost of all white spells

The Birth of Meletis

The Birth of Meletis

{1}{W}

Enchantment — Saga

grabs a basic Plains and creates a chump blocker

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponents and draws cards continuously

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws a card when small or recurred creatures enter

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

card draw engine on low-power creature ETBs

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

reliable card draw whenever recurring small creatures

Folk Hero

Folk Hero

{1}{W}

Legendary Enchantment — Background

draws cards whenever casting or triggering Soldier/Hero spells

Skullclamp

Skullclamp

{1}

Artifact — Equipment

turns utility creatures into fresh cards and fills the graveyard

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

scries and draws cards off multiple creature entries

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

draws cards from lifegain and produces creature tokens

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

burst draw three in mono-white to maintain card advantage

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

monarch engine that creates flying attackers and chump blockers

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

flexible permanent removal leaving behind a small token

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

exiles low-cost nonland permanents and is recurrable

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

free removal spell via evoke that can be reanimated later

Sunfall

Sunfall

{3}{W}{W}

Sorcery

board wipe that exiles and leaves behind an Incubator threat

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

classic board wipe to clear opposing boards

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

hits the biggest threat of every opponent in one go

Palace Jailer

Palace Jailer

{2}{W}{W}

Creature — Human Soldier

monarch enabler that exiles an opposing creature until monarch is lost

Threats/Wincons

24 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

synergistic reanimation powerhouse on attack and ETB

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

reanimates any creature from graveyard and can be looped

Serra Paragon

Serra Paragon

{2}{W}{W}

Creature — Angel

casts low-mana value permanents from graveyard with lifegain upside

Selfless Spirit

Selfless Spirit

{1}{W}

Creature — Spirit Cleric

sacrifices to protect the board from sweepers, recurred by commander

Dauntless Bodyguard

Dauntless Bodyguard

{W}

Creature — Human Knight

sacrifices to grant Winter Soldier indestructible, easily recurred

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

tap protection for Winter Soldier during attacks

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects attackers and provides evasion through color protection

Ranger-Captain of Eos

Ranger-Captain of Eos

{1}{W}{W}

Creature — Human Soldier Ranger

tutors one-drop protection and silences opponents on critical turns

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

tutors utility creatures directly to hand

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

cantrip wall that is easy to sacrifice and recur repeatedly

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

recurrable draw creature to keep resources flowing

Cathar Commando

Cathar Commando

{1}{W}

Creature — Human Soldier

instant-speed artifact or enchantment removal on a reanimatable body

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

generates attacker tokens every combat to overwhelm opponents

Archangel of Thune

Archangel of Thune

{3}{W}{W}

Creature — Angel

grows entire team with +1/+1 counters upon gaining life

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

game-ending anthem and asymmetrical opposing board wipe

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

plainscycles into the yard early and reanimates to exile two permanents

Selfless Savior

Selfless Savior

{W}

Creature — Dog

one-mana sacrificial protection dog that Winter Soldier can bring back

Remorseful Cleric

Remorseful Cleric

{1}{W}

Creature — Spirit Cleric

flyer that can be sacrificed to exile an opponent's entire graveyard

Extraction Specialist

Extraction Specialist

{2}{W}

Creature — Human Rogue

chains additional small creature reanimation upon entering

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

disenchants on ETB and provides mutual card draw

Restoration Angel

Restoration Angel

{3}{W}

Creature — Angel

blinks utility creatures to repeat valuable enter-the-battlefield triggers

Ao, the Dawn Sky

Ao, the Dawn Sky

{3}{W}{W}

Legendary Creature — Dragon Spirit

flying threat that either digs for permanents or buffs the board on death

Emeria Angel

Emeria Angel

{2}{W}{W}

Creature — Angel

landfall engine that creates flying Bird tokens

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

hard-hitting flying lifelink threat that stabilises life totals

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Winter Soldier hexproof and haste to attack immediately

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free haste and shroud enabling instant attack triggers

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

ensures Winter Soldier attacks safely unblocked

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

massively scales commander power to reanimate giant creatures

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

grants trample, lifelink, and three extra power for larger reanimation targets

Altar of Dementia

Altar of Dementia

{2}

Artifact

sacrifice outlet and self-mill engine to stock the graveyard

Mesmeric Orb

Mesmeric Orb

{2}

Artifact

steadily mills everyone to load your graveyard with targets

Recommission

Recommission

{1}{W}

Sorcery

cheap backup reanimation spell for small creatures or key artifacts

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.