Winter Soldier, Icy Assassin art

Art by Riccardo Federici

Saved commander deck

Winter Soldier, Icy Assassin

Suit up Winter Soldier with Equipment to rapidly build a lethal Voltron threat with built-in evasion. Use blink and counter-removal effects to bypass the finality counter downside and continuously recur him for combat dominance.

100 cards$449.73 totalSep 22, 20267 views

Prompt: Winter Soldier, Icy Assassin commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Winter Soldier, Icy Assassin

Winter Soldier, Icy Assassin

{W}{B}

Legendary Creature — Human Assassin Villain

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing

Orzhov Signet

Orzhov Signet

{2}

Artifact

Efficient two-mana rock in black and white

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

Untapped dual mana rock

Mind Stone

Mind Stone

{2}

Artifact

Mana rock that cycles later in the game

Thought Vessel

Thought Vessel

{2}

Artifact

Two-mana acceleration with no maximum hand size

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration that usually fixes colors

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Fetches basic lands on attack while buffing Winter Soldier

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

{3}

Legendary Artifact — Equipment

Equipment that ramps every attack and brings a body

Card Draw

10 cards
Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

Draws on equipment cast and enables free equips

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Draws a card whenever you cast an Equipment

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Taxing draw engine that scales with equipment buffs

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Cheap equipment that loots two cards upon combat damage

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Exceptional card draw tool for low toughness or tokens

Read the Bones

Read the Bones

{2}{B}

Sorcery

Digs four cards deep for key equipment and answers

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Efficient two-mana raw card draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

Draws two cards for two mana in an Orzhov deck

Morbid Curiosity

Morbid Curiosity

{1}{B}{B}

Sorcery

Draws large burst of cards off high-cost equipment or revived creatures

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

Draws cards and makes mana while sacrificing expiring permanents

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

Unconditional one-mana creature exile

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant-speed unconditional exile for any nonland permanent

Despark

Despark

{W}{B}

Instant

Exiles high-cost threats and commanders cleanly

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any problematic permanent

Damn

Damn

{B}{B}

Sorcery

Flexible spot removal that can double as a board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board wipe that bypasses indestructible

Fracture

Fracture

{W}{B}

Instant

Cheap instant removal targeting artifacts, enchantments, or planeswalkers

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile noncreature and creature removal

Vindicate

Vindicate

{1}{W}{B}

Sorcery

Universal spot removal destroying any permanent

Threats/Wincons

24 cards
Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

Tutors any Equipment directly and cheats it into play

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

Attaches all Equipment to Winter Soldier for free at combat

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

Gives double strike and moves Equipment freely between creatures

Balan, Wandering Knight

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

Backup Voltron threat that equips everything instantly

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

Reduces Equipment costs and provides keyword soup

Armored Skyhunter

Armored Skyhunter

{3}{W}

Creature — Cat Knight

Digs for and cheats Equipment directly into play on attack

Leonin Shikari

Leonin Shikari

{1}{W}

Creature — Cat Soldier

Allows instant-speed Equipment attachment for combat tricks and protection

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Provides lifelink, trample, and strips hexproof and indestructible

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants haste and hexproof protection for the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost granting haste and shroud

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

Grants massive protection and power boost against non-WB colors

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Massive power boost based on land count for a legendary creature

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands, disrupts opponents' hands, and gives protection

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

Draws cards, removes utility creatures, and gives evasion

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

Provides impulsive card advantage and extra land drops

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Grants significant power boost, trample, and crucial lifelink

Umezawa's Jitte

Umezawa's Jitte

{2}

Legendary Artifact — Equipment

Extremely versatile counters for removal, pump, and lifegain

Cranial Plating

Cranial Plating

{2}

Artifact — Equipment

Scales power exponentially with artifacts and equips at instant speed

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Creates a Living Weapon body that scales with artifacts

Batterbone

Batterbone

{2}

Artifact — Equipment

Living Weapon granting vigilance, lifelink, and bounce protection

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

Formidable Living Weapon granting indestructible, trample, haste, and exile

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Grants deathtouch and lifelink to pair with menace

Maul of the Skyclaves

Maul of the Skyclaves

{2}{W}

Artifact — Equipment

Equips immediately on ETB and gives flying and first strike

Mithril Coat

Mithril Coat

{3}

Legendary Artifact — Equipment

Flash Equipment that attaches immediately to protect the commander

Utility

8 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

Efficient two-mana tutor for any Equipment in the deck

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

One-mana tutor for the exact Equipment piece required

Sigarda's Aid

Sigarda's Aid

{W}

Enchantment

Enables flash Equipment and attaches them immediately for free

Forge Anew

Forge Anew

{2}{W}

Enchantment

Recovers Equipment from graveyard and provides a free equip each turn

Power Conduit

Power Conduit

{2}

Artifact

Removes finality counters from Winter Soldier so he can recur repeatedly

Ephemerate

Ephemerate

{W}

Instant

Blinks Winter Soldier to reset finality counters and dodge removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive spell to protect board state and life total

Sevinne's Reclamation

Sevinne's Reclamation

{2}{W}

Sorcery

Recurs low-cost Equipment, permanents, or the commander with flashback

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 16x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.