Winota, Joiner of Forces art

Art by Magali Villeneuve

Saved commander deck

Winota, Joiner of Forces

Aggressive deck that uses non-Human creatures to trigger Winota's ability, cheating powerful Humans into play for free to overwhelm opponents early.

100 cards$66.58 totalJul 8, 20264 views

Prompt: I want the cheapest and strongest deck possible

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Winota, Joiner of Forces

Winota, Joiner of Forces

{2}{R}{W}

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Boros Signet

Boros Signet

{2}

Artifact

Consistent mana filtering

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

Untapped mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Ramp that provides card draw later

Ornithopter

Ornithopter

{0}

Artifact Creature — Thopter

Zero-mana non-human trigger

Goldhound

Goldhound

{R}

Artifact Creature — Treasure Dog

Evasive trigger that provides a treasure

Iron Myr

Iron Myr

{2}

Artifact Creature — Myr

Ramp that serves as a non-human trigger

Palladium Myr

Palladium Myr

{3}

Artifact Creature — Myr

Strong non-human ritual on a body

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Human synergy that fetches plains

Card Draw

7 cards
Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Draws cards off low-power tokens

Rumor Gatherer

Rumor Gatherer

{1}{W}{W}

Creature — Elf Wizard

Scry and draw when creatures enter

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Consistent draw for small creatures

Skullclamp

Skullclamp

{1}

Artifact — Equipment

God-tier draw with 1/1 tokens

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Cheap instant speed filtering

Faithless Looting

Faithless Looting

{R}

Sorcery

Graveyard setup and hand fixing

Magus of the Wheel

Magus of the Wheel

{2}{R}

Creature — Human Wizard

Human trigger that refills hand

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best creature removal in the format

Path to Exile

Path to Exile

{W}

Instant

Premier white creature removal

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible permanent removal

Chaos Warp

Chaos Warp

{2}{R}

Instant

Red's best unconditional removal

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

Efficient artifact and enchantment hate

Abrade

Abrade

{1}{R}

Instant

Versatile creature or artifact removal

Dusk // Dawn

Dusk // Dawn

{2}{W}{W} // {3}{W}{W}

Sorcery // Sorcery

Board wipe that saves your small triggers

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Chaos removal for any permanent

Fiend Hunter

Fiend Hunter

{1}{W}{W}

Creature — Human Cleric

Human that exiles on entry

Banishing Light

Banishing Light

{2}{W}

Enchantment

Catch-all enchantment removal

Threats/Wincons

24 cards
Raise the Alarm

Raise the Alarm

{1}{W}

Instant

Instant non-human tokens for triggers

Hordeling Outburst

Hordeling Outburst

{1}{R}{R}

Sorcery

Three non-human triggers in one card

Dragon Fodder

Dragon Fodder

{1}{R}

Sorcery

Efficient token production

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Snowballing non-human token generator

Loyal Apprentice

Loyal Apprentice

{1}{R}

Creature — Human Artificer

Repeatable hasted non-human triggers

Pia Nalaar

Pia Nalaar

{2}{R}

Legendary Creature — Human Artificer

Creates an evasive thopter trigger

Angrath's Marauders

Angrath's Marauders

{5}{R}{R}

Creature — Human Pirate

Human hit that doubles all damage

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

Human that scales with board size

Lena, Selfless Champion

Lena, Selfless Champion

{4}{W}{W}

Legendary Creature — Human Knight

Creates tokens and provides protection

Evangel of Heliod

Evangel of Heliod

{4}{W}{W}

Creature — Human Cleric

Massive token generation on ETB

Blade Historian

Blade Historian

{R/W}{R/W}{R/W}{R/W}

Creature — Human Cleric

Gives everything double strike

Hanged Executioner

Hanged Executioner

{2}{W}

Creature — Spirit

Evasive non-human trigger and removal

Mogg War Marshal

Mogg War Marshal

{1}{R}

Creature — Goblin Warrior

High density of non-human bodies

Thalia's Lancers

Thalia's Lancers

{3}{W}{W}

Creature — Human Knight

Human that tutors legendary pieces

Basri's Lieutenant

Basri's Lieutenant

{3}{W}

Creature — Human Knight

Human that provides board wipe insurance

Goldnight Commander

Goldnight Commander

{3}{W}

Creature — Human Cleric Soldier

Massive team buffs when tokens ETB

Riders of Rohan

Riders of Rohan

{3}{R}{W}

Creature — Human Knight

Human that creates non-human tokens

Frontier Warmonger

Frontier Warmonger

{3}{R}

Creature — Human Warrior

Provides menace to encourage attacks

Flamerush Rider

Flamerush Rider

{4}{R}

Creature — Human Warrior

Copies other non-human triggers

Reverent Hoplite

Reverent Hoplite

{4}{W}

Creature — Human Soldier

Huge token generation on hit

Victory's Envoy

Victory's Envoy

{3}{W}{W}

Creature — Human Cleric

Human that buffs entire board

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Human that generates non-human triggers

Pia and Kiran Nalaar

Pia and Kiran Nalaar

{2}{R}{R}

Legendary Creature — Human Artificer

Multiple flying non-human bodies

Hero of Bladehold

Hero of Bladehold

{2}{W}{W}

Creature — Human Knight

Elite non-human generator

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protection for Winota

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Haste and protection for Winota

Boros Charm

Boros Charm

{R}{W}

Instant

Protection against board wipes

Make a Stand

Make a Stand

{2}{W}

Instant

Unbreakable board presence

Unbreakable Formation

Unbreakable Formation

{2}{W}

Instant

Board protection and offensive push

Your Temple Is Under Attack

Your Temple Is Under Attack

{2}{W}

Instant

Flexible protection or card draw

Goblin Matron

Goblin Matron

{2}{R}

Creature — Goblin

Tutors for Mogg War Marshal triggers

Recruiter of the Guard

Recruiter of the Guard

{2}{W}

Creature — Human Soldier

Tutors for any small utility piece

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 15x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 10x

Basic Land — Mountain

Basic land allocated from mana pip counts.