Willie Lumpkin, Postman art

Art by Gintas Galvanauskas

Saved commander deck

Willie Lumpkin, Postman

Leverage Willie's unblockable combat trigger to accrue massive card advantage, enforce peace treaties with opponents, and close the game via saboteur effects, pillowfort taxes, and lethal Voltron damage.

100 cards$541.90 totalSep 22, 20265 views

Prompt: Willie Lumpkin, Postman commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Willie Lumpkin, Postman

Willie Lumpkin, Postman

{W}{U}

Legendary Creature — Human Citizen

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing rock

Azorius Signet

Azorius Signet

{2}

Artifact

Efficient guild color fixer

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped dual mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

Ramp early that cantrips later

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp paired with unlimited hand size

Decanter of Endless Water

Decanter of Endless Water

{3}

Artifact

Mana fixing and no maximum hand size

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates massive treasures when opponents draw extra cards

Card Draw

10 cards
Faerie Mastermind

Faerie Mastermind

{1}{U}

Creature — Faerie Rogue

Draws cards whenever opponents take Willie's offered card

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes extra card draws and attacks

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early-game card draw engine taxing opponent noncreature spells

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue card draw and tax effect

Mystic Remora

Mystic Remora

{U}

Enchantment

Extremely cost-efficient early card advantage engine

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Draws additional cards whenever Willie connects

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Combat damage card draw and forces opponents to attack each other

Curiosity

Curiosity

{U}

Enchantment — Aura

Doubles Willie's card draw every time he connects

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponent strategies

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

Converts opponents drawing Willie's cards into massive advantage

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Cheap instant-speed creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible removal for any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Counterspell

Counterspell

{U}{U}

Instant

Baseline efficient answer to any threat

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against noncreature spells

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free interaction while Willie is on board

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical one-sided board wipe staple

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable sweeper to clear overwhelming boards

Farewell

Farewell

{4}{W}{W}

Sorcery

Modal board exile handling multiple card types

Threats/Wincons

23 cards
Psychosis Crawler

Psychosis Crawler

{5}

Artifact Creature — Phyrexian Horror

Turns rapid card drawing into direct life drain for opponents

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternate win condition fueled by heavy card draw

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

Turns Willie into a massive unblockable commander damage threat

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Gives double strike to trigger Willie's combat ability twice

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

Provides double strike to Willie or goaded opposing creatures

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

Untaps lands and forces discard on guaranteed unblockable hits

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

Provides extra damage, card draw, and protection

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Halves opponent life totals with guaranteed unblockable attacks

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon that cuts opponent life totals in half unblockably

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Scales heavily with artifacts and enchantments for fast kills

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Cheap aura that converts board presence into lethal commander damage

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Inexpensive aura boosting Willie's power based on enchantments

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs low-cost utility, ramp, and Willie from the graveyard

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows quickly from card draw and creates unblockable squid tokens

The Council of Four

The Council of Four

{3}{W}{U}

Legendary Creature — Human Noble

Generates knight tokens and draws cards when players draw or cast

Minn, Wily Illusionist

Minn, Wily Illusionist

{1}{U}{U}

Legendary Creature — Gnome Wizard

Spawns illusions from draw triggers and cheats permanents into play

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

Spawns tentacles and grows larger with every card drawn

Staggering Insight

Staggering Insight

{W}{U}

Enchantment — Aura

Gives lifelink, bonus power, and additional card draw

Empyrial Plate

Empyrial Plate

{2}

Artifact — Equipment

Translates full hand size into massive unblockable power

Proft's Eidetic Memory

Proft's Eidetic Memory

{1}{U}

Legendary Enchantment

Permanently boosts Willie's power each turn based on cards drawn

Virtue of Knowledge // Vantress Visions

Virtue of Knowledge // Vantress Visions

{4}{U} // {1}{U}

Enchantment // Instant — Adventure

Copies enter-the-battlefield triggers and combat utility

Archon of the Wild Rose

Archon of the Wild Rose

{2}{W}{W}

Creature — Archon

Empowers enchanted or equipped creatures into lethal flyers

Steel of the Godhead

Steel of the Godhead

{2}{W/U}

Enchantment — Aura

Grants Willie +2/+2 and lifelink for immense life swings

Utility

7 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Forces opponents who decline Willie's offer to pay mana to attack

Propaganda

Propaganda

{2}{U}

Enchantment

Secondary combat tax to protect your life total

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Premier defensive phase-out against wipes and lethal turns

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect Willie on entry

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste while allowing friendly targeting

Spellskite

Spellskite

{2}

Artifact Creature — Phyrexian Horror

Redirects spot removal away from Willie and key equipment

Monologue Tax

Monologue Tax

{2}{W}

Enchantment

Generates treasure tokens when opponents cast multiple spells

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.