Will Riker, First in the Field

Art by Zezhou Chen

Commander deckR

Will Riker, First in the Field

Maximize Will Riker's combat land-fetching ability by chaining extra combat steps, triggering red Landfall payoffs, and using Sundial of the Infinite to keep the fetched lands permanently.

$313.10for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
17
13
11
7
6
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw7
Interaction15
↳ board wipes4
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 73
37lands · rule of thumb 35–38
3.65average mana value (nonland)
$313.10whole deck, today

The list

Commander

1
Will Riker, First in the Field

Will Riker, First in the Field

3R

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

format staple fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana rock

Ruby Medallion

Ruby Medallion

2

Artifact

reduces cost of red spells

Mind Stone

Mind Stone

2

Artifact

early acceleration and late cycling

Thought Vessel

Thought Vessel

2

Artifact

mana rock with no hand size limit

Fire Diamond

Fire Diamond

2

Artifact

two-mana red ramp staple

Liquimetal Torque

Liquimetal Torque

2

Artifact

untapped mana rock with artifact synergy

Worn Powerstone

Worn Powerstone

3

Artifact

boosts colorless mana output

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

converts combat burn into massive postcombat mana

Treasonous Ogre

Treasonous Ogre

3R

Creature — Ogre Shaman

burst mana using life to cast game-enders

Card Draw

10
Valakut Exploration

Valakut Exploration

2R

Enchantment

draws cards on Will Riker's landfall triggers

Skullclamp

Skullclamp

1

Artifact — Equipment

draws off disposable creatures and tokens

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

refuels empty hand in mono-red

Jeska's Will

Jeska's Will

2R

Sorcery

explosive impulse draw and red ritual

Big Score

Big Score

3R

Instant

digs two cards deep and generates treasures

Unexpected Windfall

Unexpected Windfall

2RR

Instant

filters cards and provides treasure ramp

Faithless Looting

Faithless Looting

R

Sorcery

efficient early card selection

Thrill of Possibility

Thrill of Possibility

1R

Instant

instant-speed hand smoothing

Light Up the Stage

Light Up the Stage

2R

Sorcery

cheap impulse card advantage after combat

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

turns combat connections into card advantage

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

versatile answer to any permanent type

Blasphemous Act

Blasphemous Act

8R

Sorcery

efficient red board wipe

Vandalblast

Vandalblast

R

Sorcery

one-sided artifact sweep

Abrade

Abrade

1R

Instant

flexible creature burn or artifact removal

Wild Magic Surge

Wild Magic Surge

RR

Instant

unconditional permanent removal in red

Delayed Blast Fireball

Delayed Blast Fireball

1RR

Instant

asymmetrical damage board wipe

Chain Reaction

Chain Reaction

2RR

Sorcery

scalable creature sweeper

Crackle with Power

Crackle with Power

XXXRR

Sorcery

lethal X-spell funded by temporary combat lands

Comet Storm

Comet Storm

XRR

Instant

flexible instant-speed burn that sinks postcombat mana

Jaya's Immolating Inferno

Jaya's Immolating Inferno

XRR

Legendary Sorcery

heavy burn hitting three targets funded by land bursts

Threats/Wincons

24
Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

creates chained extra combats off fetched lands

Spitfire Lagac

Spitfire Lagac

3R

Creature — Lizard

burns every opponent whenever lands enter

Tunneling Geopede

Tunneling Geopede

2R

Creature — Insect

steady group-slug burn on each land trigger

Akoum Hellkite

Akoum Hellkite

4RR

Creature — Dragon

converts Will Riker land drops into targeted damage

Nesting Dragon

Nesting Dragon

3RR

Creature — Dragon

creates dragon egg tokens on land arrival

Embodiment of Fury

Embodiment of Fury

3R

Creature — Elemental

turns fetched temporary lands into 3/3 attackers

Cosi's Ravager

Cosi's Ravager

3R

Creature — Elemental

pings opponents directly on land entry

Greater Gargadon

Greater Gargadon

9R

Creature — Beast

free sacrifice outlet for lands before end step

Combat Celebrant

Combat Celebrant

2R

Creature — Human Warrior

exerts for an extra combat to trigger Will Riker again

Port Razer

Port Razer

3RR

Creature — Orc Pirate

chains multiple combat steps and land triggers

Karlach, Fury of Avernus

Karlach, Fury of Avernus

4R

Legendary Creature — Tiefling Barbarian

guarantees an extra combat each turn for double triggers

Scourge of the Throne

Scourge of the Throne

4RR

Creature — Dragon

dethrone trigger grants an additional combat phase

Aggravated Assault

Aggravated Assault

2R

Enchantment

repeatable extra combat engine

Relentless Assault

Relentless Assault

2RR

Sorcery

grants a second combat and another land trigger

World at War

World at War

3RR

Sorcery

gives two extra combat steps across two turns via rebound

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

massive combat damage machine

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

heavy burn whenever creature threats enter

Hellkite Tyrant

Hellkite Tyrant

4RR

Creature — Dragon

steals artifacts and provides an alternate wincon

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

casts free spells from all libraries during combat

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

amplifies all red landfall ping triggers by two

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

indestructible damage engine with tokens

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

scales token army rapidly with extra combats

Urabrask the Hidden

Urabrask the Hidden

3RR

Legendary Creature — Phyrexian Praetor

grants haste to attackers and slows down opponents

City on Fire

City on Fire

5RRR

Enchantment

triples all damage from landfall pings and creatures

Utility

8
Sundial of the Infinite

Sundial of the Infinite

2

Artifact

ends turn with sacrifice trigger on stack to keep lands permanently

Crucible of Worlds

Crucible of Worlds

3

Artifact

replays sacrificed lands straight from the graveyard

Strionic Resonator

Strionic Resonator

2

Artifact

copies Will Riker's combat land-fetching trigger

Lithoform Engine

Lithoform Engine

4

Legendary Artifact

copies activated and triggered abilities

Geode Rager

Geode Rager

4RR

Creature — Elemental

goads opponent creatures whenever lands enter

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to Will Riker

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

shroud and free equip haste for your commander

Underworld Breach

Underworld Breach

1R

Enchantment

recur key spells and extra combats from the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.