Will Riker, Assuming Command

Art by Grant Griffin

Commander deckW

Will Riker, Assuming Command

Leverage blink and flicker engines to repeatedly trigger Will Riker's enter-the-battlefield ability, turning a resilient board of creatures into massive, evasive threats through +1/+1 counter synergies.

$401.21for all 100 cards at today’s prices
Built Nov 15, 20263 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
9
12
20
8
9
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw12
Interaction13
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 66
37lands · rule of thumb 35–38
2.94average mana value (nonland)
$401.21whole deck, today

The list

Commander

1
Will Riker, Assuming Command

Will Riker, Assuming Command

4W

Legendary Creature — Human Officer

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-staple artifact fast mana

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana colored acceleration

Marble Diamond

Marble Diamond

2

Artifact

Standard two-mana rock that taps for white

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle itself later in the game

Thought Vessel

Thought Vessel

2

Artifact

Two-mana rock providing unlimited hand size

Pearl Medallion

Pearl Medallion

2

Artifact

Cost reduction for all white spells in the deck

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catch-up land tutor on a body that can receive counters

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Cheap creature that fetches a land when behind

Archaeomancer's Map

Archaeomancer's Map

2W

Artifact

Exceptional mono-white ramp and land tutoring

Oketra's Monument

Oketra's Monument

3

Legendary Artifact

Reduces creature costs while generating token targets for counters

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Premier white card draw that scales with +1/+1 counters

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards when small creatures or tokens enter

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Consistent creature-based card draw trigger

Mentor of the Meek

Mentor of the Meek

2W

Creature — Human Soldier

Translates extra mana into card draw on creature ETBs

Folk Hero

Folk Hero

1W

Legendary Enchantment — Background

Draws cards whenever you cast your commander or shared-type spells

Rumor Gatherer

Rumor Gatherer

1WW

Creature — Elf Wizard

Provides scrying and card draw as creatures flood the board

Skullclamp

Skullclamp

1

Artifact — Equipment

Turns spare tokens into bursts of card draw

Aerial Extortionist

Aerial Extortionist

3WW

Creature — Bird Soldier

Provides repeated card advantage while exiling opposing threats

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient burst card draw in mono-white

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

Cantrip flyer that gains life and serves as a flicker target

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

The most efficient single-target creature removal in the format

Path to Exile

Path to Exile

W

Instant

Unconditional premier one-mana creature exile

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

2W

Instant

Versatile nonland permanent removal

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Exiles a key threat from each opponent simultaneously

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles low-cost nonland permanents and re-triggers with flickers

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free interaction creature that can be blinked in response to threats

Wrath of God

Wrath of God

2WW

Sorcery

Classic unconditional board wipe

Sunfall

Sunfall

3WW

Sorcery

Exile wipe that leaves behind an Incubator token for counters

Farewell

Farewell

4WW

Sorcery

Modal, definitive mass exile answer

Threats/Wincons

24
Abzan Falconer

Abzan Falconer

2W

Creature — Human Soldier

Grants flying to every creature with a +1/+1 counter

Ainok Bond-Kin

Ainok Bond-Kin

1W

Creature — Dog Soldier

Gives first strike to all modified creatures

Elite Scaleguard

Elite Scaleguard

4W

Creature — Human Soldier

Taps down opposing blockers whenever your modified creatures attack

High Sentinels of Arashin

High Sentinels of Arashin

3W

Creature — Bird Soldier

Grows larger for each counter on your board and distributes more

Basri's Lieutenant

Basri's Lieutenant

3W

Creature — Human Knight

Provides counter distribution and board wipe resilience with knight tokens

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Reliably grows creatures every single combat step

Mikaeus, the Lunarch

Mikaeus, the Lunarch

XW

Legendary Creature — Human Cleric

Scalable creature that buffs the entire army with counters

Cathars' Crusade

Cathars' Crusade

3WW

Enchantment

Explosively distributes counters whenever any creature enters

Felidar Retreat

Felidar Retreat

3W

Enchantment

Turns land drops into team-wide +1/+1 counters and vigilance

Serra Redeemer

Serra Redeemer

3WW

Creature — Angel Soldier

Adds extra counters to small creatures entering the battlefield

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Turns lifegain triggers into steady +1/+1 counter distribution

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

Buffs your entire squad with +1/+1 counters upon gaining life

Soul Warden

Soul Warden

W

Creature — Human Cleric

Low-drop lifegain engine that triggers Heliod and Archangel

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Deadly mana sink and pinging threat powered by +1/+1 counters

Hangarback Walker

Hangarback Walker

XX

Artifact Creature — Construct

Scalable counter receiver that dies into a swarm of Thopters

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates wide boards each combat that benefit from team buffs

Restoration Angel

Restoration Angel

3W

Creature — Angel

Flash flyer that can flicker Riker to buff another attacker mid-combat

Flickerwisp

Flickerwisp

1WW

Creature — Elemental

Evasive body that temporarily exiles Riker or opposing obstacles

Charming Prince

Charming Prince

1W

Creature — Human Noble

Modal early creature that can set up delayed flickers

Preston, the Vanisher

Preston, the Vanisher

3W

Legendary Creature — Rabbit Wizard

Creates illusion token duplicates whenever creatures are flickered

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs key low-cost utility and counter synergy pieces

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

4W

Legendary Creature — Phyrexian Praetor

Doubles all of your enter-the-battlefield triggers while shutting down opponents'

Rosie Cotton of South Lane

Rosie Cotton of South Lane

2W

Legendary Creature — Halfling Peasant

Generates food and places +1/+1 counters whenever tokens are created

Court of Grace

Court of Grace

2WW

Enchantment

Introduces monarch for card draw and creates flying tokens to receive counters

Utility

8
Ephemerate

Ephemerate

W

Instant

Re-triggers Will Riker and other enter-the-battlefield abilities twice

Teleportation Circle

Teleportation Circle

3W

Enchantment

Free flicker every end step to distribute +1/+1 counters repeatedly

Conjurer's Closet

Conjurer's Closet

5

Artifact

Repeatedly flickers the commander to pile on counters

Eldrazi Displacer

Eldrazi Displacer

2W

Creature — Eldrazi

Repeatable mana sink to blink creatures at instant speed

Teferi's Protection

Teferi's Protection

2W

Instant

Ultimate protection to preserve your tall, counter-laden board

Flawless Maneuver

Flawless Maneuver

2W

Instant

Free protection spell against destruction board wipes

The Ozolith

The Ozolith

1

Legendary Artifact

Stores counters when modified creatures leave the battlefield

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to crucial attackers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 32x

Basic Land — Plains

Basic land allocated from mana pip counts.