Wilhelt, the Rotcleaver art

Art by Chris Rallis

Saved commander deck

Wilhelt, the Rotcleaver

Amass a colossal Zombie horde and leverage Wilhelt's death triggers to turn every casualty into more tokens and relentless card advantage. Protect the army against wipes with phased protection and mass recursion while draining opponents through aristocrat burn effects.

100 cards$177.93 totalSep 30, 202624 views

Prompt: Build a high-power (8/10) Zombie token EDH deck. Choose the commander with the strongest synergy for creating massive Zombie armies. Focus on: - Generating as many Zombie tokens as possible. - Doubling and multiplying token production. - Protecting my army from board wipes with indestructibility and other defensive effects. - Quickly rebuilding after losing my creatures. - Benefiting from Zombie deaths through sacrifice, card draw, life drain, and additional tokens. - Strong mana ramp and consistent card draw. - Winning through overwhelming numbers of Zombies, with backup win conditions. Prioritize powerful card combinations and repeatable effects over generic Zombie creatures. I want an unstoppable Zombie apocalypse that keeps growing even when opponents destroy my creatures. No budget restrictions. Avoid infinite combos. Follow Commander legality and build exactly 100 cards, including the commander.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver

{2}{U}{B}

Legendary Creature — Zombie Warrior

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential format-staple fast mana

Arcane Signet

Arcane Signet

{2}

Artifact

untapped two-mana color fixing

Dimir Signet

Dimir Signet

{2}

Artifact

efficient Dimir mana acceleration

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

reliable untapped colored ramp

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can be cashed in for a card

Thought Vessel

Thought Vessel

{2}

Artifact

colorless ramp with hand size relief

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana rock

Crowded Crypt

Crowded Crypt

{2}{B}

Artifact

scales mana and can crack into a massive Zombie squad late game

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

land-based mana ramping for non-green

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

turns decayed or surplus tokens into explosive bursts of mana

Card Draw

10 cards
Undead Augur

Undead Augur

{B}{B}

Creature — Zombie Wizard

draws cards whenever your Zombies die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

replaces dying nontoken creatures with card draw

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

rewards creature death with continuous card advantage

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

consistent draw trigger on any turn a creature dies

Village Rites

Village Rites

{B}

Instant

cheap instant sacrifice to draw two cards

Deadly Dispute

Deadly Dispute

{1}{B}

Instant

sacrifices a decaying token to draw two and create treasure

Corrupted Conviction

Corrupted Conviction

{B}

Instant

efficient one-mana draw spell leveraging disposable tokens

Distant Melody

Distant Melody

{3}{U}

Sorcery

massive card burst scaling with your Zombie army size

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection that stocks the graveyard

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

clean low-mana draw two

Removal

10 cards
Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

essential black removal capable of destroying enchantments

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

cheap, unconditional creature removal

Go for the Throat

Go for the Throat

{1}{B}

Instant

efficient two-mana creature destruction

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

flexible removal targeting creatures or planeswalkers

Bitter Triumph

Bitter Triumph

{1}{B}

Instant

flexible discard or life payment removal that fuels graveyard

Counterspell

Counterspell

{U}{U}

Instant

premier answer to opposing game-winning spells or sweepers

Negate

Negate

{1}{U}

Instant

counters opposing board wipes, planeswalkers, and key noncreature spells

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

asymmetrical board-clearing win condition

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap, scalable board wipe that bypasses indestructible

Zombie Apocalypse

Zombie Apocalypse

{3}{B}{B}{B}

Sorcery

one-sided wrath against Humans that resurrects your entire graveyard

Threats/Wincons

24 cards
Headless Rider

Headless Rider

{2}{B}

Creature — Zombie

replaces dying nontoken Zombies with fresh Zombie tokens

Diregraf Colossus

Diregraf Colossus

{2}{B}

Creature — Zombie Giant

grows huge and generates Zombie tokens on cast

Cryptbreaker

Cryptbreaker

{B}

Creature — Zombie

early discard outlet, token generator, and repeatable draw engine

Death Baron

Death Baron

{1}{B}{B}

Creature — Zombie Wizard

gives your Zombie army deathtouch and +1/+1

Lord of the Undead

Lord of the Undead

{1}{B}{B}

Creature — Zombie

pumps the team and recurs key Zombies from the graveyard

Diregraf Captain

Diregraf Captain

{1}{U}{B}

Creature — Zombie Soldier

lord effect that drains opponents whenever your Zombies perish

Undead Warchief

Undead Warchief

{2}{B}{B}

Creature — Zombie

huge power buff and discounts all Zombie spells

Cemetery Reaper

Cemetery Reaper

{1}{B}{B}

Creature — Zombie

graveyard hate, team anthem, and token producer

Lord of the Accursed

Lord of the Accursed

{2}{B}

Creature — Zombie

pumps the team and grants evasion via menace

Cleaver Skaab

Cleaver Skaab

{3}{U}

Creature — Zombie Horror

sacrifices a Zombie to clone it twice for double tokens and triggers

Tainted Adversary

Tainted Adversary

{1}{B}

Creature — Zombie

early body that can flood the board with deathtouch Zombies

Army of the Damned

Army of the Damned

{5}{B}{B}{B}

Sorcery

creates thirteen Zombies immediately with flashback for thirteen more

Endless Ranks of the Dead

Endless Ranks of the Dead

{2}{B}{B}

Enchantment

exponentially multiplies your Zombie token count each upkeep

Tombstone Stairwell

Tombstone Stairwell

{2}{B}{B}

World Enchantment

creates massive waves of ephemeral tokens that constantly trigger death effects

Curse of Disturbance

Curse of Disturbance

{2}{B}

Enchantment — Aura Curse

generates Zombie tokens whenever the cursed opponent is attacked

The Scarab God

The Scarab God

{3}{U}{B}

Legendary Creature — God

resilient threat that drains opponents and reanimates 4/4 Zombie copies

Noxious Ghoul

Noxious Ghoul

{3}{B}{B}

Creature — Zombie

continually wipes non-Zombie opposing boards whenever Zombies enter

Gray Merchant of Asphodel

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

lethal mass life drain scaling with black devotion

Plague Belcher

Plague Belcher

{2}{B}

Creature — Zombie Beast

punishes opponents with direct life drain whenever any Zombie dies

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

burns all opponents on creature deaths, milling, and leaving the graveyard

Vengeful Dead

Vengeful Dead

{3}{B}

Creature — Zombie

aristocrat finisher dealing damage to all opponents on any Zombie death

Ghoulish Procession

Ghoulish Procession

{1}{B}

Enchantment

generates a steady stream of decayed Zombie tokens on death

Champion of the Perished

Champion of the Perished

{B}

Creature — Zombie

grows into a colossal beater rapidly alongside token production

Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

{2}{U}

Legendary Creature — Human Wizard

gives entire Zombie army flying and turns big creatures into massive armies

Utility

7 cards
Lazotep Plating

Lazotep Plating

{1}{U}

Instant

protects your board with hexproof at instant speed and amasses a Zombie

March of Swirling Mist

March of Swirling Mist

{X}{U}

Instant

phases out your army to evade board wipes completely

Living Death

Living Death

{3}{B}{B}

Sorcery

mass wipe and total army rebuild in one spell

Patriarch's Bidding

Patriarch's Bidding

{3}{B}{B}

Sorcery

brings all fallen Zombies back directly to the battlefield

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects the commander with hexproof and grants haste

Rooftop Storm

Rooftop Storm

{5}{U}

Enchantment

allows casting all Zombie creatures for zero mana

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

resilient enchantment that drains opponents when your creatures die

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 25x

Basic Land — Swamp

Basic land allocated from mana pip counts.