Wiccan, Young Avenger art

Art by Anthony Devine

Saved commander deck

Wiccan, Young Avenger

Cast low-cost noncreature spells to trigger Wiccan's impulse draw engine, continuously chaining burn spells, rituals, and cantrips to incinerate the table with damage pingers and storm payoffs.

100 cards$365.41 totalSep 22, 20266 views

Prompt: Wiccan, Young Avenger commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Wiccan, Young Avenger

Wiccan, Young Avenger

{3}{R}

Legendary Creature — Mutant Warlock Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Cheap and reliable mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red noncreature spells

Mind Stone

Mind Stone

{2}

Artifact

Provides early mana and can be cycled late

Thought Vessel

Thought Vessel

{2}

Artifact

Uncaps hand size while accelerating mana

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds red mana for every spell cast to fuel chains

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Generates bursts of three red mana when casting red spells

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

Generates a Treasure token on every instant, sorcery, or copy

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Pings opponents and returns red mana on noncreature casts

Treasonous Ogre

Treasonous Ogre

{3}{R}

Creature — Ogre Shaman

Converts life directly into red mana for massive storm turns

Card Draw

9 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient card filtering that triggers Wiccan and flashbacks

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed discard and draw two

Demand Answers

Demand Answers

{1}{R}

Instant

Card draw that can sacrifice spare Treasures or artifacts

Big Score

Big Score

{3}{R}

Instant

Filters cards while refunding two Treasures

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

Digs two cards deep and generates two Treasures

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Synergizes with impulse play and burns when cards expire

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive ritual and impulse draw in one spell

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Very cheap impulse draw off easy damage triggers

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Two mana impulse draw for card velocity

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible mono-red answer to any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Ultra-efficient red board wipe

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable board wipe based on creature count

Vandalblast

Vandalblast

{R}

Sorcery

Single artifact destruction or a one-sided artifact blowout

Abrade

Abrade

{1}{R}

Instant

Modality between creature removal and artifact shatter

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Hits any nonland permanent at instant speed

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient interaction that also triggers spell synergies

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

Flexible sweeper against go-wide tokens or utility artifacts

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

Deals massive asymmetrical damage when cast from exile via Wiccan

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Single-target burn early or an overloaded one-sided sweep

Threats/Wincons

22 cards
Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Shocks each opponent whenever an instant or sorcery is cast

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

Early defender that pings all opponents on noncreature casts

Thermo-Alchemist

Thermo-Alchemist

{1}{R}

Creature — Human Shaman

Taps to burn each opponent and untaps on noncreature spells

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Pings all opponents whenever noncreature spells resolve

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Deals direct damage to all opponents per noncreature cast

Firebrand Archer

Firebrand Archer

{1}{R}

Creature — Human Archer

Consistent burn trigger for any noncreature spell

Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

Creates an army of 1/1 Elementals to defend or attack

Coruscation Mage

Coruscation Mage

{1}{R}

Creature — Otter Wizard

Offspring creature that pings opponents on noncreature spells

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Adds two extra damage to every red damage source

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat damage dealt to opponents

Chandra, Hope's Beacon

Chandra, Hope's Beacon

{4}{R}{R}

Legendary Planeswalker — Chandra

Copies the first instant or sorcery each turn and provides mana

Fiery Emancipation

Fiery Emancipation

{3}{R}{R}{R}

Enchantment

Triples all damage dealt by your sources

Aria of Flame

Aria of Flame

{2}{R}

Enchantment

Scales damage counters rapidly on repeated spellcasts

Sentinel Tower

Sentinel Tower

{4}

Artifact

Deals escalating damage for each spell cast in a turn

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Gains exponential life on storm chains to laser opponents down

Grapeshot

Grapeshot

{1}{R}

Sorcery

Finisher that picks off creatures or closes games via storm count

Empty the Warrens

Empty the Warrens

{3}{R}

Sorcery

Flood the board with Goblin tokens on high storm turns

Haze of Rage

Haze of Rage

{1}{R}

Sorcery

Buyback pump spell that turns tokens lethal with storm

Chandra, Dressed to Kill

Chandra, Dressed to Kill

{1}{R}{R}

Legendary Planeswalker — Chandra

Provides mana, ping damage, and impulse card advantage

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

Punishes free spells and prevents opponent lifegain

Mechanized Warfare

Mechanized Warfare

{1}{R}{R}

Enchantment

Boosts all red source damage by one

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Recasts the entire graveyard to close out the game

Utility

10 cards
Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free spell redirection while Wiccan is in play

Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Mono-red hard counterspell to protect critical turns

Red Elemental Blast

Red Elemental Blast

{R}

Instant

Efficient counter or removal against blue interaction

Pyroblast

Pyroblast

{R}

Instant

Staple answer to counterspells and Rhystic Studies

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Wiccan with hexproof and grants haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip shroud to safeguard your commander

Past in Flames

Past in Flames

{3}{R}

Sorcery

Grants flashback to all instants and sorceries in graveyard

Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

Copies critical spells or opponents' powerful interaction

Reverberate

Reverberate

{R}{R}

Instant

Copies any instant or sorcery spell on the stack

Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

Copies your spells with high flashback value

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 33x

Basic Land — Mountain

Basic land allocated from mana pip counts.