Wiccan, Rising Magician

Art by Josu Hernaiz

Commander deckU

Wiccan, Rising Magician

Cast low-cost noncreature spells to trigger Wiccan, flickering our own high-impact enters-the-battlefield permanents or temporarily banishing key opposing blockers to dominate the board.

$317.28for all 100 cards at today’s prices
Built Sep 22, 202666 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
16
7
13
8
2
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw17
Interaction18
↳ board wipes2
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 68
37lands · rule of thumb 35–38
3.58average mana value (nonland)
$317.28whole deck, today

The list

Commander

1
Wiccan, Rising Magician

Wiccan, Rising Magician

4U

Legendary Creature — Mutant Warlock Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable noncreature color-fixing ramp

Sapphire Medallion

Sapphire Medallion

2

Artifact

Reduces cost of mono-blue spells

Mind Stone

Mind Stone

2

Artifact

Mana rock that can cycle later

Thought Vessel

Thought Vessel

2

Artifact

Provides mana rock and unlimited hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Ramps on entry and provides continuous value when blinked

Gilded Lotus

Gilded Lotus

5

Artifact

Provides burst mana and blinks for untap reset

Thran Dynamo

Thran Dynamo

4

Artifact

Accelerates into high-cost threats

Midnight Clock

Midnight Clock

2U

Artifact

Mana rock that eventually resets hand

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Premier blue card advantage enchantment

Mystic Remora

Mystic Remora

U

Enchantment

Early noncreature spell that draws a burst of cards

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Draws two cards repeatedly when flickered by Wiccan

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws cards whenever an instant or sorcery is cast

Watcher for Tomorrow

Watcher for Tomorrow

1U

Creature — Human Wizard

Digs deep and replaces itself when flickered

Aether Channeler

Aether Channeler

2U

Creature — Human Wizard

Flexible ETB modal creature that draws, bounces, or makes tokens

Cavalier of Gales

Cavalier of Gales

2UUU

Creature — Elemental Knight

Brainstorms on entry and is a massive flying threat

Ponder

Ponder

U

Sorcery

Cheap cantrip to sculpt hand and trigger Wiccan

Preordain

Preordain

U

Sorcery

Efficient one-mana spell to trigger Wiccan's flicker

Brainstorm

Brainstorm

U

Instant

Instant-speed cantrip to trigger flicker on opposing turns

Removal

10
Pongify

Pongify

U

Instant

One-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

Efficient spot creature removal

Resculpt

Resculpt

1U

Instant

Exiles problematic creatures or artifacts

Reality Shift

Reality Shift

1U

Instant

Exiles target creature at instant speed

Counterspell

Counterspell

UU

Instant

Classic unconditional interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction while Wiccan is on the battlefield

Swan Song

Swan Song

U

Instant

One-mana negation for opposing game-winning spells

Arcane Denial

Arcane Denial

1U

Instant

Unconditional counterspell that replaces itself

Cyclonic Rift

Cyclonic Rift

1U

Instant

Asymmetrical board wipe at instant speed

Venser, Shaper Savant

Venser, Shaper Savant

2UU

Legendary Creature — Human Wizard

Bounces any spell or permanent repeatedly when flickered

Threats/Wincons

24
Agent of Treachery

Agent of Treachery

5UU

Creature — Human Rogue

Steals opposing permanents every time it flickers

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

Steals opponent spells from graveyards on entry

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Dominant spellcasting win condition and board control

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Generates an army of Drakes from noncreature spells

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Produces flying Bird tokens off spell triggers

Shark Typhoon

Shark Typhoon

5U

Enchantment

Creates huge flying Shark tokens alongside noncreatures

Metallurgic Summonings

Metallurgic Summonings

3UU

Enchantment

Construct token engine and late-game recursion

Scourge of Fleets

Scourge of Fleets

5UU

Creature — Kraken

One-sided creature wipe on entry that flickers reliably

Phyrexian Ingester

Phyrexian Ingester

6U

Creature — Phyrexian Beast

Exiles opponent creatures and grows large

Scholar of the Lost Trove

Scholar of the Lost Trove

5UU

Creature — Sphinx

Recasts key noncreature spells upon entry

Sphinx of Uthuun

Sphinx of Uthuun

5UU

Creature — Sphinx

Fact or Fiction on a massive flying body

Peregrine Drake

Peregrine Drake

4U

Creature — Drake

Untaps five lands on entry to generate massive mana

Deadeye Navigator

Deadeye Navigator

4UU

Creature — Spirit

Secondary flicker engine for infinite value loops

Amphin Mutineer

Amphin Mutineer

3U

Creature — Salamander Pirate

Encore-able removal creature that continuously exiles threats

Master of Waves

Master of Waves

3U

Creature — Merfolk Wizard

Creates an army of Elementals based on high blue devotion

Tidespout Tyrant

Tidespout Tyrant

5UUU

Creature — Djinn

Bounces permanents whenever noncreatures are cast

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

3UU

Creature — Insect Horror // Creature — Eldrazi Insect

Spawns Wizard tokens and transforms into a lethal anthem

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

Reduces spell costs and grows into a huge flyer

Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

Cost reducer and loot engine for countermagic

Wavebreak Hippocamp

Wavebreak Hippocamp

2U

Enchantment Creature — Horse Fish

Draws cards for casting noncreatures on opponent turns

Spellseeker

Spellseeker

2U

Creature — Human Wizard

Fetches key instant or sorcery cantrips and removal on entry

Glen Elendra Archmage

Glen Elendra Archmage

3U

Creature — Faerie Wizard

Counters noncreatures and resets persist counters via flicker

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

Provides a secondary end step flicker every turn

Displacer Kitten

Displacer Kitten

3U

Creature — Cat Beast

Flickers any nonland permanent whenever noncreatures are cast

Utility

8
Archaeomancer

Archaeomancer

2UU

Creature — Human Wizard

Recovers key instants and sorceries each time it flickers

Mnemonic Wall

Mnemonic Wall

4U

Creature — Wall

Additional spell recursion creature that loops value

Narset's Reversal

Narset's Reversal

UU

Instant

Copies and bounces a spell while triggering Wiccan

Panharmonicon

Panharmonicon

4

Artifact

Doubles all enters-the-battlefield triggers from flicker targets

Strionic Resonator

Strionic Resonator

2

Artifact

Copies Wiccan's flicker trigger to exile two permanents

Conjurer's Closet

Conjurer's Closet

5

Artifact

Free additional flicker at end step

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Wiccan with shroud and gives haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects commander with hexproof and provides haste

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 31x

Basic Land — Island

Basic land allocated from mana pip counts.