Whtz, the Bibliophile

Art by Leanna Crossan

Commander deckUW

Whtz, the Bibliophile

Leverage Whtz's ability to draw cards and gain life repeatedly by untapping it multiple times each turn cycle, converting massive card advantage and lifegain into decisive win conditions.

$606.82for all 100 cards at today’s prices
Built Nov 6, 202622 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

11
17
15
9
7
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw16
Interaction14
↳ board wipes3
Tutors2

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 22U 32
37lands · rule of thumb 35–38
2.90average mana value (nonland)
$606.82whole deck, today

The list

Commander

1
Whtz, the Bibliophile

Whtz, the Bibliophile

1WU

Legendary Creature — Homunculus

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Azorius Signet

Azorius Signet

2

Artifact

fixes both white and blue mana

Talisman of Progress

Talisman of Progress

2

Artifact

untapped two-mana rock in Azorius colors

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with unlimited hand size

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles in the late game

Fellwar Stone

Fellwar Stone

2

Artifact

consistent cheap mana rock

Decanter of Endless Water

Decanter of Endless Water

3

Artifact

mana fixing combined with no maximum hand size

Sapphire Medallion

Sapphire Medallion

2

Artifact

reduces the cost of blue spells

Smothering Tithe

Smothering Tithe

3W

Enchantment

explosive treasure generation from opponents drawing

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

taxing continuous card draw engine

Mystic Remora

Mystic Remora

U

Enchantment

punishes opponents playing early noncreature spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early creature taxing opponent spells

Teferi's Ageless Insight

Teferi's Ageless Insight

2UU

Legendary Enchantment

doubles all card draws beyond the first per turn

Alhammarret's Archive

Alhammarret's Archive

5

Legendary Artifact

doubles both life gained and extra cards drawn

Well of Lost Dreams

Well of Lost Dreams

4

Artifact

draws extra cards whenever gaining life from Whtz

Brainstorm

Brainstorm

U

Instant

cheap card selection and hand sculpting

Ponder

Ponder

U

Sorcery

sets up the top of the library with a shuffle option

Preordain

Preordain

U

Sorcery

filters draws efficiently with scry

Windfall

Windfall

2U

Sorcery

refuels hand and disrupts opponents' plans

Removal

12
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

cheap and unconditional creature exile

Generous Gift

Generous Gift

2W

Instant

flexible removal for any permanent

Stroke of Midnight

Stroke of Midnight

2W

Instant

versatile nonland permanent destruction

Pongify

Pongify

U

Instant

one-mana instant creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

efficient instant-speed creature answer

Counterspell

Counterspell

UU

Instant

classic unconditional countermagic

Dovin's Veto

Dovin's Veto

WU

Instant

uncounterable noncreature negation

Fierce Guardianship

Fierce Guardianship

2U

Instant

free protection while the commander is out

Supreme Verdict

Supreme Verdict

1WWU

Sorcery

uncounterable creature board wipe

Farewell

Farewell

4WW

Sorcery

modal mass exile board wipe

Cyclonic Rift

Cyclonic Rift

1U

Instant

asymmetrical mass bounce wipe

Threats/Wincons

15
Approach of the Second Sun

Approach of the Second Sun

6W

Sorcery

alternate win condition easily found through heavy draw

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

weaponizes rapid lifegain to eliminate opponents

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

drains all opponents on every card draw

Laboratory Maniac

Laboratory Maniac

2U

Creature — Human Wizard

turns drawing through the library into a win

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

1UUU

Legendary Planeswalker — Jace

planeswalker alternate win condition for empty libraries

Triskaidekaphile

Triskaidekaphile

1U

Creature — Human Wizard

instant win condition for maintaining a full hand

Nadir Kraken

Nadir Kraken

1UU

Creature — Kraken

creates tentacle army and grows from card draw

Ominous Seas

Ominous Seas

1U

Enchantment

generates 8/8 Krakens steadily as you draw

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

scales massively with draws and replaces itself with squids

Felidar Sovereign

Felidar Sovereign

4WW

Creature — Cat Beast

wins the game easily with commander's steady lifegain

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

grows creatures whenever lifegain triggers

Crested Sunmare

Crested Sunmare

3WW

Creature — Horse

spawns 5/5 indestructible horses from repeated lifegain

The Council of Four

The Council of Four

3WU

Legendary Creature — Human Noble

draws cards and creates knight tokens each turn

Shabraz, the Skyshark

Shabraz, the Skyshark

3WU

Legendary Creature — Shark Bird

grows and gains life each time a card is drawn

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

3WU

Legendary Planeswalker — Teferi

card advantage, mana untapping, and game-ending ultimate

Utility

15
Freed from the Real

Freed from the Real

2U

Enchantment — Aura

untaps Whtz for a single blue mana to draw continuously

Sting, the Glinting Dagger

Sting, the Glinting Dagger

2

Legendary Artifact — Equipment

untaps the commander on every single player's turn

Patriar's Seal

Patriar's Seal

3

Artifact

mana rock that can tap to untap your commander

Unwinding Clock

Unwinding Clock

4

Artifact

untaps mana rocks every turn to fund commander activations

Clock of Omens

Clock of Omens

4

Artifact

taps utility artifacts to repeatedly untap Whtz

Thousand-Year Elixir

Thousand-Year Elixir

3

Artifact

gives pseudo-haste to Whtz and untaps it for one mana

Dramatic Reversal

Dramatic Reversal

1U

Instant

untaps nonland permanents and combos with Isochron Scepter

Isochron Scepter

Isochron Scepter

2

Artifact

imprints Dramatic Reversal for infinite commander activations

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives haste and shroud to protect the commander

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Whtz with hexproof and enables immediate tapping

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive spell to phase out your board

The One Ring

The One Ring

4

Legendary Artifact

provides protection and scales card draw exponentially

Narset, Parter of Veils

Narset, Parter of Veils

1UU

Legendary Planeswalker — Narset

denies opponents card draw while digging for answers

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

grants targeted protection from colors on demand

Venser's Journal

Venser's Journal

5

Artifact — Book

removes hand size and gains huge life each upkeep

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 9x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 13x

Basic Land — Island

Basic land allocated from mana pip counts.